[h1][u]Terra Incognita[/u][/h1] [u][h3]New Bayheath[/h3] [/u]The colony sits on a peninsular part of the coast of Kasum, facing the continents great and uncharted jungle with the vast and equally dangerous ocean at its back and sides. It's plucky but hardworking population of ~500 are primarily human, though the occasional dwarf and elf can be seen from time to time. Facing the jungle, and stretching from one coast to the other is a wooden barricade that is almost constantly manned by the colonial militia, a small military composed of both the hired mercenaries and colonists alike. The colony is five months old, and has seen one wave of Malthese colonists since its founding. The main locations within New Bayheath are... [list] [*] The Governor General's Manor: A large building on the coast that serves as both office and private residence of the Governor General. [*] The Lost Minstrel: New Bayheath's only form of recreation, a large mead hall. [*] The Fields: New Bayheath's only farm is guarded 24/7 by a small coalition of its workers, as food is arguably the colony's greatest resource. The fields mainly grow wheat, which is often turned into large loaves of bread. Additionally, the colony has a small pasture populated with 20 sheep, 10 goats, and 10 cows. [*] Housing: Near the farm is the colony's housing district, which consists of rows of cabins, all made from wood provided by Kasum's jungle. They typically fit two to five people each, and are of a reasonable quality. [*] The Circle: In the centre of the colony is a small stage at the centre of a circular patch of dirt. Here the colonists meet at the command of the Governor General. It serves as a meeting location during times of crisis, or simply a landmark for individuals to gather at. [*] Samuel's Tower: This 40ft high wooden tower rests near the colony's border, and is typically manned by a single scout. [/list] [u][h3]Maps[/h3] [/u]Coming soon! [u][h3]Compendium of Kasum[/h3][/u] Encounter the natives, fauna, and flora to gain access to their details. Once details are added it is no longer meta to refer to them, as they'd be published by the Governor General for the betterment of the colony. [u][h3]Mechanics[/h3][/u] The goal of the roleplay is to turn New Bayheath into a functioning city, while simultaneously exploring Kasum. To do this, I've decided to incorporate some game-like mechanics to the roleplay. Every two months (in the roleplay), the mainland will decide whether the colony can accommodate a new shipment of migrants. If the players have successfully pushed back the jungle and colonised more of Kasum, then the population of New Bayheath will increase by 200. If however the colony retains the status quo, no new migrants will arrive. If the colony is attacked, suffers from an epidemic, or otherwise suffers, the population will decrease. Should the colony reach 0, which I doubt will happen but who knows, the roleplay will alter drastically. But let's just focus on the now. [u][h3]Roleplay[/h3][/u] The day comes to a close as the colonists pack up their tools and head to either the mead hall or their homes. The fields were partly harvested this morning, and so in celebration, light festivities have been arranged. In the mead hall, a jaunty tune plays, and even the Governor General has decided to grace the population with his presence. You currently have no duties until the colony goes to sleep. You may retire to your home, visit the mead hall, or explore New Bayheath.