[quote=@HeySeuss] Regarding ideologies: If not communism, at least anti-colonialism, though that might be self-interested anti-colonialism for a power that's late to the game. [/quote] Third Positionism. That will result in their being opposed to imperialism on ethnopluralist grounds. I was also thinking of Maraust's history having a similarity to India: a sprinkling of various regional kingdoms, gradually becoming dominated directly or indirectly by foreign powers. A revolution brings communism to Maraust, beheading the former kings and displacing the former colonists, and Maraust begins to pour support on to communist movements in neighbouring states, such as Sturvia. This demands intervention, and so begins the Great War. [quote=@So Boerd] I would go for that, Nex, except your country is awfully intact for someone with a civil war and two Great Power interventions (Modern, widespread industrialization). Also, how would you have gotten nukes, anyway? [/quote] The interventions weren't necessarily all into Maraust itself, and the conclusion of the Great War did not necessarily fully destroy the country. The same explanation for nuclear weapons can be put forth to explain Maraust's industrial strength; Maraust has simply done very well since the war's inconclusive end. The Soviets had developed nuclear weapons by 1949, without American assistance, and it's 1949 at the roleplay's start.