[@ManoftheNorth] Well, considering the character I created has been blacksmithing for nearly forty years I say that is plenty of time to learn how to smith ebony. Wouldn't you agree? Now, in regards to dragon bone, yes I can see the issue with this. The character does have knowledge in terms of animal bones due to being a hunter, so I figured the transition into dragon bone would be easier, but I can easily change and edit that small issue. Perhaps the armor would in fact be constructed out of simpler and more common bones until he has mastered dragon crafting? Or to elaborate it more perhaps he is learning to smith using the material, but all attempts thus far has failed? Dragon bone now that I think about would perhaps have magical qualities, hence why the character would be having difficulties smithing with it. Hmm... can't say I personally agree with the decision to limit the use of lycanthropy from players or even undead/vampires. I do see the potential for them being overused and abused, but I think with mature roleplayers who know how to control their characters a problem shouldn't be present. Although I do agree that having too many of said characters is not a good and wise choice, for obvious reasons. Looking at the number of roleplayers that are participating in the RPG, one member being the only one to have lycanthropes seems rather... eh, iffy, for lack of a better word. I would think my example of the character's strain of lycanthrope would be enough to allow enough difference. More so to the fact that my character would be looking for a potential cure, rather than embracing the curse. Its certainly different compared to say your characters whom have accepted Hircine's 'gift.' (Judging from your characters sheets.) Anyways, if its still not permitted then so be it. No harm done. - Off-topic (slightly), but my first character within the Elder Scrolls series was an Argonian known as Tyrannus Ocean-Hunter. Ha-ha. I still use the character to this day, but with quite a few changes as the years went by.