Hidden 9 yrs ago Post by Brink_
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Consider this my re-roll request.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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I'll take a reroll. Hoping that a new set of stats will spark an interesting concept to work from.
Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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Consider this my re-roll request.
Population Density (population: 18,000,000) -Adequately Populated; Some manpower for economic and military purposes, and social infrastructure is only under some pressure. Educational costs and civic projects are affordable. Industrialization -Semi-Industrialized: An established industrial complex is present in the nation. Domestic Technology -Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Educational Institutions -Comprehensive Public Primary Schools Domestic Political Stability -Widespread Insurgencies Common Mineral Deposits -Large deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Trace deposits of rare earth metals, and platinum. Petroleum Wells -Vast Petroleum resources, that are easily exploitable. Fissible Material Deposits -None Military Recruitment -Conscription Based for National Service Military Reliability -Military Plays Politics Military Size -Tiny, relative to population, but easier to equip, train, and outfit. Military Technology -Obsolete Military Training and Morale -Poor at fighting but good at following orders; Low Morale Military Leadership -Corrupt and Incompetent; All officers are ultimately friends of Current Leadership Military Popularity -Unpopular Secret Services -Incompetent Secret Service; Full of double agents of other nations
Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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Your population density + your industrialization rolls pretty much combined to say 'superpower.' I can't see how a large country with a widespread industrial base wouldn't be a player, so I rerolled the rest as a superpower.
I'll take a reroll. Hoping that a new set of stats will spark an interesting concept to work from.
Population Density (Pop: 430,000,000) -Very Densely Populated; Overpopulation is a rampant problem causing a large degree of pollution and other consequences of having too many people and not enough public resources to properly house, feed, educate and employ them all. Industrialization -Widespread: Strong industrialization across the nation. Domestic Technology -Modern: Modern technology means space age materials, plastic, aluminum, good quality steel and the production methods to make it an efficient process. Educational Institutions -Comprehensive Public Primary and Secondary Schools, Mixed Private/Public Universities, with a free State-Run University System for students that show aptitude Domestic Political Stability -Regional Protests Common Mineral Deposits -Large deposits of iron, chromium, copper and the like. Valuable Mineral Deposits -Trace deposits of rare earth metals, and platinum. Petroleum Wells -Moderate Petroleum finds, that are easily exploitable. Fissible Material Deposits -Some fissible material reserves Military Recruitment -Conscription Based for National Service Military Reliability -Racially Homogenous Military Size -Massive, relative to population - is a drain on the economy and re-equiping and supplying is a massive scale effort. Military Technology -Rapid Modernization Military Training and Morale -Poorly Trained; Low Morale Military Leadership -Competent; Rose to their positions through a Military Academy Military Popularity -Unpopular Secret Services -Competent Secret Service; Invested heavily in local politics, such as replacing your current leader with someone they favor
Hidden 9 yrs ago Post by HeySeuss
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Also, I need to discuss nuclear weapons programs with players of the superpowers. We have four now, so that's full up as far as I'm concerned. We'll have to keep tech levels and timeline in mind as we discuss the plans for deploying these weapons. You can decide, of course, how much information you wish to release to the world. The propaganda is useful, after all.
Hidden 9 yrs ago Post by shadowkiller912
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I decided to go with a Celtic based nation instead of a malay based one (their are still malay based people though in Keris) similar to Ireland before the mid 1990s.
Hidden 9 yrs ago 9 yrs ago Post by So Boerd
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-Snip-
Hidden 9 yrs ago Post by So Boerd
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Brink, want to be my current colony?
Hidden 9 yrs ago Post by The Captain
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@So Boerd I'm intent on making a former colony that achieved independence during the last great war, if you're interested in that.
Hidden 9 yrs ago Post by So Boerd
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Yes, provided the Resian Monarchy is still recognized as the "head of state". If you stick with the South Africa style nation, then yeah, dominion status would be good and we would be on excellent terms.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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Looks like those stats make my nation the roleplay's largest, by almost a hundred million. What are the different ideologies being pressed by the current superpowers? Looks like Resia is a Blue Tory British Empire, Sturvia is Tsarist Russia and Artesia has some similarity to the United States. The flags of both fascism and communism are up grabs. I'm leaning towards fascism, since Sturvia has some (post) communist elements.
Hidden 9 yrs ago Post by Meth Quokka
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Looks like those stats make my nation the roleplay's largest, by almost a hundred million. What are the different ideologies being pressed by the current superpowers? Looks like Resia is a Blue Tory British Empire, Sturvia is Tsarist Russia and Artesia has some similarity to the United States. The flags of both fascism and communism are up grabs. I'm leaning towards fascism, since Sturvia has some (post) communist elements.
I'm actually trying to tend away from the USA but it's difficult to be different from those two and still be a superpower.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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<Snipped quote by The Nexerus> I'm actually trying to tend away from the USA but it's difficult to be different from those two and still be a superpower.
I'd try tending towards libertarianism. That would be economically and politically distinguishable from the other three powers, and also leave Artesia highly distinct as the only non-authoritarian superpower.
Hidden 9 yrs ago 9 yrs ago Post by So Boerd
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Nex, you should go for an ideology like Communism, whose basic tenet is the rejection of the status quo. You have got the premise of Resia right. Rather than becoming anti colonial and sort of "done" playing a leading role in the world as Britain did, the pendulum swung the exact opposite direction. They reminisce about rather than reject their imperial past.
Hidden 9 yrs ago 9 yrs ago Post by Sini
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From what I've read, Sturvia and Resia could be quite chummy where it comes to both foreign and domestic policy. Reactionaries ftw.
Hidden 9 yrs ago 9 yrs ago Post by The Captain
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Yes, provided the Resian Monarchy is still recognized as the "head of state". If you stick with the South Africa style nation, then yeah, dominion status would be good and we would be on excellent terms.
How would you feel about our states' relations being in a bit more of a flux? The history I had written detailed a low-level armed insurgency capitalizing on Resian's (presumed) preoccupation with the Great War, though the current regime would be seeking reconciliation and perhaps said dominion status. Also, you previously referred to the hereditary military being a particular shoe-in? Can you expand on how that's the case? You mentioned 'Princely States'?
Hidden 9 yrs ago Post by Senor Herp
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Ey. 1. What's the plan on our unified timeline and religions? 2. Being as forthright and blunt as I can be, would anyone like to play as the state (or one of the states) occupying mine (or some part of it?)
Hidden 9 yrs ago Post by So Boerd
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So are you currently independent, or is the insurgency continuing from where it began in the war? Are you still going with the settler minority controls natives thing?
Hidden 9 yrs ago Post by The Captain
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So are you currently independent, or is the insurgency continuing from where it began in the war? Are you still going with the settler minority controls natives thing?
I was thinking they'd either be independent or, as you suggested, beholden to Resia by way of dominion status. I'm not entirely certain of which I prefer or the means by which we reached that conclusion, even if I'd already written a few paragraphs regarding some level of armed conflict (obviously not final). I was considering, hypothetically, some amount of outside interference in colonial affairs, such as enemy states' spies goading agitated locals and settlers into this push for autonomy/independence. All in all, I'd prefer a state to play a state that's on good terms with Resia, or at least making inroads towards reconciliation with them post-revolution. A big part of this, I think, is my population. I have 72 million people, of which approximately 10-15 million are Resian descended or 'old world' descended settlers. This is a relatively large amount of people, and I'd wager that agitation towards some degree of self-determination and a formative national (or at least regional) identity would not at all be unlikely.
Hidden 9 yrs ago 9 yrs ago Post by The Nexerus
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I've decided on 'Maraust'. I think the idea I have in mind for the Mar's recent history better fits fascism than communism. I was thinking that, with the failed communist revolution in Sturvia, our Great War was led by a combined Monarchist Sturvian and Resian (possibly also Artesian?) effort against communism, which had taken root in Maraust and was being supported abroad in Trotskyist excursions led by the newly appointed communist Mar government. It is in the aftermath of Maraust's loss that fascist ideas took hold there. When the roleplay starts, the fascist element of Maraust will have only recently taken power, and will be in the process of making severe changes.
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