"GLORK! Come to me!" "Yesssss, Dungeonmaster! I hear and ob-" "Glork, I have no time for your theatrics. You have seen the omens?" "Yes, master. The moon grows narrow, and the nights grow shorter. The elves move to protect the treasures of their forests, the dwarves move to claim the great works in their ancestral halls..." "The kings of men have set the notices for brave heroes... This can only mean..." "Indeed... it would seem that tax season is upon us, Dungeonmaster." --- Tax season is no fun for anyone. Large sums of money to be paid to governments, political bribes, bills for standards of living... but it's a lot rougher for the denizens of a dungeon. They are constantly beset by greedy adventurers. If they're lucky, it's ones that can be bribed to go away. But usually adventurers are the type who don't care what they have to slay to get rich. To remedy this, the forces of Evil and Law got together and came up with a brilliant idea- offering cash incentives to Dungeon Lords. After all, they still have expenditures. Those traps, weapons, and treasure chests don't build themselves after all. Plus there's the cost of replacing labor in the event of an adventuring party, feeding the minions, and medical costs. So, the Dungeon Lords are paid to keep a steady influx of loot to grease the wheels of society- everybody wins! That is to say, except you. You're fresh minions, new recruits into the employ of the Dungeonmaster. A mysterious figure, it's rumored that nobody has seen his face except his right-hand goblin, Glork the Minion Master. Most aren't even sure if he's human or something else entirely. But he IS willing to sign your paychecks, and in the current economy, that's the part you care about. --- So yes! A 3.5 game focusing on the unfortunate masses of minions that adventurers plough through in search of riches. I know that level one is boring as sin, so I'm thinking of starting at level 3- you won't be cannon fodder, but you're still near the bottom rung of the dungeon.