[b]Dark Solar Studios Q4 Fall, 1992 HQs: Hanover, Germany (DE) $250,000[/b] (was $3,600,000) --- [b][i]Legend II: Keeper of the Flames[/i] released[/b] [i]Dark Solar Studios presents... [b]Legend II: Keeper of the Flames[/b][/i] Topic: Magic, Exploration, Fighting Genre: Action/Adventure Price: $40 Platform: PC Audience: MT(16+) Difficulty: 13-17 Regions: US/CA, UK/IE, EU, Japan, Oceania [b]Features[/b] -16 bit graphics -Stereo sound -Three save slots! -Expanded armory: Over 150 weapons and armor to collect! -25 spells to learn -Large world to explore -Puzzle sections -Amazing combat -Updated Legendary System [b]Plot[/b] The dimensional tears on Earth closed, whether by your hand or by that of others. Despite their closure, the effects of the intrusion remained. Life on Earth would never again be the same as magic now blanketed many areas, changing the life essence of many. No longer are you the only human with magical powers. Instead, there are others that vie for control of the planet through their own abilities. Following the collapse of the tears, you were left weakened. Without a protector, many areas fell to these new warlords. Initially, your goal will be to combat these villains, driving them out. Towards the end of the story, however, you yourself will be powerful enough to conquer areas. What path will you take at this point: that of a grand savior or vicious warlord? (The Hero dies at the end no matter previous choices. This information was not revealed publicly) [b]Legendary System[/b] As in the first game, certain moral choices will influence the way in which your powers manifest, both in function and appearance of attack. However, the Legendary system is no longer a one-way street. Now, all choices will change your powers. Powers do not scale up and down as a result so that an overpowered prioritization can be made. Now, powers will reflect how 'evil' or 'good' you are rather than simply power level. In addition, using a certain ability long enough will cause it to upgrade automatically. [hider=Soundtrack][url=https://www.youtube.com/watch?v=leB7g_BXA1c]Main Theme[/url] [url=https://www.youtube.com/watch?v=TQX3j1UIdGc]Combat Music[/url][/hider] (-$1,000,000 for publishing) --- [b][i]The Eden Initiative II[/i] and [i]Deepest Abyss[/i] marketed[/b] [i]The Eden Initiative II[/i] began marketing in the EU, North America, UK/IE, and Japan earlier this week. Magazine ads and limited demo time provide glimpses into the story. The plot and gameplay is said to be easier than in the first game, making it accessible to more people. (-$3,000,000 for small campaigns) In addition to [i]The Eden Initiative II[/i], [i]Deepest Abyss[/i] has also been marketed in the same regions with the same tactics. Posters show only broken cities...under water, along with eldritch monsters. Demo time, while available, was given only under strict confidentiality agreements. (-$3,000,000 for small campaigns) --------------------------------------------------------- [b][i]Life of One[/i] announced[/b] Following the beginning of marketing campaigns, Dark Solar announced this new title. It is said that this game will represent a divergence from the traditional combat and exploration-oriented games that have been produced by Dark Solar Studios. As of yet, it will be released on both PC and the EDS, aiming for a wide audience. (-$100,000 development) --------------------------------------------------------- [b]GM Event[/b] Following careful deliberation, Dark Solar Studios announced that they would be hosting an event to showcase the different fan film. Some can enter for the enjoyment while others can apply to a contest. The top three entries will receive prize money of $333,333 each in order to continue developing films. Dark Solar will also use this event as a way to receive fan input as to how they would like the series to develop. It has been hinted that such a film festival may become a yearly event. (-$100,000 hosting the event, -$1,000,000 award money)