[center][b][u]Introduction[/u][/b][/center] The Blue Moon Tavern is intended as a highly social Role Play that demands character/player involvement and originality. The purpose is to have as much fun as you can and to try and discern the secrets of the tavern, the world, and the course your character is headed. Is he truly as evil as he believed? Is she truly the innocent girl she was dreamed to be? Are they truly who they were? This Role Play brings together characters from all over the realm, the province, the continent, the world, and the multiverse. I truly encourage everyone to try and make an OC that can, with time, become as identifiable and wonderful like a family member. If they were to die, we would shed a tear. Should they succeed in a quest, we would cheer for them. If they were to turn to the path of evil, we would feel a heartbreak so deep that despair looms over us all. Originally, I was going to place this in the Advanced Roleplay forum, but I decided that it would be best if we started off simple since the beginning is simply that: simple. Nothing is complex, though it can be when given time. This RP is meant to be a living thing, always growing and ever expanding, with a heartbeat that comes from the energy and involvement of players. This RP is meant to be something relaxing, with the potential for excitement. I am hoping that this will catch everyone's attention and perhaps be provided with a few more ideas, some ingenuity to help make it something people would enjoy for a long, long time. Although, it'll end at some point, but that depends on the players and their actions. Perhaps it'll end when someone, anyone, or everyone manages to uncover the plot buried beneath existence of the Tavern and their own fates. [center][b][u]The Blue Moon Tavern[/u][/b][/center] [i]Long ago, Ranaamar was ravaged by a dark civilization known as the Dearmadta. A powerful empire that was corrupted by their supremacy and birth right had conquered the [i]lesser[/i] races of the continent. However, they were at a constant state of war with the Shaarnathi, humanoid snake-folk who ruled the continent of Oo'bau, a forlorn place full of deserts and jungles; and with the dreaded Kuulhi, otherdimensional entities from beyond time and space, who ruled the continent of Shoba and the Great Glacier of Uldranor. The three ultimate powers fought fiercely, neither side giving sway, until a human under the tyranny of the Dearmadta led a rebellion, betraying the Dearmadta army in the process. His name was Walter Belnadez, a former general under the Dearmadta Emperor's personal army and handpicked for his unusual prowess in the ways of warfare. Leading a revolt with the other races, the Dearmadta army fractured and the Empire dissolved. Though such a victory brought upon the most horrible of consequence. The Sharnaathi and the Kuulhi swarmed the continent of Ranaamar with their own army of monsters and minions, bringing with them long forgotten magics. Raping and pillaging the land, destroying homesteads and slaughtering innocents, they fought one another fiercely without any further distractions between their rivalry. Walter Belnadez, however, did not deter from his path of peace and freedom, and continued to fight with the entire continent at his back. They fought back with the tenacity of wolves, defending their home from monstrous invaders. However, Walter Belnadez vanished from the midst of the battlefield. In the end, the races and remnants of the Dearmadta Empire drove back the invaders. Victorious, the lands were given to each of the great races. The Humans were gifted with Elrikur, a province of great beauty and the heartland of a new world. The Dearmadta, bloodsworn to forever remain from ruling the lands, were provided homes so long as they had remained scattered: a form of pardon for their last minute assistance. The other races thus ruled the other provinces, each selecting a leader. Centuries later, as the stains of war began to fade, there remained the creatures of the war; fossils to remind the races that peace and freedom will always be threatened. Thus, these creatures have been named "Remnants." To remedy this, mercenaries have been hired to slay the Remnants, though many die in this venture. It wasn't until a mysterious tavern appeared in Belheim did success in the slaying of the Remnants rise. It was called "The Blue Moon Tavern." Legends state that the tavern lures those with a strong, yet unwritten destiny to its doors. However, these legends have been laughable to most, but only those who are lost or searching for something greater, to show their greatness, have managed to pass through its doors.[/i] [center][b][u]Helpers[/u][/b][/center] [@Guilty Spark], Co-GM; assisting players and interested parties with answering questions and Character Sheet posts. [@ScarlettWaters16], Co-GM; providing additional missions, and assisting in the evolution of the RP mechanics. [center][b][u]Rules[/u][/b][/center] [b]I.[/b] No Godmodding (Godmoding). [b]II.[/b] No Metagaming. [b]III.[/b] No Powerplaying. [b]IV.[/b] One Character per player. [b]V.[/b] Respect your fellow players. [b]VI.[/b] Please omit your "History" when you post your CS and send it to me via PM. Also post Character Sheets in the "Characters" Tab. [b]VII.[/b] No Mary/Marty Sues/Stus. (OCs ONLY!) [b]VIII.[/b] Rules are subject to change or added on to. [b]IX.[/b] Players/Characters are allowed to add jobs to the mission board. (Send them to me so I can edit it into the "Missions" section.) [b]X.[/b] Players can create NPCs to hand out missions; however, the player that created the NPC cannot go on the mission given. Also, other players can use the NPC (with permission and passing me the Mission to give it a rank and seal of approval); the player who created the NPC that is used by someone else can accept the mission. In short: NO ONE CAN GO ON THEIR OWN MISSIONS. If that makes sense... PM me if this confuses you. [center][b][u]Character Sheet Template[/u][/b][/center] [hider] [b]Name:[/b] [b]Race:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Occupation:[/b] [b][u]Personality/Interests[/u][/b] [b][u]Appearance[/u][/b] [b][u]Details[/u][/b] [i]Body build:[/i] [i]Hair:[/i] [i]Hair color:[/i] [i]Skin color:[/i] [i]Eye/Iris color:[/i] [i]Height/Weight:[/i] [i]Notable Features:[/i] [b][u]Clothing Description[/u][/b] [b][u]Equipment[/u][/b] [b][u]Weapon(s)[/u][/b] [b][u]Powers[/u][/b] (Innate talents that are "abnormal" and not considered to be "magical") [b][u]Abilities[/u][/b] (Traits commonly found in only your race) [b][u]Talents[/u][/b] (Natural strengths developed by years of training) [b][u]Magic[/u][/b] (What school(s) of magic are you trained in?; if applicable) [b][u]History[/u][/b] (Read Rule VI.) [/hider] [center][b][u]Unique RP Mechanics[/u][/b][/center] [hider=Karma] Karma is a mix between luck, charisma, and alignment; and it can easily influence the character and their circumstance. "What goes around, comes around" is kind of taken literally. Despite the initial personality of the character, there is character development and the potential of them doing a 180. As such, there are consequences to every action. Morality is so ambiguous that it's difficult to discern who's good and who's evil; therefore, Karma comes into effect. Starting at 0, every action a character/player makes will be scrutinized by me, the GM, and I will aptly apply either a positive or negative Karma point. Their demeanor, their thoughts, everything that I can read may provide a Karma. Sometimes not. If the morality of the action is so grey, there may not be a point to give. However, this is not the only way to receive Karma. Karma is also provided as a means of "currency." It is your reward, whether or not what you did was a good thing or a bad thing. I can simply say you will receive "50" Karma from a mission, but you will not know if it is positive or negative. If you currently possess +50 Karma and -25 Karma, the positive Karma will outweigh the bad karma and the events that take place thereafter may prove beneficial to you. However, just because you have positive Karma doesn't mean it'll ALWAYS be good for you. Sometimes, positive Karma may make you fail at an attempt of "Turning" the villain and he may simply kill you. Negative Karma can also prove positive to a player by making him/her incredibly intimidating with a reputation so bleak and dark that it makes a baddie soil himself as he curls up into a ball and cry. Bad Karma can also provide bad luck or, in some cases, get a player back for all the wrongs he had done. However, Karma is used in many ways and can be used at my discretion. [/hider] [center][b][u]Player Characters[/u][/b][/center] [b][u]Historia Saurvale[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Saha Thulaja Era[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Katelia[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Julio[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Azzrix[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Margaret von Eisenberg[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Naida Marcoon[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Drubbins[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Mysaren[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Tahira Raske[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Rimau Ekoy-Rimau Eng-Dasku[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Claire Alexandria[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Viggo Malmsteen[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Rouen Fulgur[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [b][u]Felan the Wolf[/u][/b] [hider=Info][i]CC:[/i] D-Class [0/3 E-Rank, 0/3 D-Rank] [i]Pos. Karma:[/i] 0 [i]Neg. Karma:[/i] 0 [i]Overall Karma:[/i] 0[/hider] [center][b][u]Basic Bestiary[/u][/b][/center] [Here you will see the accumulated data of creatures and species you have brought into this RP, as well as the variety of Remnants. In the Character tab, you will find an [b][i]ADVANCED BESTIARY[/i][/b] where the MAJOR LEAGUE BADDIES can be found, with their own personal information!] [center][b][u]Maps[/u][/b][/center] [Coming Soon!] [center][b][u]Missions[/u][/b][/center] [b][u]E-Rank[/u][/b] [hider=Thanks for the Memories][i]An old nobleman has lost a very valuable and precious memory book. He does not know where it is or who has it now, but he wishes for it to be found. Search around and see if you can find the book.[/i][/hider] [hider=A Tale of Two Cities][i]A young baroness has lost her necklace. She believes that a teenage thief has stolen it from her home in the middle of the night. She wish for you to find this thief and return her necklace to her.[/i][/hider] [hider=Who Let the Dogs Out?][i]A young, newly married couple has recently lost the dog that the husband has given the wife for their wedding gift. The rumor is the dog lies somewhere within the town. Find the dog and return it to its owners.[/i][/hider] [b][u]D-Rank[/u][/b] [hider=Staring into the Abyss][i]Deep in the forest of Barvra, there is a cave. A single jewel lies within the cave, a very rare jewel that the Mages of Elrikur, the human mages who dabble in magic, need for a spell. The jewel is guarded Drakas, a dangerous species that once resided in Shoba. For this mission, you must go to this cave and take the jewel and bring it back to the Mages, undamaged. [/i][/hider] [hider=Retribution][i]A nobleman has had his place robbed and a special gold mask that has been passed down his family for generations taken from him. Find the robber who keeps stead in a nearby mountain range with a group of other robbers, kill him, and get the mask back. [/i][/hider] [hider=Taken][i]There is an island in the nearby river. On this island lives a dangerous tribe and they have captured the daughter of one of the well-known patrons of the bar. Go to the island and get the daughter back without bringing harm to the daughter.[/i][/hider] [hider=Unleash the Hounds][i](This is a competition quest. If you would like to do it, talk to Naida at the bar).There is a legend of a magical buck who lives in the forest near the town of the Blue Moon Bar. It says that if killed, the horn of the buck can be used in a transferring spell to make a person stronger. But be warned. In that forest, many rogue Drakas, dark hooded creatures called Creapers and different types of deadly animals live there. The buck is rarely seen and hard to track, but the reward is bountiful. If the buck is caught, you must bring it back to Naida and she will be able to create a necklace out of the horn so that you may have your strength from the buck.[/i][/hider] [hider=C-Rank] [LOCKED] [/hider] [hider=B-Rank] [LOCKED] [/hider] [hider=A-Rank] [LOCKED] [/hider] [hider=Lower S-Rank] [LOCKED] [/hider] [hider=Mid S-Rank] [LOCKED] [/hider] [hider=Upper S-Rank] [LOCKED] [/hider] [center][b][u]Character Classifications[/u][/b][/center] Character Classifications (CC) identify characters with their current use of power. When they rise above the rest, they grow stronger. Between A-Class and Lower S-Class, there is a significant gap in power. The gap continues to expand in the S-Classes, where someone in Upper S-Class has considerable more power over someone in Mid S-Class. These growths come from hardship. When a [b]MAJOR[/b] storyline comes into play, it is automatically deemed (at least) an S-Rank mission; of what variety, it is unknown. Though it takes time, the results help even the playing field. The more experienced warriors can easily outclass someone lower ranking than them. This shows the difference between veterans and newbies. [hider=CC] [b][u]D-Class[/u][/b] [i]Rookie, capable of doing E- and D-Rank missions.[/i] [b][u]C-Class[/u][/b] [i]Adept, capable of doing E- thru C-Rank missions.[/i] [b][u]B-Class[/u][/b] [i]Expert, capable of doing E- thru B-Rank missions.[/i] [b][u]A-Class[/u][/b] [i]Master, capable of doing E- thru A-Rank missions.[/i] [b][u]Lower S-Class[/u][/b] [i]Quasi-God, capable of doing E- thru LS-Rank missions.[/i] [b][u]Mid S-Class[/u][/b] [i]Demi-God, capable of doing E- thru MS-Rank missions.[/i] [b][u]Upper S-Class[/u][/b] [i]God, capable of doing E- thru US-Rank missions.[/i] [/hider] [center][b][u]Events[/u][/b][/center] [hider][None Currently Available][/hider] [center][b][u]Missions In Progress[/u][/b][/center] [hider][None][/hider] [center][b][u]Completed Missions[/u][/b][/center] [hider][None][/hider] [center][b][u]Stories In Progress[/u][/b][/center] [hider][None][/hider] [center][b][u]Completed Storylines[/u][/b][/center] [hider][None][/hider] ~~The first introduction of the RP will have to wait!~~