[Hider=LocationsList] . [/hider] [Hider=NPC'sList] . [/hider] [hider=Izuriel's Character] [b]IRL Name[/b]: Isaac Levesque [b]In-Game Name[/b]: Palanayukei (Pah-Lah-Nah-Yoo-Kay) [i]"Palan" for short[/i] [b]IRL Age[/b]: 23 [b]Game-Age[/b]: [i]appearance[/i] 30 [b]IRL Location[/b]: Denver, Colorado, USA [b]In-Game World[/b]: Der Monde [b]Passive Skills[/b]: [i]Battle Mage:[/i] High physical defense / magic attack/speed Low magic defense / physical attack / movement speed Also has a fondness for earth/rock type magic [u]Summoner Magic:[/u] Palanayukei is greatly oriented to offensive, unaspected magic, mainly focusing around in-animate summoning. However, he can summon animate creatures when needed. Most attack spells are un-aspected or non-elemental (aside from summons) Capable of summoning creatures, weapons, and inanimate objects - summoning capacity depends on algorithms relating to the power and skills of individual summons [b]Active Skills[/b]: Weapons: Sword and Wand Summoner Magic / Unaspected Magic Able to create powerful spells that are rarely affected by elemental statuses of other PCs/NPCs Capable of summoning a variety of creatures (elemental and unaspected) to do his bidding Golemns - Earth/Fire elements, for defense/attack Wind Nymph - Used to pick up items and provide information Wyvern d'Eau - Water dragon for healing and protectiong buffs A wide variety of weapons and items (unaspected) [b]Character Description[/b]: [hider=IRL appearance] [img]http://www.darveshtv.com/wp-content/uploads/2015/02/men_hairstyles_2015_trend.jpg[/img] [/hider] [hider=In game appearance] [img]https://s-media-cache-ak0.pinimg.com/originals/d8/45/00/d8450002da1f558591d26fedb946b0c4.jpg[/img] [/hider] [b]IRL History[/b]: Isaac lives far from any relatives and has few friends. He lives through a cycle of work, eat, sleep, and repeat and often finds comfort by himself. He;s largely an introvert in person, but in game, he's quite the opposite. For years he's been estranged from his family in Texas, though he vists every once in a while to maintain appearances. Isaac has a love for linguistics as much as he loves gaming; though he's not the best at the latter. [b]In-Game History[/b]: Palanayukei is a well known player, especially among new players. He frequents the starting town of Der Monde and helps lost players find their way and teaches how Der Monde works. He's been a member of a guild or two, but prefers smaller setups such as groups/parties or direct friends. Palanayukei is often challenged to a duel by other players because of his renown as the game's first [i]Battle Mage[/i]. He earned the title Battle Mage by building his stats very carefully. In fact, it took multiple skill and status resets (paid for in-cash to Der Mond inc.) before he finally achieved the tank-worthy magic fighter that he's become. Palanayukei generally prefers to fight with a sword and wand, but he has been known to dual-wield wands or swords as well. [/hider] [hider=Izuriel's World] [b]Name[/b] Der Monde [b]Races:[/b] All characters in Der Monde are human aside from a few who are given the choice to create a character of a different race - Animal-Humanoid - Fairy - Dragon - Elf - Harpy - Ogre [b]Classes[/b] Each character is composed of two classes, weapon class and a magic class that evolves over time. Characters are free to use only magic, only weapons, or use a mixture of both. As available skills and spells evolve over time, the user will become more aspected towards their character's focus points. Characters can pick skills that are beyond their normal focus as well. Skills also range from basic attack/healing/buffs to summoning creatures/items or controlling animals. There are also unaspected and specially apsected types of magic (like psychic and summoning) that have a wide array of functions. There is also a multitude of crafting skills available (from cooking to weaponsmithing) but we won't go into those here. [u]Single Wield (one and two-handed):[/u] - Sword (rapier, dao, greatsword) - Javelin/Lance (polearm, bo, etc.) - Axe (throwing, two or one handed) - Mace (1-2 handed) - Whip - Knife/Daggers - Bow & Arrows - Crossbow - Gun - Wand - Staff - Book - Totem [u]Dual-Wieldable[/u] - Sword - Short polearms - Axe - Mace - Knife/Daggers - Crossbow - Gun - Wand - Totem [u]Magic Elements:[/u] - Earth - Flora (plants) - Fire - Air - Water - Lightning - Gravity - Psychic - Fauna (animals) - Ether (aka "unaspected" magic) - Machinist (also unaspected) - Fairy (multi-elemental and unaspected magic granted only in certain occasions/events) - Vampirsm (uniquely aspected magic earned after a specific number of PK's, similar to fairy) [b]What makes it unique[/b] Each character is made of a unique set of traits that evolve as the character progresses. During the first few levels, several skills are available for use, including magic and physical skills. The two go hand in hand as the character progresses through the world. Never actually [i]leveling[/i] but by earning more and more skills that evolve and change with time and experience. Characters unique to Der Monde often learn skills native to other games when present in said world. The reverse is true with players from other MMO's that visit Der Monde. [b]Stats[/b] Stats are very malleable and can be changed easier than most MMO's allow Characters don't level up, instead they gain new skills [b]Storyline behind the MMO?[/b] In Der Monde, each character plays a character whether an adventurer or merchant. Each territory is vast and dotted with dungeons. Never ending quest lines that boost and create new stats for characters are constantly evolving. Some characters rest high in virtual empires while others cross the land with friends in search of treasure. Others seek to unlock hidden skills to monopolize economies or share the wealth and information. With a countelss array of storylines, it's a tough game to get bored with. [b]What else?[/b] Will add as needed. [/hider]