This is not about whether or not certain technology is plausible. The reason we've decided to curtail technological advancement was to provide an alternate universe NRP roughly at the Korean/Vietnam war technology level. Plausibility has been sacrificed to cut down on "gamey" bullshit - things like ballistic missiles, F-30gazillion jets, etc. In other words, technology that tends to encourage excessive militarism (big words coming from the guy behind Sotelo, I know) in players at a cost of the storytelling aspects of the time period. I originally came up with an extended WWI because I felt - at the time - it was the most plausible means of creating the sort of world that I envisioned for this roleplay. Aaron has only been following in that tradition and keeping people within the desired technologic scope. But I also realize that when I originally made this RP, I was anticipating Precipice to go on for perhaps a few months. Obviously, this roleplay vastly exceeded my original expectations. Hugs' comment that "Europe is stuck in 1950 forever" has some merit. As time progresses, I think we should consider some incremental advancements in technology. Precipice can't be stuck in the Korean War period forever, so some advances in areas like rocketry, computer technology, etc. are to be expected. But it's far too late in the game to be arguing that we should open the floodgates and let people have access to any piece of technology they want.