[quote=@Ollumhammersong] hmm well an idea of mine was to have the captain of my vessel from a family heavily rooted and supportive of a particular religion/cult and that would influence how his ship runs, mandatory sermons, screening new crew to ensure only faithful are permitted to serve aboard. And as the ship underwent it's numerous re-fittings and repairs over the last thousand years it influenced how the ship looks. Gothic angels/ gargoyles or whatever as figureheads and even gun ports. Added probably on the dime of the my characters family. I don't know. it's either that or something else. [/quote] That sounds good to me! I mean, you can flesh out the existing religion or as I said make one up! It's social/political power etc etc is up to you. Basically I'd rather not have a version of the 40k Ecclesiarchy be a thing, but other than that anything is fair game. Combining the gothic aesthetic with something more based on graeco-roman or Indian religion might be interesting. Stocking your ship with bulls for sacrifices before a battle :) @Skylar: Frankly, more human captains of cruisers is what we need. A rear- or vice- admiral is a possibility as well. As for ship types, feel free to innovate and play what you want to play!