[quote=@The Nexerus] I'd try tending towards libertarianism. That would be economically and politically distinguishable from the other three powers, and also leave Artesia highly distinct as the only non-authoritarian superpower. [/quote] I'm also considering involving a degree of isolationism in terms of military intervention, preferring to use economic and diplomatic means over direct intervention. [quote=@The Nexerus] I've decided on 'Maraust'. I think the idea I have in mind for the Mar's recent history better fits fascism than communism. I was thinking that, with the failed communist revolution in Sturvia, our Great War was led by a combined Monarchist Sturvian and Resian (possibly also Artesian?) effort against communism, which had taken root in Maraust and was being supported abroad in Trotskyist excursions led by the newly appointed communist Mar government. It is in the aftermath of Maraust's loss that fascist ideas took hold there. When the roleplay starts, the fascist element of Maraust will have only recently taken power, and will be in the process of making severe changes. [/quote] I think Artesia would only get involved if there was a genuine threat of Maraust to the republic. They more than likely would've come into the war if the Sturvians and Resians began failing. Maintaining a balance of power and all.