I am going to make an attempt at creating a realm!!! Here we go... work still continues... [b]Name[/b]: Blood Moons [b]What Makes it Unique[/b]: This is a virtual MMO based on Gothic horror. Players are encouraged to play as either a Werewolf, Vampire, or human. Killing between these races is highly encouraged. Killing your own race is highly discouraged. The world is mostly heavily forest and home to zombies, wolves, giant spiders and other creatures that go bump in the night. Daytime only lasts for a few hours of the day. The night sky is dominated by three moons. One for each race. As their respective moon waxes or wanes, each race gains different stats or combat advantages. [b]Races[/b]: [u]Vampires[/u]- masters of the night and the main users of magic. During the brief day, they are unable to regenerate health, magic, or stamina while in direct sunlight. All are given a blood gift that allows them to regenerated magic, health, and stamina faster the more damage they deal to the opponent. Higher level vampires can gain the ability to fly. [u]Werewolf[/u]- This race looks human except for distinctive animal eyes. They can chose to have a tail or animal ears if they want. While not in direct sunlight, Werewolves are able to take on a beast form at will. While in beast form, they cannot use magic but gain a bust in strength and speed. Their armor they were wearing translates into the toughness of their hides, and their weapon translates into damage their bite and claws inflict. Also while in beast form, their stats increase proportionally to how close they are to zero health. [u]Humans[/u]- The basic and most common race of Blood Moons. Humans get no penalty for being in daylight, which seems like an advantage. They are good in all forms of combat and magic. A human can become infected with werewolfism and vampirism, and turn unless they pray at a shrine of the Archangel. [b]Fighting[/b]: players can fall into one of five classes regardless of race. Any class can carry any kind of weapon and armor, however they tend to be more effective with certain kinds. [u]Ranger[/u]- Master of Bows and crossbows. ranged specialist and wilderness survivalists [u]Sorcerer[/u]- User of all forms of magic except summoning and healing. Magic is based of a combination of 27 unique runes which can be arranged from one to four rune combinations. Every combination from a single rune to a string of 4 runes is a spell. (think the game "Lost Magic" for the Nintendo DS). [u]Knight[/u]- Typically heavy armored and heavy weapons. They are the tanks of any battlefield. [u]Healer[/u]- This class heals things. All can heal with herbs without refining them into potions. However, this class operates slightly differently based on race. Humans use healing light granted from the Archangel to heal. Vampire heal by draining the vitality of the world around them. Werewolves heal through shamanistic chants and song. [u]Rouge[/u]- these are the assassins of the world. Greater ability of stealth than rangers. They use daggers and crossbows assassinate leadership of the other races. Stats: (if relevant) World Info: (if relevant, I imagine most will have entirely unique areas but we'll flesh those out as needed)