[center]-Currently looking for one new partner.-[/center] Hello everyone :3.. I am new to this site, although I am not new to Roleplaying. I have taken a long absence from it, and am currently looking to get back into it. Although I am usually pretty busy with school and work, I can usually make one reply a day, at the least. But I can sometimes post more on the weekends. I love most types of roleplay, especially epic fantasy. (Even though I like most anything.) I would like to collaborate, and build immersive settings, and interesting plots with my roleplay partners, please help me to elaborate upon ideas, and create an equally enjoyable experience for both of us. I am looking for creative, somewhat active, and as the title suggests literate female writers. (I am looking for about 2-4 paragraph posts.) People who I can connect with and get to know. (My grammar and spelling is often far from perfect, but please don’t make me have to decipher your posts.) Romance is a must for each of my plots - but it must be realistic romance, (no love at first sight) and it needs to be intertwined with a fancy plot. (I also only play male characters.) I am fine with all mature themes, and would like them included into our RP. (Gore, violence, sex, swearing, etc.) Things I won't do: -Heavy Bondage -Incest -Teen Pregnancy -Massive Age Gaps ____________________________________________________ Original Pairings: (Will add more as I think of them. Feel free to mix and match.) I was thinking we could create plots together using these.) [Hider=Original Pairings] Post-Apocalyptic: Marauder x Victim Survivor x Survivor Gangleader x Survivor Slaver x Victim Sci-Fi Cyborg x Owner Bounty Hunter x Criminal Soldier x Captured Alien Super Soldier x Enemy Captain Space Pirates Post Apocalyptic Modern: Vigilante x Detective/Villain/Rival Vigilante Rogue Agent x Agent Hitman x Target Gangleader x Detective/Rival Gangleader Supernatural: Humanoid Beast x Hunter/Slave Vampire x Hunter/Slave Werewolf x Hunter/Slave Shapeshifter x Slave/Hunter Female Death x Human/ Phantom x Human Elemental x Elemental/Human Spirit Guide x Human Oracle x Human Exiled God/Godess x Human Halfblood x Human/Halfblood Mythical Being x Servant/Mythical Being Epic Fantasy: (Would like to mix these and supernatural pairings.) Royalty x Slave/Peasant Infamous Knight x Slave/Rival Knight Emissary (Former knight) x Slave Soldier x Captive Rival Knights/Jousters Assassin x Target/Assassin Gladiator x Master/Gladiator Mage Apprentice x Knight Clan leader x Traveler Hunter x Anything Supernatural Royal Intermarriage Traveling "Performers" Rival Assassins Western: Gunslinger x Gunslinger/Bounty Hunter Bounty Hunter x Criminal Paid Fighter x Paid Fighter Barkeeper x Criminal [/hider] Fandoms: (Would like to create original characters.) [hider=Fandoms/Other Interests] -Walking Dead -Game of Thrones -Revolution -The Elder Scrolls -Lord of The Rings -Hunger Games -Guardians of the Galaxy -Star Trek -TURN -The Hollow Crown -Hell on Wheels -Fable -Attack On Titan -High School of The Dead -Sword Art Online Other interests: -Antro/furries -Anything Steampunk -Animal Rp's -Dom x Sub [/hider] ____________________________________________________ Written Plots: (There will be more to come.) [s]Castle Hull:[/s] [hider] Two exiled clans united in their darkest of days. To ensure trust, the firstborns of each leader were wed. The marriage bound their people together, at least long enough to lay siege upon an infamous kingdom, known as Castle Hull. They amassed an army large enough for the task. At first the fortress seemed impenetrable, each and every skirmish left them discouraged, and with fewer clansmen. But it was discovered, the bluff the kingdom sits atop, was once an ancient and complex system of mines, poorly filled by the people of Hull. The fortress was not as impervious as it seemed. It took two winters to take Castle Hull. Nearly half the clans army slaughtered for ninety acres, made up of empty gorges, ravines and barren wilderness. With only around thirty acres of fertile farmland, which are now dotted with burned villages and bloated corpses. The castle however, is a sight to behold, some could say it is worth an entire army by itself. The marvelous masonry has withstood hundreds of sieges, and witnessed the rising and falling of countless kings. The couple has kept their distance over the past two winters, barely uttering a word to one another, let alone sleeping together as expected. But soon after the war was won, a devastating plague, brought upon by the mounds of unburied, and decomposing dead, ravaged the lands. Like the rest of their people, most of their family members passed into the next life, as a result, they are now the lone heirs to a broken throne. With little experience, and very different personalities, they struggle to lead their people. But they must overcome their differences if they wish to defeat their many adversities, and begin to expand their claim. Their victory has been short lived. Castle Hull had many allies, allies that aren’t too pleased with their actions. Treachery threatens them within their battered walls, and a dark storm is brewing outside them. [/hider] [s]A Dying Light:[/s] [hider] A World known as Eralast, has emerged into an age of light, knowledge and peace. Brought forth after the discovery of an ancient Arcane Magic, tossing aside their primitive ways, great philosophers and intellectuals have risen to power, forever pulling Eralast out of its former Dark Age. This magic, known as “Arcanas” seemed to seep from the earth itself, great Thaumaturgists forged armor and weapons and tools infused with this magic, some even forged lifelike golems and gave them life. The people became reliant on this magic, some kingdoms even shattering peace for it. The explored world is divided into four spanning territories, each held by a wealthy, distinguished house. Just beyond these homes lies a dark forest, snow capped granite mountains dotted with an assortment of remarkable evergreens, this is a land of nomads, war clans, outcasts, and lawlessness. A magical barrier has separated these civilized kingdoms from the rest of the world since the dawn of this new age, you may leave these kingdoms, although return is seemingly impossible. The kingdoms have created advanced automatons, who fight side by side with Paladins and Mages from every corner of the civilized part of Eralast. On the outskirts of the largest kingdom, the son of a common merchant has just reached adulthood, and aspires to be something more, he has always tinkered with golems. And he has always been able to infuse them, ever since he was a child. It is an extremely uncommon trait in peasant blood. After nearly two years of building this automaton, it is complete, and it perhaps the most sophisticated, and powerful ever created. But it seems as though his creation will not last, the arcanas is fading, and all signs point toward the dangers in the forest. Beasts only rumored to exist, have begun nearing the barrier, the infused arcanas relics seem to flicker, as if the light within is dying. This unlikely thaumaturgist commoner, is thrust into a role he is reluctant to fill. With his trusty automaton guardian at his side, he must find the only person rumored to have somehow returned from the forest. And together they must brave the unchartered, and lawless world which awaits them. [/hider]