[b]Name[/b]: Kaghad Norm [b]Age[/b]: 194 [b]Gender[/b]: Male [b]Race[/b]: Dwarf [b]Class[/b]: Technician [b]Appearance[/b]: Rotund and ancient. His hair is thick and white, his nose enormous, and the area around his eyes eternally purple due to accumulated years of poor eye treatment. [url=http://fc06.deviantart.net/fs70/i/2012/070/4/8/dwarf_by_armandeo64-d4sfgvm.jpg]Take a look[/url] [b]Personality[/b]: Old Kaghad is a surprisingly pleasant individual, given his age. He's not too outgoing and doesn't talk much, but there is a kindliness in his manner that makes many look to him as they would to a venerated grandfather, dwarf or not. While not very wise in the ways of the world and definitely lacking social intelligence, Kaghad's expertise in crafts and materials is uncanny, and though he loves to show his work and teach bits of it to others, he'll always have forgotten more than most humans will ever know. Kaghad's mood tends to be influenced by those around him. While patient with others, he can treat them very condescendingly if he feels they have earned it. In most cases, first impressions influence his opinions of others the most. He's not at all fond of fighting, having terrible instincts for combat, and is somewhat cowardly. By nature, Kaghad is slow and steady, not to be rushed and certainly not to be told to do something differently than the way he's always done it—that is the proud stubbornness of dwarves. He loves collecting, and he is very greedy for both artifacts and treasure, but this is more of a benign motivation than a potentially malevolent obsession. [b]Brief Backstory[/b]: [hider=Brief? Nah]This dwarf's life can be divided into two halves: his existence among his own kind, and his time spent in the world of men. In the great dwarven canyon-city of Beghladuhr, he was raised and educated in the world of the craftsmen by Maghad Dheol, his uncle, for his father -while encouraging and helpful- knew only the ways of the soldier, which Kaghad had quickly found out wasn't his destiny. Under the tutelage of his uncle and several others of Beghladuhr's finest, each striving to create in Kaghad the finest craftsman the city had ever known, he became a veritable prodigy of the art. His metalworking and tinkering aptitude soon surpassed his uncle, and full of pride he established his own business, separate from those who had instructed him. This garnered some resentment from his elders for seemingly abandoning them, and for some years they were on bad terms. When Kaghad was finally informed of the consequences his actions had wrought, he immediately sought out the old masters and apologized, and they grumpily resumed working together. Still, Kaghad couldn't shake the feeling that the other dwarves were keeping him down, but nevertheless he continued to labor for the glory of the dwarven kingdom and his pocketbook. On his seventieth birthday, however, Kaghad decided that he couldn't stay in the shadow of the old masters any longer and once again struck out on his own; this time, he left the city behind, taking with him his favorite tools and technoligies as he set off to see what kind of world lay beyond the city of his birth. The world turned out to be an unforgiving place. Kaghad spent quite some time wandering, easily finding work at the inferior smithies of humans, but never finding the place where he fit in. He soon decided that he wished to open up his own grand forge in the capital city of Velt. When he learned of the extravagant costs of establishing himself there, however, he decided to turn elsewhere for the money. He found that by tagging along with parties of adventurers and assisting them by mending their equipment, making them gear, and breaking their locks, he could earn quite a bit. A decade of adventuring brought him enough money to accomplish his dream, and for the next century his unchanging, incredibly forge at the center of the city stood as a landmark among men, and he was unrivaled. Now, however, an old urge has risen in him again. After so long, he cannot help but be drawn back to the promise of adventure -and treasure- once more.[/hider] [b]Equipment[/b]: Kaghad wears an assortment of protective gear, not designed to be armor but adequately able to serve as such. He carries with him three implements at all times; the first is a very heavy metal hammer he uses in smithing and as his primary form of attack, when cornered. The second is a longer tool with a drill at one end and a hand-crank at the other, and by a complex system of gears in the middle of the keg-sixed device, his cranks are amplified and give an unexpected amount of power to the drill. The third, called the 'Portable Forge' is what amounts to an oven on a pole. By inserting coal -of which Kaghad always carries a copious amount if he can help it- into the furnace and turning a small crank to get it ignited, Kaghad can get a fire going just about anywhere. A lever on the Portable Forge allows the inner fire to be channeled out through a nozzle of adjustable size, which can result in a jet of fire anywhere between flamethrower and blowtorch depending on the nozzle's diameter. This is most often used to superheat metals that Kaghad is working on. The smoke from the Forge is sent through the pole at expelled from its bottom, away from where he's working. [b]Abilities[/b]: When in possession of his equipment and a good mood, there is no greater technical support for a team than Kaghad. Using his drill, he can bore through small obstacles and -more importantly- break locks. His Portable Forge can be utilized to quickly repair weapons and armor for his team members, and it can be turned into a flamethrower as a last-ditch effort in combat. In terms of combat, Kaghad isn't useless, but a lack of formal training and a crippling slowness make him pretty ill-suited for it, despite very impressive physical strength. He can also craft new equipment, including traps, in the field when provided the necessary materials. Less impressively, he is also quite good at lighting up dark areas, given his stock of coal.