[quote=@rextremendum] My suggestion was that when forces meet, both parties send battle plans to the GM, who adjudicates based on the deployed forces and player-created tactics. This cycle would happen a few times, then combat would be resolved. Up to the GM tho. [/quote] I recommend that both parties take it to a good ole fashion game of Call of Duty. 1v1 on Rust, whoever gets the most noscopes and or quickscopes is the winner.