Name: Gryme Sparkworks Race: Fae (Gremlin) Gender: Male Age: 10 Racial Strengths/Weaknesses: Gremlins are masters of tactics and subterfuge, but carry the same weaknesses as all Fae (Cold Iron, Must Obey Bargains etc.). In addition, gremlins are fairly small and fragile. They show a special prowess with machines and devices, but most cannot resist the urge to sabotage them. Finally, even compared to humans, gremlins live very short lives, but mature (both physically and mentally) very quickly. Personal Abillities/Weaknesses: +An Incredible Mechanical Talent +A Clockwork Prosthetic Arm Attatched to a Primitive Musket +Developed Deduction and Logical Skills -Lacks the Traditional Gremlin Sabotage Urge, but Often Puts Experimentation before Ethics and Safety -not terribly likable -One of his hands is, again, a musket, making him effectively one-handed much of the time Element: Lightning ('cuz... y'know... machines) Inventory: Miscellaneous gears, pulleys and wires His notebook/design pad and pencil A Fist-Sized Clockwork propeller drone, equipped with a caltrop-scattering apparatus, that Gryme calls "Shrapnel" Personality: Gryme is blunt, erudite and condescending. He speaks quickly and will more than likely ignore or insult anyone who can't keep up. Wholeheartedly dedicated to the advancement of science and technology, Gryme believes that gears and steam engines can fill the void that magic is leaving behind. Even so, he is secretly very fond of his "Lab Rats" (read: friends) and does not [i]entirely[/i] lack a moral compass. Background: Life for an inventor is not a cakewalk when everyone around you wants nothing more than to turn your hard work into scrap. Life among gremlinkind is, unsurprisingly, [i]quite[/i] inconvenient when you live in a flying village powered by cogs and engines. Particularly when the towns residents discover (apparently for the first time) the mechanical nature of your dwelling does your conflict of interests come to the front. You do all you can to keep the village aloft, but your efforts fail and you are forced to flee the only home you ever knew, hearing 1000 gremlin tinkers with more self control rolling in their graves as your home collapses into the sea. And they say gremlins are master strategists... no wonder their lifespans are so short!