[quote=@Mike Wasowski] I'm new here and haven't had all the time in the world to read the features that are planned and such. But I feel like a reputation system would be nice and would help with moderation. And perhaps forum ranks would be cool to have as well. However I really do enjoy the site as is. But since it's up for discussion I figured I might offer a few of my ideas. [/quote] There has been some discussion on this. Opinions are, as far as I remember, divided. You can read from the linked post for further details. [url]http://www.roleplayerguild.com/posts/2430237[/url] [quote=Mahz] I've been thinking about this for a while. I'm going to implement a trust system so that I can give trusted members more privileges while restricting the privileges of potential spammers (i.e. new users). My core philosophy is that trusted users (i.e. users that have no record of system abuse, users trusted by the system) should be given a full toolkit to use as they see fit. If a trusted user wants to start convos with 10+ people and all 10+ people are down with that (i.e. it's not abuse), then the system should let them do that. - New members are considered untrusted. They can only create a convo every 60 seconds (or some duration). They can only create a convo with 1 other participant. This is to put the final nail in the coffin of a special class of PM spammers. - As a member participates in the community, they become more trusted and unlock more privileges. - Gaining trust needs to be slow enough to punish people that get banned (they have to start from scratch), but it shouldn't feature-starve new users from basic functions. - Trusted users should be able to expedite the trust process by "vouching" for users. Vouching for someone will boost their trust a fraction of your trust and put you on their vouch list that mods can see. If done right, this system will be simple and nearly invisible. Current users will notice nothing different but enhanced privileges, mods will have a better toolkit for evaluating bad actors, the system will be harder to abuse, and new users will unlock more features as they get acclimated to the community. As the guild rapidly climbs back to its pre-guildfall activity levels, I'd like to get this sort of system in place sooner than later. (I spent a lot of time hacking similar countermeasures into oldguild's vBulletin) [/quote] ---------------- Hey, when I make quotes without the @QuoteMention, does it still send a notification? The green post creation confirmation bar seems to suggest it does.