Name: Michael Val'Holryn Race: Human....ish Augmentics: Neuro-uplink, Cybernetic eyes, Spinal cord, Both legs below the knees, All of superb quality and crafstmanship and designed to look very human and unnoticable to someone who wasn;t keeping an eye out for signs of cybernetic augmentics. Rank: Captain Alias: Praefectus Physical Description: https://www.pinterest.com/pin/335096028499361144/ Personality: (work in progress) [hider=personal history] -Born 3,466 to the Val'Holryn family. Ruling over the Duchy of Raan. Comprising of an arid and dry world known as Raan and it's three moons. -3,474 Michael's private and expansive education is further expanded to include a deep understanding and initiation within the prominant spiritual beliefs regarding the Raanian views of the great and ancient Imperial vessels of a lost age and his role as a future Val'Holryn commander and Praefectus in relation to them. -3,481 Michael finishes the bulk of his private education and enrolls at the age of 15 to the miltary academy to further enchance and complete his studies as well as continue the family legacy of youngest sons performing military service to the Kingdom. Particularly within the command strucutres of the royal navy. -3,484 he graduates from the academy and becomes a junior lieutenant within the royal military. His status as the son to the Duke ensures he receives a position on board the Cruiser 'Centaur' and ancient vessel whos history of command is almost dysanstic to members of his family. Indeed his uncle is captain of the vessel at this time. -3,490 Numerous minor skirmishes and half alerts and countless patrols offer some experience and his family status afford him a relatively quick rise through the grades of lieutenancy and command opportunities to better prepare him for his command. -3,493 A particularly violent and unexpected escalation of force during what shoudl have been a routine raid against a smuggling hanger and base of operations that have been bothering the kindgom's taxe bereau for months. After quickly discovering there were far more vessels than intelligence suggested the ensuing fight leaves his uncle dead and the command bridge nearly inaccessable. A much larger Michael assumes command and quickly moves to route and counter the surprise attack from the pirates. Michael first learns and almost feels just how enraged the 'Centaur' can become when properly and fully roused. -3,493 The Centaur returns home battered and with one too many holes in it's hull but alive and victorious. Michael's uncle is creamated in the fires of the ship engines as customary. It's new commander Is promtply sworn in upon return both offically by the Admiralty and unnoficially but more personally by the Praetors and Custodes who seek to help the new captain bond with the great spirit of the centaur on more than a simple relationship of commander and vessel. They entice the Ship to accept and judge him worthy to suceed his uncle as Praefectus and worthy of commanding such a powerful and ancient force. -3,500 Michael has spent six years in command of the centaur. Having lead it into numerous patrols and boughts of combat and underwent several cybernetic augments including an unauthorized modifications to his neural system to allow him to better feel the emotions and thoughts of the vessel. Not without it's side effects the resaults are promising enough that the practice is continued by the Val'holryn commanders and any other Captain initiated within the Praetors. -3,506- Current affairs and decisions by his Imperial Majesty to expand the kingdoms borders have called the centaur from it's usual posting to a more active role within the expansion fleet. IC Sample: (show me a scene featuring your character. this is more impt to me than the history or personality section) [/hider] Ship Name: Centaur Ship Type: Minatour Class patrol frigate, HSR 2 strategic classing. Semi-Sentience Profile: [hider=My Hider] As a whole prone to swings in it's mood that keep it's crew and captain on their toes. The ship seems to have a range of emotions that most reasonable people might put down to simple age and the slowness of thousand eyar old programming and circuitry. and needs to be either palcated and coaxed into action as it often does when the ship is put underway after docking for extended periods of time. As if it had grown comfortable in it's resting state and like a man groaning against the world as he pushed himself out of bed, the ship has a tendancy to rumble and the engines always take just a little longer than they should too in order to warm up. It perhaps also does not move at the speed in which it did in it's youth. It is not a significant enough drop to worry or take action and risk the ire of the machine's venurable spirit but the crew of the Centaur are almost always trying to palcate the ship before giving it a command. As if asking it before the push of every button and control too continue it's long and glorious service for another day. And like a long retired veteran being pleaded and pushed back to the front lines he does so with ample grumbling and muttering under his breath but also out of a sense of both duty and the knowledge that this is what it's true purpose in life really is. Despite this when the situation is truly dire and it hears both the pleas of it's captain and the whispers of the neophytes and custodes to treat every inch of it with loving care and utmost respect it is capable of reaching speeds truly reminsicent of it's namesake 'Centaur' and moving with the grace and speed of it's youth. And smahing into the enemy line with the force of a charging war steed. It always seems to know exactly when it needs to perform the best. this is not to say it is perfect as any priest working aboard the vessel can tell you that the mood fo the vessel's spirit seems to revel a fair bit in combat. Drawing lightly into reserve power when it shouldn;t be to increase the power of it's weapons. Crewman have long reported that the shields will often drop 1-3% on their own even when no shots have been landed against them. The engines get a little warmer and the lights just that much dimmer. As if it is unleashing some thousand year old fury upon it's foe and drawing that strength from every source it can. Like embers of a low almost extinguished fire being stroked and prodded until it resembles a roaring inferno. [/hider] Escort Ships: N/A n Ship Details/History: http://static.comicvine.com/uploads/original/14/145093/3648339-4135540350-ss49-.jpg [hider=My Hider] - Approx 560 meters from the tip of the bow to the tail of the engines and almost as wide again across at 250+ meters from one edge of the wing to the other, with the neck at a mere 85m and the bow at 100m. It is a ship designed for self sufficiency and speed. It can still provide the same support as other vessels in it;s class are expected to do for larger ships. But the centaur was the old empires answer to the need for a fast response vessel. The Inside of the vessel pays homage to the Machine cult. Particularly to the Custodes Spiritus Ferrum who have deep and strong roots within Raan and it's moons. As well as the Val'Holryn family. Indeed all of the crew on board the Centaur are faithful and are regular members of this facet of the machine cult. One has to be simply to be able to work aboard. There are maybe twenty 'additional passengers' onboard the Centaur. Each of these are Custodes or Custodians of the Spirit of Steel. The great Sentience that exists within the very essence of the ship and has existed for at least a thousand years. They venerate it and all like it. Considering them to be the pinnacle of human invention and above all alive. Persons just like any other and ones to be respected above all else. For it is through their eternal vigilance and will they continue in their duties and the beacon of order and civilization that is this kingdom exists because of their prowess. The Custodes are not official crew members but are given near free reign in the ship even during high alert. For it is their muttered words that are believed to ease the sooth the tired vessel. Hell they even can be found massaging bundles of wires by hand. Speaking directly to no one and seeming to live their entire lives appeasing this great machine. Urging it to push forward in times of duress even as literal pieces of the great machine are falling and burning around them. And the crew swear that it is in part because of the custodies that the ships runs half as well as it does. And compared even to other ships it's age it operates with a superb smoothness. yes there are quirks but they are just that quirks. They are not problems with the engine or with the computers simply a tired Ai that wants to coast through a nebula for a little longer so it slows itself down. Nearly all of the crew have at least some form of cybernetic augments to show their piety and devotion. Most crew have their right hand removed and replaced by and augment either before or during their time aboard the Centaur. Treating it almost as a rite of passing, sign of devotion and a badge of pride to reflect their admiration for the ship they serve aboard all rolled into one display. With the iron fist being a common symbol across many facets of the machine cults of the Kingdom as a sign of the strength and increased power of steel and flesh when combined. Particularly the marines are keen on cybernetic and genetic augmentation to improve their performance. And while official naval rules prohibit this blatant amputation and replacement of perfectly healthy flesh with augments when the need isn't there. The captain and officers always look the other way and never peer too closely into the medical bay when these operations are supposedly taking place. Symbolism of the cult can be seen everywhere and crewmen are lectured constantly by the custodes on how to properly entreat and speak to the vessel before acting. To offer apology for inconvenience when asking to push or exert itself and offer homage in the form of maintenance and repair. As a result of the piety of nearly 300 people the ship is possibly the most clean in the entire kingdom. Scrubbed regularly from head to toe and cared for like a beloved elder who they hope will impart it's wisdom from countless experiences upon them. HSR-1's could scout and generally move quicker than their larger cousins but the Minatours were made to be a decent mixture between speed and being able to deploy and respond quickly to threats of incursion and raids. And having enough size and firepower to at the very least keep the agressors in question busy long enough for their larger HSR-2's and 3's to arrive. They truly came out on their own alone or in small battlegroups of three. Able to respond quickly to the defence of the empire with just enough force and power to get the job done without sacrificing their speed. The balance between those two elements is a fine line but it handles itself well and before the fall of the old empire and the vessels of it's design were instrimental in the protection and deterrance of more than one agressor who thought themselves to test the defences of the Empire. This combonation also had the advantage of being able to put the on the offensive in interesting ways. Not reliant on an HSR-3 to be completely effective packs of them were able to be sent on raids as well as defend against them. To drop in unannounced, destroy space stations, supply depots, production centers and even cities and jump back out again before the victims had a chance to receive their reinforcements. They also saw use in flanking and harassment tactics in larger battles as they could keep pace with some HSR-1's and provide some needed bulk to it's little brothers. The ship itself has it's drawbacks. For one it's speed and agility make it barely large enough to qualify as a HSR-2 vessel when measured by length and girth. It relies more on the thickness and high durability of it's hull than it's shields which are often one of the first things drained if power is needed for weapons or engines. But it does sport quite a substantial hull thickness for a vessel it's size to try and compensate for this fact. The three massive engines at the back are what lends it it's speed. These engines take up a great amount of space within the ass end of the ship and take massive no less than four Nuclear Fusion reactors to keep powered and alive as well as feed the rest of the ship who's entire existence seems based of Mass power consumption. Only three are needed to power the vessel at optimum speed. With the fourth being necessary for maintenance and rotation Powering them at full capacity gives it a nearly unparallelled speed but requires much power to fuel and systems often have to be diverted (most commonely from sheilds) to supply said power. Though even at reduced capacity the engines are more than capable of keeping pace with most vessels. Of course having So many such reactors in such a small vessel tends to be a bit of a hazard especially with the personality of the vessel in question. For weapons it has a good assortment as expected in a HSR-2 class vessel. Five heavy laser batteries provide the main force to sting larger enemies into at least paying attention to it. A further ten light-medium batteries along with a dozens of crewed Point defences turrets at various locations around the ship have spoken doom to countless smaller vessels and even other HSR-2's that were simply overwhelmed by the sheer storm of laser fire and projectiles raining down on them. The hardpoints are only really useful however if the enemy is really close to the Centaur. When they are trying to attach themselves for a boarding action. Primarily the hardpoints are used for anti flak measured to try and shoot down incoming missles and enemy Fighters trying to sting the larger vessel to death. The vessel has a total enlisted crew of over 1200 on top of an extra 200 pilots responsible for the Fighter and assault craft. 300 Maintenance personel for said vessels. 100 naval officers, over 800 marines for boarding/anti-boarding and landing measures and shipboard security. as well as one hundred of the Machine cult 'custodians'. Because the smaller nature of the vessel also extends to the size of it's corridors and average rooms. Most weapons carried by the marines on board reflect this. A particular emphasis on PDW's with collapsible and/or detachable stocks and other additions. Semi and fully automatic pistols for officers and high ranking NCO's. Anything rifle sized would find the tight corridors and sharp turns clumsy and inhibiting while a small but fully automatic weapon could reek havoc on the enemy in such conditions. Basic full body Flak armour for the infantry as well as Wrist mounted Blades to again take advantage of the cramped sorroundings. Combat blades are issued to each marine and crewman for personal defence in case of boarding the marines prefer to use their Knuckle Blades when possible. Finally the Ship possess two wings of Gladius [hider=My Hider] [/hider] class star/atmospheric fighters at sixty ships a wing. These are mostly to defend against enemy fighters but can also be effective against smaller HSR-1 vessels. Against larger ones such a small compliment is really only useful as a bullet screen and a very temporary one at best. There are also ten Valkyrie class Assault craft which are used primarily by the marines for landings and boarding actions. Each can carry A platoons worth of marines with up to ten flight crew needed to operate both it's turrets anti personel turrets and to pilot it. They can also carry light cargo for delivering or retrieving payloads. Several Dozen 'Hercules' class shuttle craft do the day to day hauling and restocking of goods aboard and off the ship. As well as ferry officers crew and cargo between vessels, space stations, planets, etc. They are also used by the crew to complete certain repairs on the outer hull of the ship when needed. These are armoured heavily but possess no defense mechanisms of any kind and are only used to work duties. They do posses towing/anchoring cables, sealed compartment chambers even basic robotic limbs that can grasp, lift and most importantly hold heavy things in place while suited crewman work. [hider=Valkyrie dropship] http://media.moddb.com/images/groups/1/6/5991/830px-Gunship_scheme.jpg[/hider] [hider=Gladius Fighter] [img]http://fc04.deviantart.net/fs8/i/2005/324/d/d/Star_Fighter_Color_by_MeckanicalMind.jpg[/img][/hider] [/hider]