[quote=@VitaVitaAR] @Zero Hex: You obviously haven't read the discussions I've had pertaining these characters. I made Dead Cruiser define each of his character's abilities as well as ensure the mecha would not become involved unless it was absolutely warranted. Similarly, for Nono, she's "nerfed" in that any of her very powerful abilities could cause mass civilian casualities and as such are out of the question unless there's no chance of civilian deaths resulting from them. Other powerful characters are, well, powerful, yes, but I do not feel they reach any unacceptable extremes. Which is why they were accepted. Ideally this RP is made to accommodate a very wide range of power levels, and therefore I am doing my best to accommodate both low power and high power characters, as well as everything in between. [/quote] Discussion about limits and whatnot is good, but it's absolutely not reflected in either of the CSes in the Characters tab that I've pointed at. It still says Nono could kick a moon in half, for the most graphic example. That the roleplayer won't use this or that because of IC reasons or agreement between player and GM doesn't mean that the characters do not readily have access to what amounts to power reserves they can use to render threats moot all of a sudden or completely unexplained abilities in their character sheets. So, yes, there are indeed outstanding characters that could easily become problematic and have been approved. EDIT: I don't particularly mean to say "fuck those characters and their players" or anything of the sort, even if it could be taken that way. I just feel they're good examples of approved characters that remain easily problematic.