Hidden 9 yrs ago 9 yrs ago Post by Akurai
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Akurai Kawaii in the streets Senpai in the sheets

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Darkest Dungeon
Hero classes: "Holymen,thieves,brutes and occultists. I care little for you faction, just get rid of these horrors" There are currently 10 classes and they are as following: (Warning ! They will close this window) -Bounty Hunter -Crusader -Grave Robber -Hellion -Highwayman -Jester -Leper -Occultist -Plague Doctor -Vestal Skills: "No matter your skills you will need them to fight this plague" Each class has base stats and a set of skills all. You yourself can pick your 4 main skills as wished. You start with 3 camping skills and of those 1 (or more if you wish) has to be one of the ones everyone has access to. There will be a bunch of dice-roles to see if you hit, how much you hit for, if you crit, how much you heal, if the skills special takes effect ( those effects can be bleeds, stuns, blight,debuffs or shuffles). (To the few people reading this, im at school and I will add more info at lunch time.) Quirks: "You might not be perfect, but you are still welcome" Most heroes have around 2-3 quirks, but you can also have just 1 if that's your wish. However you can't have only positive quirks (so if you have 3 you can have 2 good and to bad or 1 good and 2 bad. You can pick). The first quirks you get to pick, but from thereon on you are left in the mercy of rng jesus. After each adventure you hero will receive 1 or 2 quirks, but you can only gain 1 good and/or 1 bad for each mission. This will be decided by a random number generator that goes between the numbers 1 and (I will put in a number when I figure out how many quirks there are) and it will do this twice. The first number picked will be the quirk you are guarantied and if the 2nd number gives a quirk of the same side (eks, positive+positive) the 2nd quirk will not be added, however if they are opposite sides (positive+negative) you will gain both quirks.
Dungeons: "The plague has covered all of this place, leave no stone upturned" For those who have not played the game (I bet everyone here has anyways) I just want to note a few things. There is currently 3 areas the ruins, weald and the warrens. The dungeons have what is refereed to rooms and pathways between them. The room often contain battle, treasure, some kind of artifact or nothing at all and the pathways to the rooms contain the same, but they also have traps. Monsters: "Skeletons rarely bleed" Now onto the big bad monsters of the darkest dungeons. Each area has their own set of monsters that will try to kill you, but some monsters can be found in all/several areas (the bandits being an example). They all have their own sets of skills and everything else you expect them to have. Things you will find along the road: "Fell free to take what you want, I have no use for it" In the rooms and pathways you will as said find monsters, but other then that you will aslo find traps, artifacts and other fun things. Artifacts: "drench them in holy water, it usually works" These things give buffs, the remove stress or in some cases even give traits. However they can also have negative effects like inflicting stress, giving bad quirks or decrease you light level. Other interactive objects: "Treasure can be hidden anywhere, in trees or in corpses" Along your trip you will run into a load of things you and the group can choose to ignore or search, this can be helpful or hurtful. Almost every object has an item it will react to to make it safer. So will your group chance it and not use an item or will you be safe and use some herbs on the remains ? Traps and road blocks: "Sometimes it feels like the very land is fighting you" Being frank these things are the devil (at least if you don't have shovels). There are traps scattered around the place waiting for someone to walk over them, they inflict damage, stress and they can also give you a bleed or blight stack. As for the roadblock... these things is something on the pathways that you simply cant sneak around, you have to dig you way through them and if you have shovels have fun using your hands. Cs: Story and personality can be short, but I want it there, it gives a bit of something to each person Name: Appearance: (optional, you don't have to look like the heros do in-game) Age: Personality: Story: Class: Skills: Camping skills: Quirks: Also here is the wiki: http://darkestdungeon.gamepedia.com/Darkest_Dungeon_Wiki
Hidden 9 yrs ago Post by zaga2575
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zaga2575

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if any room opens up id be down. =)
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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Looking at Jester, have to read up on this to be sure though.
Hidden 9 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Probably Crusader, Hellion or Grave Robber
Hidden 9 yrs ago 9 yrs ago Post by BelatedGamer
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BelatedGamer King of Rags

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I have dibs on a plague-doctor.
Hidden 9 yrs ago Post by The Fated Fallen
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The Fated Fallen Doesn't know what to put here

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Probably Crusader, Hellion or Grave Robber
As in, if someone else wants to play one of these classes I'll happily budge
Hidden 9 yrs ago Post by Akurai
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Akurai Kawaii in the streets Senpai in the sheets

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Sorry that it has taken some time for me to work on this. It's just that a few things are happening which I need to deal with, but luckily its the weekend soon and I will have unlimited time to sit on my ass and write
Hidden 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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Bounty Hunter for me, please.
Hidden 9 yrs ago Post by Akurai
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Akurai Kawaii in the streets Senpai in the sheets

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Added a bit and a cs thingy so you will have something to do
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