Here's a quick review of the CS, [@Technonick]. [b]Name:[/b] Looks ok. Which lingual root have you picked for the name? Try to stick to a single root for all of Kalnach. [b]Age:[/b] acceptable. [b]Gender:[/b] acceptable. [b]Faction:[/b] Will be interesting to see interpretation. acceptable. [b]Relic Description:[/b] Sorry, but no. Relics bond to a single user, and don’t jump about. they don’t half-select someone. They are also locked to a single size. They can’t change shape/size. The only exception to this rule is for shapeshifters, where the relic might become fairly imperceptible when the evoker is in its non-human form. For GMing reasons, we need to have some idea of its powers, but it does not have to be known IC. The other players here won’t abuse OoC knowledge IC. Especially if you make it clear that its not readily apparent to others IC. Also, relics aren’t actually sentient. They have a sort of will of their own, but they don’t have a sentient mind. They can affect things and people around them subtly (and sometimes, not so subtly), but they can’t speak. Once a relic has “decided” something, it is cast in stone. Nothing will change that decision, especially not human will or whims. We’d suggest giving it some abilities that make sure that she has to rebel a bit against the restrictions of Kalnachi society. [b]Appearance:[/b] Appearance is ok, but not the misc items. Clockworks is not something that has been developed yet, let alone evolved to the point where pocket watches can be crafted. Also, dragons don’t exist in this world. As such, dragon symbology is kinda unfitting. Nice to see how the clothes fit fairly well with how clothes were more or less in the middle ages. [b]Flaws:[/b] Your flaws can be challenging to play out right, but not impossible if you’re up to it. [b]Skills:[/b] Just because Kalnachi women are fairly subjugated, it does not mean they are without skills. If anything, it takes more skill to be anything in such a society as a woman. Also, while there are several gods believed in by the various nations, none of them can currently prove their god(s) are real. [b]Biography:[/b] Kalnach and Othea are separate nations. The Kalnachi religion isn’t seen much outside Kalnach, and its priesthood is all homegrown. Othea, which its not as imbalanced as Kalnach is gender-wise, doesn’t have equal rights. Its simply that the Kalnachi women barely have any rights at all. Kalnachi women are just a few, but significant, steps above slaves. They can’t own property, don’t have much of any say in society and their position in society hinges on that of their male relatives or husband. Also, in medieval societies, trades tend often to be inherited. You have not really described what her husband’s trade was, nor anything on why it failed. Nor why her family’s trading failed. We would suggest finding a reason for them to be in Othea, as that is where current events are. [b]Personality:[/b] This is acceptable. [b]Relations:[/b] The goal of the relations section is primarily to cover how your character relates to other character, not to characters created for your bio. [b]Final Point - Secrets:[/b] The purpose behind secrets is things you want the GM(s) to know about your character, that you may or may not want other players to know about. If you want it secret from other players, this can be covered in a PM.