[Hider=Sigur][B]Name: Sigur[/b] [B]Age: 30[/b] [B]Gender: Male[/b] [B]Species: Half-Orc[/b] [B]Physical Description:[/b] [INDENT] A small person Sigur is not standing higher than most men and built of taut towering muscle. Due to the circumstances of his birth and his progenitors he looks the part of one of an orchish descent. His Skin color is green in pigmentation echoing the color of the Parrot Toadstool and the green scourge marks him different from any normal man. His face is square in composition with a strong jutting jaw, a dominate forward sloping forehead, and thick eyebrows. His prominent lower incisors jutting out from his mouth giving him a predatory visage that is intimidating to those whose only knowledge of orckin come from tales spoken by old wet nurses. His body is worn and melded like tested iron coated in cuts, bruises, scars and marks of battle. The most prominent of these trophies of combat as they were was located on his back stretching from his left shoulder down and across to the edge of his right hip from when he met the unfriendly end of a Zweihänder. His muscle structure was created under his formative years with Brand and would became continually harnessed over his career as a traveling adventurer with notably impressive arm definition from the draw strength required to wield the massive longbows he uses. His hair was coarse and black tied up above his head in the chonmage style. [/INDENT] [B]Skillset:[/b] [INDENT]Under the tutelage of Brand of the Nightwood, Sigur learned the structural foundations of forestry. These skills ranged from tracking, hunting, wilderness survival and combat skills. Beside being trained in the art of two-handed combat Brand made the decesion to use Sigur own natural strength to the young half-orcs advantage teaching him how to use a longbow, these massive bows made of strong yew required years of training to use do to the massive draw weight behind them and so that was what Brand did starting his training when he was just a boy. Possessing natural darkvision, the ranger can see with ranges close to twenty paces in any direction. Capable of great burst of strength when needed, the wrath of an angry orckin was not something most wanted to witness in their lives. Semi-fluent in the art of bartering and shrewd haggling as spending time as a mercenary has lead to him arguing over contracts and payments from time to time though this attempts were usually unsuccessful due to some peoples hatred toward his kind. Can speak and understand the languages of Giants and Goblins at least passing for fluent but not at the level of a native speaker. Good at spelunking due to his natural affinity towards caves and dank dark places.[/indent] [B]History:[/b] [INDENT] Sigur was a product of less than civilized circumstances. His mother was an Orc who lived in a tribe in the eastern steppes and his father was a Human raider from a village that was slowly spreading into the Orcs' territory; Raiders generally follow the same three principles no matter the race, the three tenants of rape, pillage and burn, Sigur was a product of the first of this triad. After being defiled by a human man the people of Sigur mother's tribe banished her following tradition and sent her out into the wildness to find peace. The journey of his mother was a long and arduous one that took her across mountains, through valleys and wandering through forests and could be a tale all within its self but in Sigur story the important thing is she made it to the Nightwood, a secluded forest where she could raise her child in peace. But this idealistic childhood never came to term as soon after Sigur was born his mother was hunting she was shot by a bandit an arrow piercing one of her lungs. Bran would find this Orc women clutching her child barely weeks old in her arms as she slowly died from bloodless and the mother beg for him to take mercy and take the child for he had done nothing wrong and still had a life ahead of him, putting her faith into a man that could very well of been just like the one that raped her long ago. Though thankfully Brand was not a savage, but a kind and just man and agreed to take the child ending the mothers woes and silencing her pain with the gentle caress of steel against her throat. And so from the time Sigur was just a child only a few weeks old until his ascent to manhood he lived with Bran and the other orphans he had taken under his wing. This time was good for Sigur for even though through observation like how his skin was a different color, he grew faster, he became stronger quicker than the others learning that his own identity was different, that his blood made him something else he was never treated differently. Brand was not a man to judge others based on their background or who they once were he only judged them on what they could become and treated them all the same. He did not go easy on those that were struggling but he did not become lax on the stronger ones like Sigur. He pushed the half-orc to become the best that he could possibly achieve, to become something that his mother would eventually of been proud of, a hero the pantheon of the gods could write songs and sing praise of. Most importantly at all he was to live up to the namesake bestowed upon him, for you see Sigur did not have a name when Brand found him and so the ranger had to come up with a name for the baby and so he named him Sigur after a story he once heard. Sigur was one of the greatest heroes in the old orchish creation myths, they said that he was twelve fight tall and his skin was not green and made of flesh but of bronze and as glorious as steel, that while his people were covered in darkness he was the one to light the first flame and cast the Great Shadow into Darkness. He was the man that fought a thousand wars and never lost a single one, the glorious poet and the ideal example of a champion. And so the young half-orc had a lot to live up to. At the age of sixteen he left Brand's care and set out to find his place in the world. He was getting restless and needed to do something for if he was living in a tribe he would of already taken a wife, became a hunter and successfully produced offspring almost two years prior. Brand told the boy that he always had a home in the Nightwood and that whatever happened the wood would always except him with open arms. Sigur would always remember those words as he set out his first job was protecting a merchant caravan heading towards the capital and this was where he met a Drow girl a year older than him by the name of Ysar also working the caravans. Ysar was one of the few drow not born deep in the depths of the earth her parents having left out of wanderlust long ago. The two quickly bonded with one another and became close friends mainly due to their positions straddling the outer rims of society. She was everything Sigur could of even wanted courage, confident, smart and oh so very [i] flexible.[/i] And so it was of little surprise when the two became more than just traveling companions. Over the years the two traveled about the lands of civilization taking jobs as hired swords and general mercenary work. The life suited Sigur well it was exciting and filled with adventure and adrenaline at every turn. More importantly he was good at it, through Brand's training and his own fine tuning of his skills he was a formidable foe to deal with. Some exaggerated the tales of Sigur prowess like any good tale has with him wrestling a dragon, taking down an entire bandit camp one handed and other great feats which if you asked the man himself he would refer that truth lies within them somewhere but not giving you a hint of what that truth was. Though this all changed ten years after he left the Nightwood, where events occurred that would shape the rest of his life. He and Ysar were contracted by a merchant house to guard one of their caravans going through the Southern Wastes far to the south of Vendland, a land notable for its abundance of slavers and bandits that prowl the shifting sands. It was here that he first felt the true pain of betrayal and would be the act that made him put down his bow for a time. This truth of matter was that before they had left with the caravan, one of the largest raider groups that would be operating in the area sent an envoy to speak with Ysar. They explained in simple terms that for the price of the caravans route, the drow could not only live to see another day but be paid a vast fortune. Ysar did love Sigur very much but the sad truth of it was she loved the sound of coins in her pocket much more. And so a deal was struck and an ambush point was made. When the time finally came the raiders came from seemingly nowhere, well prepared and knowing exactly where every guard was stationed and where the most vital supplies were held. It was a slaughter beyond anything Sigur was ever expecting and yet he fought on through the chaos, not concerned for himself, not cornered for the gold, no he was looking for Ysar the one of his affection that he wanted to keep safe. He did not know the betrayal and when he had found it was already too late, with Ysar plunging a dagger into chest. The last time he saw of her was her departing as the Raiders took him off to sell him into slavery and she went back north, back the way they had came together. Sigur was sold to a human slaver by the name of Rydor Amslet and was put into work rowing his slave galley for what accumulated into six months. In these six months Sigur nursed his wounds, and more importantly he nursed his shattered heart and somewhere found the resolve to overcome it and organize a revolt aboard the galley. They say that the slaves killed every last slaver on the ship, they say that Sigur himself ripped Rydor Amslet arm off of his body and beat him to death with it, they say that after two more months of ruff seas the galley landed in the southern harbors captained by a half-orc who's skin glistened in the sunlight and look stone willed and determined. After that Sigur retired from the mercenary business. Calling in a favor from a girl that he onced saved from kidnapped named Adelia Monstisper who after her father's death became the sole head of the Monstiper Merchant House one of the dominate Merchant House of the southern reaches. Ms. Monstisper was able to set him up with a small swath of land in a comfortable little village where it was pleasantly warm and sunny where he grew wheat. Having traded in his sword for a plow he set up shop and became an important part of the village where none cared much about his battle scars or his orcish blood and things were good. Though rumors did float up and about when one Adelia Monstiper would occasionally appear in the town and pay visit to the simple farmer Sigur who talked about nothing but grains and harvests, and cold never know somebody as powerful as she. Though sad news was delivered to him, Brand had died. The man that had taught him everything he knew about survival, living and what it really meant to be alive, died protecting children. In a way Sigur thought that to be poetic and a just way to die. But he knew that he had to make his way north back to Bosfyrd to pay his respects to the man that once saved him. Donning his ranger outfit for the first time in close to five years Sigur set off from his little farm and headed North. It was time for him to come home. [/INDENT] [B]Psychological Profile:[/b] [INDENT]Sigur is like many half-orcs, in that he has an inherent sense of confidence and trust in his abilities and strengths to overcome those that oppose him, which he gets called out on from time to time. A man of rather blunt and simple tastes he never really fit with high soceity and preferred the tavern life of fighting, sleeping, drinking. Though at the same time he has some very unorthodox ways of approaching problems gained from Brand's initial training and years spent as a meracnyy learning to not follow conventional methods but rather going with his gut. Though after Ysar's betrayal he changed some what, in that his brash kill or be killed philosophy sort of died down. Thinking more with his head and using words to try and persuade his opponents rather than going into direct confrontation, he outwardly became more passive and freidnly though on the inside this was back with a rising paranoia towards those he did not know. The life of Sigur the farmer and Sigur the mercenary and their philosophies conflicted with one another tremendously as one tried to bury his past and move on and the other used it as the burning rage to keep him moving. Holding no real qualms about fighting dirty he used whatever he could from poison, to throwing dirt and setting up ambushes. The pain of his conflicted nature was that distastes could be created unwillingly depnding on if he was too calm or too aggressive and part of his trouble is trying to find that balance again. He holds a odd code of morals not against killing but as long as they are not innocent, not against stealing as long as they deserve it, his only mantra is that he kills monsters. What a monsters is can be something beastly or something disturbingly human. [/INDENT] [B]Equipment:[/b] [list][*] Longbow: Crafted from Yew it stands about just as tall as him at 1.8m, with a draw weight of about 710N the arrows launched from it were terrible beasts to behold piercing through leather and armor. [*] Blossfechten (Longsword): The steel longsword is Sigur other primary weapon, he uses it in a style similar to that of the real world Deutsche Schule of sword combat. Focusing less on flare and more on the direct line of attack. [*] Backpack: A backpack he made from his own hands back when he lived with Brand. Used to carry an assorted number of goods. [*] Grappling Hook: Used to scale objects simply created with a sturdy metal hook and some rope. [*] Belt: Contains several pouches that currently hold some digestive herbs and some bandages [*] Hempen Rope: 15.24m of rope, because rope is useful. [*] Bedroll: Because sleeping is nice [*] Flint and Steel: Fires are essential to survival.[/list][/hider]