[center]__________________________________________[/center] [center][h3][color=f7976a]Summary[/color][/h3] [color=fdc68a]Serving as a host to contain a corrupted soul, the vessel of Shezmu, who also goes by the name of Shezmu, lives an unsteady life. Normally an impatient, yet calm man, Shezmu has a fondness for talking with the elderly as a means of killing time. Shezmu has no past, as he is but a mere vessel designed to serve as the host of an ancient spirit's soul, but he seems to be self-aware about his inevitable fate. Shezmu has a naturally battle-hardened body designed not for a regular child, but for a man who finds battles to be commonplace.[/color] [i]"[color=f7941d]The road to hell is paved with good intentions.[/color]"[/i][/center] [center][img]http://i.imgur.com/6zMw7SK.png[/img][/center] [center][h1][color=ed1c24]S[/color]hez[color=ed1c24]mu[/color][/h1] [b]Nicknames:[/b] The Executioner, "King" [b]Age:[/b] Presumably 21 [b]Gender:[/b] Male [h2]Powers[/h2] [color=ed1c24][b]Blood Manipulation[/b]: Shezmu can create nearly anything with his blood manipulation. He can form swords and, if he has any use for one, firearms. Shezmu can control the momentum and gravity of any blood drop outside of a target's body and create "artificial blood" out of thin air. The more Shezmu bleeds, the stronger all of his attacks become. [/color] [color=f26522][b]Red Baron[/b]: Shezmu is naturally immune to blood manipulation and damage dealt by blood (ie. acidic blood).[/color] [color=f7941d][b]Hazy Thoughts[/b]: Shezmu’s memories are heavily distorted and clearly modified. In the memories, everyone has an identical face that belongs to a skinless corpse.[/color] [h2]Skills[/h2] ? [h2]Hobbies[/h2] ? [h2]Personality[/h2] "Snarky" undermines Shezmu's rough personality. Born solely to be a mere vessel for an ancient soul, Shezmu enjoys being himself. He tends to play "the bad guy" at certain circumstances, though he mostly does so with untold good intentions. His personality could irk those who belong to royalty, as he ignores social classes and refers to everyone as equal to each other. Shezmu does not care that much about his job, though he is known to be hellish when he does do it properly. [/center] [hider=Shezmu True Form][center][h3][color=ed1c24]Summary[/color][/h3][/center] [color=ed1c24]The dark nemesis of all things pure seeks to walk through a red sea. His blade is the physical embodiment of war, and his armor was fueled by bloodbath. His eyes were coated with all kinds of horror, his pupils lined by the world’s countless sins. Neither rage nor peace fully controls his actions. But whilst he showed no signs of uncontrollable anger, he slashed with [i]fury[/i]. With a temporary pact formed with an unknown individual, he now searches for something. And as he searches more, the path behind him only grows larger.[/color] [center][i][color=7ea7d8]”Words have no power to impress the mind without the exquisite horror of their reality.” –Edgar Allan Poe[/color][/i][/center] [center][img]http://i.imgur.com/Z0H3XNn.png[/img][/center] [center][h1][color=ed1c24]Shezmu[/color][/h1] [b]Nicknames[/b]: Executioner of Orisis, Slaughterer of Souls [b]Age[/b]: ? [b]Gender[/b]: Male [h2]Powers[/h2] Blood Manipulation: Shezmu can create nearly anything with his blood manipulation. He can form swords and, if he has any use for one, firearms. Shezmu can control the momentum and gravity of any blood drop outside of a target's body and create "artificial blood" out of thin air. The more Shezmu bleeds, the stronger all of his attacks become. Red Baron: Shezmu is naturally immune to blood manipulation and damage dealt by blood (ie. acidic blood). Fierce of Face: Shezmu’s blade attacks causes his targets to bleed more than usual. In return, his blade attacks will also cause targets who naturally bleed often (due to diseases and etc.) to bleed far less than usual. Nefertem: All attacks involving physical blood manipulation leave behind the scent of Shezmu’s fallen opponent’s blood. May cause the opponent to become a little dizzy due to the heavy scent. Sekhmet: Shezmu cannot be killed by normal means, regardless of whether he is defeated or not. If Shezmu is defeated, the next time he faces an opponent, he will deal slightly more damage than before. His existence denies sealing magic. Hazy Thoughts: Shezmu’s memories are heavily distorted and clearly modified. In the memories, everyone has an identical face that belongs to a skinless corpse. Influence of Gods: Shezmu has extreme resistance against magic spells in general and can split steel without his sword. [h2]Abilities[/h2] Whisper of Insanity: Shezmu whispers to the insane. This ability can drive mentally instable people into a deeper state of madness. Mostly used against those who committed great crimes. Red Hook: Shezmu throws down four anchors composed of blood onto the ground, summoning a large coffin that stands at the center of the anchors. As long as the coffin is left open and untouched, it will spawn a random (small) abomination per ten seconds. Shezmu may manually unsummon the coffin. The small abominations look like spherical masses of tentacles that stick to any target it attaches to. They are somewhat heavy and can never actually hurt a target, but large amounts of these can drag down a target to the ground. Nyarlathotep Concoction: Shezmu swings an arm forward, blood forming around it as it quickly turns into a gigantic tentacle. Can push enemies with great force, but decays over time once the tentacle makes contact with a target other than himself. Magnus Interception: Shezmu stomps on the ground, causing three increasingly large pillars of blood to shoot out of the ground in front of him. The pillars move in a straight line and appear one by one. The pillars consume objects and holds onto them as long as they are active. Upon Shezmu’s command, the pillars may vanish. Works only on the ground. Face The Fears: Shezmu gathers red crackling energy over one of his hands. After five seconds of charging, the warrior shoots out a thin red line out of one of his fingers as he points at a target. If a target is hit by the ability, they will experience an illusion featuring a heavily distorted version of one of Shezmu’s opponents’ deaths. This illusion lasts for approximately ten seconds and extends based on how well the target handles the illusion. Unwavering Tide: Shezmu falls into a puddle of blood that forms underneath him. Right when he enters the puddle, the puddle will turn into a moving tide of red that moves towards a single direction. The tide increases in size as it moves. If the tide becomes large enough, the moving tide of blood will leave behind moderately-sized nyarlathoteps. Shezmu cannot be attacked during this form, and can stop the tide at his own will. Lasts up to thirty seconds during a single tide. Bloodbed: Shezmu swings his sword vertically three times, each attack carrying him into the air. The last sword attack spins the opponent in the air uncontrollably. Bleed Delta: Shezmu grabs an incoming physical attack. If he catches the attack, blood will swarm and coat the target before erupting into a small explosion of red, infecting a target. While infected, the target will move half as quickly as they currently could. The infection lasts for five seconds. Shezmu himself does not use this ability that much, as it is hard to pull off unless he can tell where the target is going to hit him. Faiyum Install: Shezmu must have received some form of damage and cast twenty of his abilities to use this spell. Shezmu instantly coats himself in a layer of blood before expelling the blood away from his body, covered in a fully crimson version of his armor. Faiyum Install lasts for twenty seconds and can be cast by meeting the requirements of the ability. Faiyum Install grants enhanced speed and allows Shezmu to cast multiple abilities simultaneously. [h2]Skills[/h2] ? [h2]Hobbies[/h2] ? [h2]Personality[/h2] Though driven by power, Shezmu never underestimates any kind of target. His ability to speak to the insane never drives him mad, as his own mind is able to handle the explanation behind such insanities. He shows little interest in the actual conception of "killing," despite how much he has killed. Shezmu mostly seeks to kill those who are strong enough to face him on equal ground. His generally quiet nature draws the attentions of many animals towards him. Most of such animals do not seem to fear him that much. [h2]Background[/h2] The underworld was no kind place to the woman who bore him. A month after his birth, his mother was torn away from him and brutally raped before the eyes of many demons. His father, on the other hand, went through the experience of being crucified and even castrated, his marred body burnt in a fire as he died slowly. The baby's relatives also shared the same fates and died. And when they all died, Shezmu lived in isolation under the protection of a god who managed to snatch him away from the underworld for an unknown reason. Regardless of the god's reason, Shezmu lived with the strange experience of living the lives of his family in his dreams. From birth to their brutal deaths, he experienced every single bit of their lives and gained a twisted insight upon all living beings. For Shezmu was a lord of blood, and Orisis, the god who picked him up, hated demons and the most sinful of people. To protect his own creations, Orisis molded Shezmu into a powerful warrior designed to destroy all of the underworld in an ultimate one-man march of war. And he nearly succeeded. The executioners who raped and brutalized his kin were sent to thousand-year prisons that slowly ate their flesh away. And as their own blood recalled the memories of the deaths of Shezmu's kin, their minds were distorted beyond comprehension, much to Shezmu's pleasure. But Shezmu was not just satisfied with destroying the people who took away the great gift he never experienced. He killed and tortured demons and, much to their horror, slit the throats of thousands of children and diced the unborn into two symmetrical pieces. Orisis realized too late when he realized that Shezmu began to think of his own people the same way he did to the demons. Terrified at his own creation, he abandoned Shezmu and allowed him to live within the underworld. But the longer he lived in the underworld, the stranger his motivations turned. A strange wisdom and serenity settled within Shezmu's heart the more he slayed the demons. And as he drank the blood of the children who pleaded to spare their lives, he longed more wisdom. With the deaths of many lives, he came to a realization: he had become bored of killing the powerless. And so, he suddenly changed his attention to challenging the warriors that existed in the underworld, and he eventually left when there were too little warriors left. On the harsh way in leaving the underworld, he came across a deity who would further change his goals. For now, he seeks something new. [h2]Theme[/h2] [h3][url=https://www.youtube.com/watch?v=T_0dQdzBCQQ]Ride The Fire[/url][/h3] [h2]Faiyum Install Appearance[/h2] [img]http://i.imgur.com/u4SUPjo.png[/img] [/center][/hider]