Notes: - I'll try to push up the [code][hr][/code] tag after work. - The @Mention button still needs to inject the mention wherever your cursor was in the editor. [@NuttsnBolts]: - Yeah, I think you're right that the tags might be too much for the sidebar, but I'll first experiment with changing the styling of tags so they're less jarring to begin with. Like most components on the guild, they were made for a white background. [@Shienvien]: - Good idea for breaking the "Latest" widgets apart. I will play with various sidebar configurations over time. Fortunately, in the meantime, the sidebar usually seems to have 1 check and roleplay from each of the Free/Casual/Advanced sections when I glance at it. - My core hypothesis is that, in its final form (fully matured with all ancillary features in my head built on top of it), the tag system will obsolete all roleplay and interest check subforums. For example, soon the "Casual Roleplays" forum will show roleplays that have the "Casual" tag no matter where they are created (e.g. those created in the "Nation Roleplays" forum). The cross-pollination will go far in boosting the discoverability of all roleplays. [quote=@Ellri] Some GMs might want a way to indicate how many slots are left if they have restrictions on such, but we are open for other ideas on how to do that than the lengthy one we had. [/quote] One thing I want to avoid is too much rigidity and prescriptiveness in the system. For example, I don't think I want to force GMs to come up with a "slot count" for their roleplays. The amount of open "slots" in a roleplays is just more nuanced than that since things like posting volume and roleplay complexity (which change from week to week) are really what dictate whether a roleplay can stomach another player or not, and those are just things that a GM has to consider over the lifespan of a roleplay. For the same reason, I'd wager that "this roleplay is full" is usually negotiable. [quote=@Ellri] We do disagree a bit with removing the NRP section, but only so long as the free/casual/advanced tags can be applied within it. Same goes for tabletop. [/quote] Yeah, I won't touch the forums. Not until (if ever) users stop using them. My philosophy here is that people will simply use a better system over time. Users need time to explore a new system and, most importantly, arrive at their own workflow. That's why my plans for the guild are always incremental and co-exist with the existing systems. Also, I need time to experiment and iterate on a system. Also, one nice thing about subforums is that they can foster their own subcommunities/atmospheres. Clicking into the Nation or Tabletop Roleplay forum is much different than just clicking a "Nation" or "Tabletop" tag filter. I will have to think about what this means for the tag system and how I can possibly preserve the phenomenon with tags.