However, the concept deviates somewhat from the beaten path. Instead of working out the entire nation or country, participants would be provided with elements and prompts. These contain basic information concerning that nation, and should be taken into account. However, that doesn't mean that everything will be filled out. The information will range from an important point in a nation's history, domestic developments, demographics, landscape/geography, to economic strength, military tradtion, etc. I realise this might sound weird to the veterans among you, and seem as if I'm taking away loads of freedom. Yet, I see this a means to deal out certain 'boons' and balance the game. Additionally it can provide certain players with the necessary structure and/or inspiration. However, I will always be open to suggestions, requests and such. First and foremost this is a game of reason. Keep in mind I will be using a random roll system (credit and kudos to Elendra and HeySeuss) and so any and all arbitrarity will be left to fate. What it basically comes down to, is that the dice will determine a large part of the makeup of your nation/civilisation. You work with what you have, not with everything you wished for. Not to say I am unreasonable and will not work things out with a player. This mechanic is simply in place to avoid unsurmountalbe "God Nations". From the first OOC...it says that parts will be rolled, some can be discussed but the base is rolled for you. It is to give you strengths and weaknesses, not decide what your nation is.