Just gonna throw this in here, like a slab of raw meat into a bucket of piranhas. [center][h1]Doom: Dead Squad[/h1][/center] [center][img]http://fc00.deviantart.net/fs51/f/2009/306/d/4/Marines_vs_Cyberdemon_by_Starmansurfer.jpg[/img][/center] [i][center]A fast, furious and bloody roleplay based on the Doom universe[/center][/i] [h2]TL;DR Summary:[/h2] [list] [*] Players are space marines (not the 40k kind) who have been put on penal duties on Mars. [*] Mars has two moons, Phobos and Deimos, which are the subject of space travel research. [*] Experiments go wrong. Communication is lost with both moons. [*] Mars' battalion, including the players, muster and go to Phobos. Players are left to secure the perimeter, whilst the battalion goes into the base. Battalion gets deaded. [*] Players can't get off the moon, decide to proceed through the base on a suicide bid. [*] Much gore and horror is about to commence. [/list] [center][h2]Resources[/h2][/center] [url=http://www.doomworld.com/pageofdoom/badguys.html]Doom's Monsters[/url] - Reference if you're unsure what kind of stuff we're fighting. Depending on where we are, and how early we're into the RP, you might want to hold back on some of the monsters further down the list. [url=http://doom.wikia.com/wiki/Knee-Deep_in_the_Dead#Levels]Doom's Maps[/url] - For the first episode. The list there is in chronological order. Please note that we will not be using the maps blue prints, because where's the fun in that? But rather, using the details to help create the overall narrative backdrop if we wish to. [url=http://www.doomworld.com/pageofdoom/weapons.html]Doom's Weapons[/url] - As with the monsters, refrain from acquiring the real hefty weaponry if possible until the RP has made a little headway. [center][h2]Full Story[/h2][/center] [hider=Story] [i]This is heavily borrowed, and slightly modified, from the original Doom story found in the game’s manual. I’ve made a few alterations to change the focus from one individual, to a squad.[/i] THE STORY SO FAR You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago, during a riot in Washington, D.C, your squad out right refused orders to fire upon civilians. All of you were promptly charged for dereliction of duty and court martialled. After a lengthy court process, it was finally agreed that rather than face the firing squad, you and your fellow squad members would be reassigned to indefinite penal duties on Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your days consist of clearing sanitation systems of enlarged rats, and cleaning weapons that haven’t been fired for decades. It’s no life for some of Earth’s toughest warriors. For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control. A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful. Your battalion, the only combat formation for fifty million miles was sent up pronto to Phobos. Your squad, consisting of the very same soldiers who refused to fire on civilians those few fateful years ago, were ordered to secure the perimeter of the base while the rest of the battalion went inside. For several hours, your radios picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead. IT'S UP TO YOU Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault teams leaving your squad with only pistols. If only you could get your hands around a few plasma rifles or even some shotguns, you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmets, your squad exits the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As your squad walks through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.[/hider] [center][h2]Rules, Advisories and Instructions[/h2][/center] - Post length is 300 words. I wont be draconian about it, however I feel that kind of size is more than adequate for a free section RP. - No controlling other peoples' characters without the say so of the owner. - Players start with pistols. Other weapons can be found at will, however. Be sensible. - There are lots, and lots of monsters from the depths of Hell wanting to eat your brains. Keep firing. - The RP will follow the rough "plot" of the game, whereby the squad starts at the Hangar, and proceeds to the Nuclear Plant and so on. A list of the maps will be found at the bottom. - I have little standards to enforce really. If you haven't played Doom, I'd recommend that you do. It's a simple premise of killing everything that comes across your path as you try and reach the next zone. Experience of the game is not necessary though. - This is not a narration of the game. This is a narration in the spirit of the game. We wont simply find the "end level switch", flick it and transport to the next zone. Rather, the zones will flow into each other. For example, we'll fight our way out of the Hangar, hop on a monorail and arrive at the nuclear plant. - Again with this not being a narration of the game. The levels and their layouts will be down to us, and we'll make them up as we go. Studying the actual game levels and using them just sounds so boring. Agreed? So we start at a hangar, who cares what it really looks like, we're going to paint it red. Make our way to some nuclear plant, redecorate it likewise, and move on from there. [center][h2]Marine Sheet[/h2][/center] [b]Name:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Armour Colour:[/b] We all wear the same armour and helmets, so no one is actually all that unique looking. However, the colour of the armour will be a swell way to tell who is who. Refrain from stacking on a colour. [b]Armour Characteristics:[/b] You can customise your armour, by stating what it looks like if you wish to. Here's what the Doomguy [url=http://i3.kym-cdn.com/photos/images/original/000/532/317/51d.jpg]looks like[/url] in the game, assume his armour is the standard. [b]Appearance Without Armour:[/b] Optional. This is for all of you who feel they may not be able to play unless they know exactly what their character looks like, generic armour be damned.