[indent] [B]Name:[/b] Borzgo & Tohi [B]Age:[/b] 25/90 [B]Gender:[/b] Both Male [B]Species:[/b] Borzgo is recognized as a Guar'khan'i, a high caste of bearmen in the social hierarchy of animal races. Tohi claims his tribe of war tortoisans, the Trusted Shield, are unrecognized dignitaries of the manbeastial food chain. In truth, the Trusted Shield's genealogy is not well documented - some even theorize that they are an off shoot of the more densely populated Lizard clans of the east.[/indent] [B]Physical Description:[/b] [hider=Borzgo][img]http://fc06.deviantart.net/fs50/f/2009/330/e/9/Bear_Knight_by_Windmaker.jpg[/img] [INDENT] The prime Guar'khan'i is a sight to behold. Borzgo towers at nearly 8ft tall when standing on his hind legs, and a little over 5ft when moving on all fours. His matted fur is colored in light oaky tones, frilled with dark ends that cover the entire musculature of his bulky frame. If skinned, a tapestry of healed wounds blanket his naked hide like an overused sword training dummy - some run deep enough to alter the growth patterns of his fur. The irk steel of his heavy armor does well to conceal such unsightly blemishes, and durable enough to prevent new ones. His armor's dark gun metal shine has etchings of master craftsmanship. The Sun spirit, Kumastafaro, is displayed through a series of intricate patterns finely smithed on every piece of armor. [/INDENT] [/hider] [hider=Tohi][img]https://www.malefic.jp/dsm/p/dsm7961.jpg[/img] [INDENT] At nearly five feet tall, Tohi considers himself to be the finest specimen of war tortoisans. Much like Borzgo, he is at the prime stage of his life span. The jagged carapaces overgrowing his backside, and the bone platings that protect his chest and joints keep him well guarded. As a defense mechanism, Tohi can curl inside his shell and extend some of its outer platings into spike-like protrusions What his natural plates of armor don't cover are swathed in a callous-like hide, functioning as a protective layer against the environments. He wears a light blue cleric's battle robe that comes with bronze metaled shoulder pads and knee guards. The azure gemstone fastened around his neck is supposedly a symbolic heirloom from the Truth Shield dynasty. [/INDENT][/hider] [B]Skillset:[/b] [INDENT]Though both were natural survivalists in the wild, Brand of the Nightwood accelerated their instinctual gifts to hunt and track using their unique genetic traits as guar'khan'i (acute sense of smell and hearing) and tortoisan (patience and swimming/diving underwater). Brand was the one who put weapons in their hands, trained them to fight in close quarters and learn how to fight as one.[/INDENT] [u]Borzgo:[/u] [list] [*][b]Smithing:[/b] Time and resources permitted, Borzgo's craftsmanship is that of a seasoned smith. Despite his large paws, the bearman can etch fine intricacies with a consistent touch. His specialty lies more in repair - especially armor. [*][b]Tradesman:[/b] More self-proclaimed than referred to as, Borzgo's wares accommodate farmers, shopkeepers and soldiers alike. His inventory is kept stowed on board his traveling caravan. It is carefully monitored - especially from the likes of Tohi. [*][b]Springing Traps:[/b] Where Tohi is known to make traps, Borzgo is well accustomed to springing them. This skill is often sought after in manbeastial communities that are constantly being hunted.[/list] [u]Tohi:[/u] [list] [*][b]Fisherman:[/b] One thing Borzgo will admit is that Tohi is indeed a master fisherman. The rarest of games are never out of his reach. Tohi prefers to spearfish, but he is also well-versed in netting, and poles with lures. A hefty bag of coin is almost always guaranteed when he sells his rarer efforts at the local market. [*] [b]Trap setting:[/b] Primarily for hunting animals that roam land, air or sea - there is no terrain that can get past Tohi's creative ways for trapping things. Tohi and Borzgo often brainstorm creative methods to innovate traps, especially non-lethal ones, but it is almost always the tortoisan's ideas that stick the most. [*] [b]Gift of Gab[/b]: Though tortoisan's are stereotyped as slow-witted, Tohi is anything but. While Borzgo is the tradesman, it goes without saying that Tohi is usually the one that negotiates the deals to perfection. While verbosity tickles his carapaces, he knows when to keep things simple - reading and understanding people is a favorite past time of his. Tohi also has a great story telling voice, and is always favored in taverns and caravan stops to share his most riveting tales. [*][b]Cook:[/b] Specializes in seafood and herbivore-esque dishes. Is a spice maniac and has been known to drive away customers because of this. [/list] [B]History:[/b] [INDENT]The path was originally set for Borzgo and Tohi to collide in brutal combat. Pitted as arena fighters for a ramshackled profiteer, they were trained, no, forced to be killers of sport and entertainment. The cage masters did their best to try and strip whatever dignity they could, but the two were too stubborn to let these humans revert them back to baser wildlings. In between travels and contests, the two separately educated themselves with the ever-changing world around them. Out of the traveling zoo, they were the only ones among the brutes and beasts that cared for discussion. Therefore, whenever their cages were paired next to each other, the two did best to converse as much as possible. They taught one another common tongue and their native language, and always tried to outdo each other with grand tales of their ancestors. In those precious few moments they forgot that they were imprisoned, forced to play a part in a world that wanted to see them murder each other for amusement. One late winter night in Bosyfrd changed all of that. The two manbeasts were scheduled to duel in a bordertown in Vendland the following day. Ominous as the hour was, the two continued to talk as they normally did. Perhaps they came to terms with their fate, deciding to make best of what little time they had left. A cage master slammed his cudgel against Tohi's cage, cursing for their silence. Borzgo growled, grabbing the attention of the other cage masters. Their foul breath wreaked of honey wine, and their eyes demanded violence. Cudgels banged both of their cages, then quiet chaos erupted. Stifled groans of men choking on their own blood was dulled by the icy winds. Before they knew it their cages were unlocked. Borzgo and Tohi immediately broke free. The man that stood before them was none other than Brand of the Nightwood, the one they would owe everything to in the years to come. Borzgo and Tohi fled into the night with their liberator. Their upbringing wass no less different than the many orphans Brand raised. Never once did they feel manipulated, or coerced to adopt some cultish lifestyle. How cruel must a world be for a selfless man to be deemed an oddity for wanting to help someone other than himself? Cruel indeed, for its menace would strike even the most noblest of hearts. When word reached them of Brand's death, the two were grief-stricken for not being there in his time of need. In that moment, the world travelers traded in their jollies and unsheathed vengeful hearts, vowing justice for the only man they ever respected - the one they called their father. Brand of the Nightwood would be avenged, so swears the noble tongues of Borzgo and Tohi. [B]Psychological Profile:[/b] [INDENT]Borzgo and Tohi perceive the world as their play place. They are ruled only by their ambition, for kings and lords whom do not share their blood are mere statues of law and nothing more. Borzgo is insightful, mild-mannered and very easy going. He understands his identity, the power behind it, and does all he can to reassure everyone around him that he is not some feral beast. Tohi on the other hand could care less about any man's prejudices. He treads proudly along the enriched path toward success, coveting his friendship with Borzgo while living life without restraint. Though the two have a tendency of exercising their freedoms carelessly, their training, life experiences, and tactfulness keeps them from getting put behind bars, again. For the most part. [/INDENT] [B]Equipment:[/b] [list][*] [url=https://s-media-cache-ak0.pinimg.com/originals/e1/7e/3b/e17e3b6ece416df30bcfe01f933b15c7.jpg]Caravan[/url]: From a distance, its scale may seem normal, but this handcrafted cart is in fact large enough to accomodate space for both Borzgo and Tohi. The double doors are wide enough for Borzgo to enter on his hind legs. The cart itself can collapse or break out into several different pieces, perfect for when the two set up shop at towns or festivals. The [url=http://assets.vg247.com/current//2012/07/20120705monsterhunter4_05.jpg]smith[/url] occupies most of the rear space where Borzgo's personal quarters are located. The mini fish market section is well insulated and can disconnect from the caravan as an [url=http://assets.vg247.com/current//2012/07/20120705monsterhunter4_07.jpg]eatery[/url]. The amount of weight this caravan has can only be pulled by a pair of Mountain Ox.[/list] [b][u]Borzgo's Personal Equipment: [/u][/b] [list][*] [b]Weapons:[/b] Longaxe, Claymore, and Broadsword. [*] [b]Smithing Tools & Various Ores/Metals [/b] [*] [b]Kumastafaro Heavy Armor[/b] [*] [b]Caravan Repair Tools & Accessories [/b] [*] [b]Travel Pack[/b] [*] [b]Map & Compass[/b] [/list] [u][b]Tohi's Personal Equipment: [/b][/u] [list][*] [b]Weapons:[/b] A Retractable Spear, an Elder Truth Shield, an Elder Truth Mace, Small Daggers (usually kept inside his shell), and a Crossbow. [*] [b]Traveler's Journal:[/b] Full compendium of Borzgo and Tohi's adventures. Included are lists of acquaintances, friends, and enemies. [*] [b]Fishing Equipment[/b] [*] [b]Traveling Pack[/b] [*] [b]Cooking Utensils/Ingredients/Recipes[/b] [/list] [/indent]