[h1][center]Strings of Fate: A Magical Girl Roleplay[/center][/h1] [center] [img]http://i.imgur.com/R1ZawDB.jpg[/img] [/center] Rome, Italy- The City to which all roads lead. With nearly three millennia of history and the heart of the worlds largest religion hosted within its boundaries, calling it the Eternal City is not an overestimate of its importance. Even in the modern era, a desperate battle is going on in the city of Rome between secret protectors and horrible monsters. [b][u]W-what's that? I'm a Magical Girl now? [/u][/b] Magical Girls are those charged with fighting things that defy normal logic with skills and abilities that defy normal logic. They are fire versus fire; magic versus magic. Their enemy of course, are Errors. Sometimes, events don't happen as they originally should've. This can be both a natural and artificial occurrence, and has an unwanted byproduct- the production of Errors. Monstrosities of varying size and power, Errors are living natural disasters. It is the job of magical girls to fight and contain such beings when they pop up, ensuring their destruction is not to wide spread. After their destruction Errors fade away, as they are merely leftover remnants. Of course, Magical Girls have to come from somewhere. They are created when a magical girl saves a young girl locked into an absolute fate of death- though how this unlocks their magical potential is unknown. Magical Girls are capable of detecting proper candidates, as well as Errors with their sensory abilities. [b]Magic[/b] Magic is an important thing to any Magical Girl. It is the source of their abilities, and by default a Magical Girl has physical abilities, durability, and healing far beyond even the greatest athletes. They further have extra sensory abilities, capable of detecting other Magical Girls(Only if they are at close range or are transformed), Errors, and Magical Girl candidates. Special abilities are present in each magical girl, unique to her personality and creativity. Training and experience unlock new wells of power and help them control their abilities with precision. Focal seeds are an important object for magical girls, though what exact form they take is dependent on the girl. Regardless, they must be kept on the girls person at all times. Without one, it is impossible to transform into a magical girl, meaning they are incapable of using magic. Without it Magical Girls are not completely defenseless- their physical abilities are still boosted far beyond that of a little girls, but that will mean little in the face of monsters like Errors. The use of any sort of magic requires a transformation, though it is said that Expert level Magical Girls are capable of using magic without transformation. [b]Groups[/b] Usually, girls work with a group of three to four others and defend a city. For large or heavily populated cities, multiple groups work independently of each other. Generally, each group has their own beliefs on if they should intervene with the affairs of normal people(For example, stopping criminals), what sort of morality they hold, how they interact with other magical girl groups, what magic is and where it comes from and so on. In this roleplay, all characters will be in groups of 3-4, to be worked out by the RPers under the GM. [b][u]Experience Level [/u][/b] Greenhorn(Prologue) Exactly what it sounds like; a brand new magical girl. They lack use of a special ability, and only have partial control over their basic magical girl skills. Magical Girl(First Act) A magical girl who understands the basics and has control over their special ability. The First Act abilities of a magical girl are the basis from which every other ability stems. Veteran(Second Act) Veteran magical girls have the knowledge and expertise to add extra umph to their special abilities, allowing them to do do things beyond that of the average magical girl. This will be the highest you can go at the start of this RP. I'd prefer we only have a few veterans, at most one veteran a group outside of certain circumstances. Expert(Finale) The top class of a magical girl, those at this level are capable of using finale moves, special abilities that are trump cards. A rare bracket that takes a combination of talent, experience, and luck to reach. ???(???) [hider=Character Sheet] Name: (Full name) Age: (11-17, with most girls being on the younger end of the spectrum) Appearance: (Words work, as does a picture. If you use a picture, place it at the top of the sheet) Nationality: (Country they hold citizenship in) Personality: (A brief explanation of their personality and mindset as a magical girl and as as person) Biography: (Their life as a normal human, and their time as a magical girl) Experience Level: (What level of experience do they hold? Covered above) Skills: (Both combat and non combat skills, tend to be relatively intertwined with their normal abilities) Magical Power: (The focus of their magical abilities. This is the special skillset that is beyond normal humanity that makes a magical girl a magical girl. They defy normal human logic and standards. Abilities are separated into First Act, Second Act, (And eventually) Finale abilities. First Act abilities are your basic special abilities, Second Act abilities are an extra kick to your already existing abilities to give them a serious edge-only veterans start with these.) [/hider] [url=http://www.chatzy.com/82625409410217]Chatzy[/url] Co GM: LaXnyd