Hidden 9 yrs ago Post by Hexaflexagon
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Hexaflexagon

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Ah Hex, welcome back. -sheds a singular man tear-
No worries dude, I'll still be here when you are done. I'm ready to take on the legendary Vietmyke critique as is par the course. XD
Hidden 9 yrs ago Post by Whoami
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Hello, Hex. *grins and gives a comradely punch to the arm*
Hidden 9 yrs ago Post by Harbringer
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Harbringer Death to Asgard!

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Should have a sheet up by today later.
Hidden 9 yrs ago 9 yrs ago Post by Reaper
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The character herself is not so bad, however, I would like to know how long she's been with the 7th MAS team. Regarding your MAS, my only real gripe is that its made of legos.. Would you happen to have a more suitable picture? Also, keep in mind that the Hellcat's beam saber only has a 3 hour capacitor, since its only draining 3 power instead of 7. Other than that the mech looks fine. I'll await your further changes. -also, give your rotary gun an ammo count, probably around 480-540 will do
Relevant changes made. I also editted her history and fleshed out her personality a little more. I liked the Lego design before because of how sleek it looked, but I found an alternative. Also, after reading through Alexis' CS, I can't help but imagine her voice as fem Shep.
Hidden 9 yrs ago Post by vietmyke
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While I agree the lego design was fairly sleek... It just takes something out of the character for me. I'll take a look over your character in little while. @Hexaflexagon, most of my criticisms for you are technical. I find it highly unlikely that a well muscled man would weigh as little as 145. I'm not particularly muscular, but I'd like to consider myself thin and fit, I stand at 6'2" and weigh 170. I doubt a 3 inch difference in height would result in a 25 lbs difference in weight. Your character sheet also changes between using "he" and "she" quite a lot, so that could be sorted out. Huh, frankly, I'm surprised you gimped yourself by giving Trapp a bog standard Sentry- though I guess it isn't the MAS that makes the man. To be honest, I purposely designed the Sentry to be kind of bad.. Especially when compared to something like a Sentinel or Sparrow (hell, even the Sparrow wasn't designed very well). You sure you want a Sentry?
Hidden 9 yrs ago Post by Whoami
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Also, after reading through Alexis' CS, I can't help but imagine her voice as fem Shep.
Hm! I didn't picture her voice that way, but now that you mention it, I'm sharing those feelings. xD
Hidden 9 yrs ago Post by Whoami
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Also, I edited my CS mainly for the ship. Instead of the Battleship Sentinel of Cerol, Vietmyke and I have agreed on taking the Carrier Abraham Lincoln. A full profile of it is available on my CS.
Hidden 9 yrs ago Post by Hexaflexagon
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While I agree the lego design was fairly sleek... It just takes something out of the character for me. I'll take a look over your character in little while. @Hexaflexagon, most of my criticisms for you are technical. I find it highly unlikely that a well muscled man would weigh as little as 145. I'm not particularly muscular, but I'd like to consider myself thin and fit, I stand at 6'2" and weigh 170. I doubt a 3 inch difference in height would result in a 25 lbs difference in weight. Your character sheet also changes between using "he" and "she" quite a lot, so that could be sorted out. Huh, frankly, I'm surprised you gimped yourself by giving Trapp a bog standard Sentry- though I guess it isn't the MAS that makes the man. To be honest, I purposely designed the Sentry to be kind of bad.. Especially when compared to something like a Sentinel or Sparrow (hell, even the Sparrow wasn't designed very well). You sure you want a Sentry?
Ah yah, I was unsure about his gender at the start so it changed a couple of times. Some of the shes must have been left in. His height and weight, well I could pump up the weight if you want. Though being 5'11" and 145 lbs you can still pack on some solid muscle and look well defined. Look at Pat Curran, a MMA fighter who is in the Featherweight class for example. And well I felt I did not want to make him too overpowered. XD Already being considered an "ace" and everything. In my interpenetration of an Ace is being able to use what you have to the best of its abilities. Even if that means being in a walking coffin. And my other reasoning is that since in his back story he spent most of his training in the sen MK1 simulator he would naturally gravitate towards the sentinel line of macheins anyway. But if you want I can write up a new mech.
Hidden 9 yrs ago Post by vietmyke
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Lol, I mean I can appreciate someone giving my default builds some love, you can keep a Sentry/Sentinel if you want. I mean, these aren't going to be permanent anyway, I'm going to be giving players the opportunity to design higher end machines with unique pieces of advanced technology as we progress.
Hidden 9 yrs ago 9 yrs ago Post by Howler
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Ready for looking over.
Hidden 9 yrs ago Post by Hexaflexagon
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Lol, I mean I can appreciate someone giving my default builds some love, you can keep a Sentry/Sentinel if you want. I mean, these aren't going to be permanent anyway, I'm going to be giving players the opportunity to design higher end machines with unique pieces of advanced technology as we progress.
Yeah, so what the heck. We will give him the grunt mech, what's the worst that could happen? The answer is everything. Everything terrible will happen.
Hidden 9 yrs ago 9 yrs ago Post by Harbringer
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Hidden 9 yrs ago Post by Whoami
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I like it, Harbringer. I have a weakness for soft-spoken sophisticates. >.>
Hidden 9 yrs ago Post by Harbringer
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Cheers, I thinks it nice to have a voice of reason and humanity in the hell of a warzone.
Hidden 9 yrs ago Post by vietmyke
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@Harbringer, the character itself is mostly fine, the only real gripe I have is the callsign being the near the same as someone else's, but it is in another language, so its not that big of a deal. In regards to the machine, I do like how you've introduced your own systems and balanced them reasonably well, though I will have a few edits to make with it: - I understand your reasoning for increasing the weight/power of the rifle, because if its power, but it can remain 5 WT 2 PWR like normal weapons. - Inertial dampeners can be removed and assumed to be already built into the weapon/MAS. - I probably will not allow the shield breaker rounds- also MAS's, while fairly dexterous, probably would not have the manual dexterity needed to load individual shells into a weapon - You can drop the weight of the grappling system down to 3 from 4, and the power usage to 2 from 3. We can consider it a 'built in launcher' for mechanics purposes - I probably will not allow the STX-05 to have a pentacore engine, though you can give it a reactor upgrade, granting 5 extra power at the cost of 3 weight (Which I have just shaved off from the previous weapon edits), totaling 20 power
Hidden 9 yrs ago Post by Harbringer
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Actually. I might rework delacroix into a melee fighter. Allen already said he wanted a sniper way before me and Reaps has the scout role already. Besides, we need someone to hold the front.
Hidden 9 yrs ago Post by vietmyke
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@Howler I know you're still working on your character, but I do have a few notes to make about it. To be frank, Trent sounds like a sociopath. He gets way too much special treatment for an apparently not-very-well-liked guy.There is no reason why a star rookie with an 'average' performance rate would be assigned a special machine. If his heart wasn't in it, and that much was clear, he'd more likely be pulled out and assigned to a new unit rather than given his own special machine. I'm overall not a huge fan of the apathetic-mechanical-loner vibe I'm getting from him. In regards to your machine, I failed to mention this, but I prefer that most machines are able to run without the necessity of an external power core. Also, nimble/aerodynamic, and external power cores don't mix. External power cores look like:
Plasma weapons are also 7 weight and 9 power now, because of their power. Also, keep in mind than an Ultra Light MAS is essentially an exoskeleton, and are primarily designed for infantry support instead of MAS combat.
Mounting a gatling gun on the unit's head would mean attaching a minigun to your helmet. It'd be more likely to have a LMG or HMG attached to a shoulder rather than a minigun. Experimental generators are also uncommon on Ultra Light's but I assume this is a prototype unit, and I never made any explicit rule against it.
Hidden 9 yrs ago Post by vietmyke
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Also, given the large amount of interest I've gathered already, I will be closing this RP to further interest in 12 hours. Anyone who has expressed interest but has yet to provide me with a character will have 48 hours to complete their sheets.
Hidden 9 yrs ago 9 yrs ago Post by Reaper
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<Snipped quote by Reaper> Hm! I didn't picture her voice that way, but now that you mention it, I'm sharing those feelings. xD
Ah yes, because her whole profile just reads "COMMANDER SHEPARD" in bright glowing Neon lights. Also, @vietmyke, I haven't gotten word on my edits.
Actually. I might rework delacroix into a melee fighter. Allen already said he wanted a sniper way before me and Reaps has the scout role already. Besides, we need someone to hold the front.
Well, I was working on more of a fast, assassin type MAS, but didn't quite know how to put it in a proper military jargon term. Assault/Scout was the best I could do. That was after I took off Enhanced Radar so my MAS wouldn't have a whopping 2 hours of combat time.
Hidden 9 yrs ago Post by Harbringer
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Well, melee Delacroix up. Still chill. But now chill with an axe. Also he has no ranged capabilities... Sniper Delacroix is still saved though so any time we need an NPC I can bust him out with a different name.
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