[quote=@Silverlight138] I have a concern. What happens to melee weapons when their count drops to 0? Do we just continue RPing our characters like the weapons never existed, or do we have to constantly come up with ingenious ways to get rid of the weapons. Either way, it's going to be weird. For weapons with ammo, this system makes sense, but I'm not entirely sure about melees. [/quote] Basically once the count hits 0 you could say that is when the weapon breaks and is no longer useful as a weapon (Sure a broken bat could still be used but better off keeping things simpler) Of course some weapons like Hammers would in reality take ages to actually break but for RP purposes it's best to shorten that to keep things somewhat interesting. So yeah when it hits 0 your character would react to the weapon breaking after one final hit...as said I know they'd all likely last a lot longer but still...no fun having a weapon all the time to fend off the Zombies with right? xD Edit: If you mean the GM's deciding what sort of weapon you find then that will likely be the case. That way we can keep things a little more balanced and mess with people in some way with the occasional "useless" item xD