[center][i][h1]Darkest Dungeon[/h1][/i][/center] [hider=Letter] [i][b]I[/b]t's with a heavy heart I send this letter to you adventurer. My father has let our estate fallen into the claws of darkness in his thirst for knowledge. Through the years he dug further and further below this mansion and eventually he found what he was searching for and along with it his own demise. The portal he found in the depths he released a darkness, a plague of both mind and body. The plague that is as I write this tearing away at the land and people and beasts inhabiting it can not be healed only vanquished. So it's with a heavy heart I must ask you. Pleas come to my aid. I will not lie to you, the assignment I give is filled with danger and I do expect most of you who come to my aid will indeed fall in battle or from your mind slowly dwindling away into nothingness. What I however promise in return is treasure, a place to stay and the chance to become legends. So I beg again, come to my aid and defeat the horrors hidden here in the darkest dungeon [/i] [/hider] Hero classes: [i]"Holymen,thieves,brutes and occultists. I care little for you faction, just get rid of these horrors"[/i] There are currently 10 classes and they are as following: (Warning ! They will close this window) [url=http://darkestdungeon.gamepedia.com/Bounty_Hunter]-Bounty Hunter[/url] [url=http://darkestdungeon.gamepedia.com/Crusader]-Crusader[/url] [url=http://darkestdungeon.gamepedia.com/Grave_Robber]-Grave Robber[/url] [url=http://darkestdungeon.gamepedia.com/Hellion]-Hellion[/url] [url=http://darkestdungeon.gamepedia.com/Highwayman]-Highwayman[/url] [url=http://darkestdungeon.gamepedia.com/Jester]-Jester[/url] [url=http://darkestdungeon.gamepedia.com/Leper]-Leper[/url] [url=http://darkestdungeon.gamepedia.com/Occultist]-Occultist[/url] [url=http://darkestdungeon.gamepedia.com/Plague_Doctor]-Plague Doctor[/url] [url=http://darkestdungeon.gamepedia.com/Vestal]-Vestal[/url] Skills: [i]"No matter your skills you will need them to fight this plague"[/i] Each class has base stats and a set of skills all. You yourself can pick your 4 main skills as wished. You start with 3 camping skills and of those 1 (or more if you wish) has to be one of the ones everyone has access to. There will be a bunch of dice-roles to see if you hit, how much you hit for, if you crit, how much you heal, if the skills special takes effect ( those effects can be bleeds, stuns, blight,debuffs or shuffles). (To the few people reading this, im at school and I will add more info at lunch time.) Quirks: [i]"You might not be perfect, but you are still welcome"[/i] Most heroes have around 2-3 quirks, but you can also have just 1 if that's your wish. However you can't have only positive quirks (so if you have 3 you can have 2 good and to bad or 1 good and 2 bad. You can pick). The first quirks you get to pick, but from thereon on you are left in the mercy of rng jesus. After each adventure you hero will receive 1 or 2 quirks, but you can only gain 1 good and/or 1 bad for each mission. This will be decided by a random number generator that goes between the numbers 1 and (I will put in a number when I figure out how many quirks there are) and it will do this twice. The first number picked will be the quirk you are guarantied and if the 2nd number gives a quirk of the same side (eks, positive+positive) the 2nd quirk will not be added, however if they are opposite sides (positive+negative) you will gain both quirks. [hider=Quirks] [h3]Positive:[/h3] Amateur Armorsmith: -20% Armor Upgrade Cost Amateur Weaponsmith: -20% Weapon Upgrade Cost Back Tracker: No Stress penalty when walking backwards Clotter: +15% Bleed Resist Clutch Hitter: When Health is below 50%, +3% Critical Chance Deadly: +1% Critical Chance Eagle Eye: +3% Critical Chance for Ranged attacks Early Riser: When Light Above 75, +2 Speed Evasive: +5 Dodge Fated: Chance of missed attacks not to miss Gift of the Healer: In Camp: +20% Heal received Hard Noggin: +15% Stun Resist Hard Skinned: +5% Protection Hatred of Beast: vs Beast type Monsters: +15% Damage inflicted and -15% Stress Damage taken Hatred of Eldritch: vs Eldritch type Monsters: +15% Damage inflicted and -15% Stress Damage taken Hatred of Mankind: vs Human type Monsters: +15% Damage inflicted and -15% Stress Damage taken Hatred of Unholy: vs Unholy type Monsters: +15% Damage inflicted and -15% Stress Damage taken Improved Balance: +15% Chance to resist being pushed or pulled in battle. Last Gasp: When Health is below 50%, +1 Speed Lurker: When Light is <= 25%, +10% Damage Meditator: Improves stress recovery for meditating at Abbey and while camping. Natural Eye: +5 Accuracy for Ranged attacks Natural Swing: +5 Accuracy for Melee attacks Nymphomania: +20% Stress Heal from using Brothel On Guard: +4 Speed and +5 Dodge on the first round of Combat Photomania: When Light is Above 75, +20% Stress Resist Precision Striker: +3% Critical Chance for Melee attacks Quickdraw: +4 Speed on the first round of Combat Quick Reflexes: +2 Speed Resilient: +10% Stress Heal Robust: +15% Disease Resist Ruins Adventurer: +20% Stress Resist in dungeon: Ruins Ruins Explorer: +20% Scouting Chance in dungeon: Ruins Ruins Scrounger: +10% Scouting Chance in dungeon: Ruins Ruins Tactician: +15% Damage in dungeon: Ruins Second Wind: When Health is below 50%, +10% Damage Slayer of Beast: vs Beast type Monsters: +10 Accuracy and +3% Critical Chance Slayer of Eldritch: vs Eldritch type Monsters: +10 Accuracy and +3% Critical Chance Slayer of Mankind: vs Human type Monsters: +10 Accuracy and +3% Critical Chance Slayer of Unholy: vs Unholy type Monsters: +10 Accuracy and +3% Critical Chance Slugger: +10% Damage for Melee attacks Steady: +10% Stress Resist Stout: +15% Heal Recieved while camping Stress Faster: When Stress is >= 50, -100% more Food consumed Thick Blooded: +10% Blight Resist Tough: +10% Max HP Unerring: +10% Damage for Ranged attacks Unyielding: +10% Death Blow Resist Warrens Adventurer: +20% Stress Resist in dungeon: Warrens Warrens Explorer: +20% Scouting Chance in dungeon: Warrens Warrens Scrounger: +10% Scouting Chance in dungeon: Warrens Warrens Tactician: +15% Damage in dungeon: Warrens Warrior of Light: When Light is >= 75%, +10% Damage Weald Adventurer: +20% Stress Resist in dungeon: Weald Weald Explorer: +20% Scouting Chance in dungeon: Weald Weald Scrounger: +10% Scouting Chance in dungeon: Weald Weald Tactician: +15% Damage in dungeon: Weald [h3]Negative:[/h3] Ablutomania: Obsessed with cleanliness Alcoholism: In town, will only Drink. Anemic: -10% Bleed Resist Automatonophobia: (Monster Type Human) -20% Stress Resist Bad Gambler: Increased chance of losing money while Gambling. Bad Humours: -15% Max HP Bloodthirsty: Fascinated with injury, wounds, and torture. Bulimic: (In Camp:) -20% Heal Received Calm: (First Round) -15% DMG Claustrophobia: Severe fear of enclosed spaces. Clumsy: -5 Dodge Compulsive: Suffers intense need to do specific actions. Creeping Cough: -5 ACC, -5 DODGE, -1 SPD Curious: Obsessed with the acquisition of knowledge. Dacnomania: Obsessed with killing. Dark Temptation: Prone to investigating the Dark Arts. Demonomania: Believes is posessed[sic] by demons. Deviant Tastes: Is not allowed to visit the Brothel. Dispomania: Intense craving for alcohol. Diurnal: (Light Below:25) -2 SPD Egomania: Obsessed with self-worship. Enlightened: In Town, will only Meditate for stress relief. Faithless: Will not Pray or Flagellate for stress relief. Fear of Beast: (Monster Type Beast) -15% Stress Resist -10 ACC Fear of Eldritch: When fighting Eldritch monsters, -15% Stress Resist and -10 Accuracy Fear of Mankind: When fighting humanoids, -15% Stress Resist and -10 Accuracy Fear Of Unholy: (Monster Type Unholy) -15% Stress Resist -10 ACC Flagellant: In town, will only Flagellate for stress relief. Flawed Release: (Ranged) -3% CRT Fragile: -10% MAX HP Gambler: In town, will only Gamble. God Fearing: In Town will only Pray for stress relief. Guilty Conscience: Bears the crushing guilt of deeds real and imagined. Hagiomania: Obsessed with sainthood. Hemophilia: -20% Bleed Resist Hieromania: Experiences religious visions and delusions. Hylomania: Obsessed with material things. Kleptomaniac: Prone to stealing Items Known Cheat: Is not allowed to gamble while in town. Lazy Eye: -5 Accuracy for ranged attacks Light Sensitive: (Light Above:0) -10% DMG Lockjaw (Tetanus): -10 ACC, -10% DMG Love Interest: In town, will only visit the Brothel for stress relief. Lygophobia: (Light Below:25) -20% Stress Resist Mercurial: -5% Resist Affliction Misses the Spot: -1% CRT Necromania: Fascinated with corpses. Nervous: -10% Stress Resist Nocturnal: (Light Above:75) -2 SPD Off Guard: (First Round) -4 SPD, -5 DODGE Paranormania: Obsessed with the paranormal. Phengophobia: (Light Above:75)-20% Stress Resist Plutomania: Manic for money. Rabies: -10 ACC +20% DMG Resolution: In town, will never Drink. Ruins Phobe: (In Dungeon: Ruins) -20% Stress Resist Ruminator: -10% Stress Heal Satanophobia: When fighting Unholy monsters, -20% Stress Resist Scattering: (Ranged) -5% DMG Shocker: -10% Stun Resist Sickly: -10% Disease Resist Slowdraw: (First Round) -4 SPD Slow Reflexes: -1 SPD Soft: -5% MAX HP Stress Eater: (Stress Above: 50) +100% Food consumed Syphilis: -5 ACC, -10% DMG, -10% MAX HP Thanatophobia: (Health Below:50%) -20% Stress Resist The Runs: -10 DODGE, -10% MAX HP The Yips: -5 Accuracy Thin Blooded: -10% Blight Resist Tippler: In town, will only drink for stress relief. Tither: Pays extra gold for all Abbey activities. Torn Rotator Cuff: -5% Damage Tuckered Out: (Health Below:50%) -10% DMG Unquiet Mind: May not Meditate while in town. Warrens Phobe: (In Dungeon: Warrens) -20% Stress Resist Wasting Sickness: -50% Disease Resist Weak Grip: (Melee) -3% CRT Weak Grip on Life: -10% Death Blow Resist Weald Phobe: (In Dungeon: Weald) -20% Stress Resist Winded: -1 Speed when Health Below 50% Witness: After seeing troubling behavior, will not take part in Prayer activity in town. Zoophobia: (Monster Type Beast) -20% Stress Resist [/hider] Dungeons: [i]"The plague has covered all of this place, leave no stone upturned"[/i] For those who have not played the game (I bet everyone here has anyways) I just want to note a few things. There is currently 3 areas the ruins, weald and the warrens. The dungeons have what is refereed to rooms and pathways between them. The room often contain battle, treasure, some kind of artifact or nothing at all and the pathways to the rooms contain the same, but they also have traps. [url=http://darkestdungeon.gamepedia.com/Enemies]Monsters:[/url] [i]"Skeletons rarely bleed"[/i] Now onto the big bad monsters of the darkest dungeons. Each area has their own set of monsters that will try to kill you, but some monsters can be found in all/several areas (the bandits being an example). They all have their own sets of skills and everything else you expect them to have. Things you will find along the road: "Fell free to take what you want, I have no use for it" In the rooms and pathways you will as said find monsters, but other then that you will aslo find traps, artifacts and other fun things. Artifacts: [i]"drench them in holy water, it usually works"[/i] These things give buffs, the remove stress or in some cases even give traits. However they can also have negative effects like inflicting stress, giving bad quirks or decrease you light level. Other interactive objects: [i]"Treasure can be hidden anywhere, in trees or in corpses"[/i] Along your trip you will run into a load of things you and the group can choose to ignore or search, this can be helpful or hurtful. Almost every object has an item it will react to to make it safer. So will your group chance it and not use an item or will you be safe and use some herbs on the remains ? Traps and road blocks: [i]"Sometimes it feels like the very land is fighting you"[/i] Being frank these things are the devil (at least if you don't have shovels). There are traps scattered around the place waiting for someone to walk over them, they inflict damage, stress and they can also give you a bleed or blight stack. As for the roadblock... these things is something on the pathways that you simply cant sneak around, you have to dig you way through them and if you have shovels have fun using your hands. Cs: Story and personality can be short, but I want it there, it gives a bit of something to each person Name: Appearance: (optional, you don't have to look like the heros do in-game) Age: Personality: Story: Class: Skills: Camping skills: Quirks: Also here is the wiki: [url]http://darkestdungeon.gamepedia.com/Darkest_Dungeon_Wiki[/url]