Also - our bigger group, being group 1, it's very possible that as more members join, it splits up into 2 smaller ones further in. Because I have a feeling personalities will clash in such a large group, so smaller sub ones wouldn't be out of the question. I know that size matters when fighting dragons, but eventually, our characters will develop skills and tactics to take them down with more efficiency; so eventually, numbers won't really be that much of an issue for them, if anyone's concerned about that. To keep up with the building of skills and avoiding the boringness of everyday activities, timeskips will be taking place over periods of weeks, or even months. This is so the story won't get stuck in a rut; however, I'll give an alert when something like happens. And if anyone cares to put summaries of the time passed, I once again bring up journals. Giving some useful exposition and background in the game, it can do the same in the roleplay. Flashbacks are also useful, especially when it comes to character development.