[img]http://p1.pichost.me/i/65/1891937.jpg[/img] [hider=Brief on the situation] The Year is 2149, war has ravaged civilisation beyond recognition nations are destroyed and the population of the world has been shrunk down to a tiny 400 million, most of the world is inhabitable. So the few livable lands are fought over viciously. On of these such lands is a part of the U.S. that used to be the Nevada deserts over Las Vegas, which has been nicknamed '[b]Neon Heaven[/b]' rich in resources and defense where the last hint of a decent place to live in the entire world is still available. Roland Shaw is a veteran mercenary pilot from Canada who has been fighting since he could remember, in the last 10 months he has been in the UK working with a group of resistance fighters called the '[b]Albion Avengers[/b]' who want to not only go to Neon Haven but begin rebuilding the new world with their very own democracy. Roland is not interested in politics but know he must get to neon haven for his own reasons and the self appointed freedom fighters have been able to contact some of the best pilots around the world to join Roland in his quest to find Neon Haven and clear establish a deal for the AA to migrate and negotiate with the city. Now you enter, a group of rag tag pilots, looking to survive in this hostile world with your Custom Warplanes you begin in a large plane hangar in Scotland which was built of a beautiful farm land prepare to meet your wing-mates. [img]http://www.military-art.com/mall/images/dhm2448.jpg[/img] [/hider] [b]Roland's Letter & Notes[/b] [i]I doubt you know who I am but please take a moment to read this. No doubt you have already received your invitation from the Albion Avengers to join the emissary to Neon Haven. Well I sent this letter to you and all the other pilots for some extra info on certain things in this mission that will be useful. [b]Albion's Avengers[/b] First off, I have no political leanings whatsoever so this group's quest for 'global democracy' means nothing to me, but I have noticed while they have been very generous putting this group together they have been somewhat confidential about everything else about their group, I don't know how it was formed, who is the leader, or even what they really do outside of this mission. I don't know maybe I'm just being healthy and paranoid but I wouldn't be in a rush to label these 'the good guys' just because they are paying me. Decide for yourself. [b]Understanding the Pilot Class System[/b]: Alright now pay attention, this might be the most important thing I explain to you. As you obviously know its a vicious world out there even for the best pilots and we have to work as a team to achieve our goals, so even if you've been a lone wolf up until now, you will now have the chance to take a role in the team which will round out the group as a whole and make you a force to be reckoned with. You will get to pick a Class and it will come with its own special abilities and weaknesses, because a team wont work if everyone is the same class there will be very limited spots for each class. Here's the line up of what you can be: [hider=Pilot Classes] [b][color=ed1c24]The Ace[/color](1 Spot Available)[/b] Okay so any kid who attempted to climb into a plane probably already knows what this is right? The badass, the assassin of high altitudes the notorious pilot that the enemies fear. If you choose this class you will be able to inflict increased damage and have boosted agility when facing another single plane in a duel capacity (when two planes dogfight interrupted by teammates) and your title will also have a morale effect on lesser enemies who will be terrified of you and make mistakes in combat or flee when your plane is spotted. The downside is that your infamy plays against you when less cowardly enemies are concerned. You will be targeted more often by default and will be challenged more often than not by other aces whenever they arrive. Also some minor enemies will decided to gang up on you in scrambles (large scale team battles) and you will be in a lot of danger against multiple enemies. Also you will do more damage against Non-aircraft 'boss enemy' weakspots but you will take more damage from the same 'large boss enemies' Choose wisely. [b][color=00a651]The Scanner[/color](1 spot available)[/b] I'll be honest, I have a soft spot for this role, I was a scanner back when I was in the Canadian militia, and let me tell you its almost an invaluable role. With this class your craft will have a powerful on board computer scanner. When a scan of an enemy craft is complete it will pull up a profile of the craft will which will include a diagram and an overview of its capabilities along with possibly a pilot profile and weaknesses that the craft may have along with its dangerous strengths. After each successful scan all info will be updated to the [b]Codex (OOC or Characters Tab).[/b] The Scanner also has complete immunity against all EMP or hacking based weapons. Now as for the weaknesses, because the craft is more designed toward its tech capabilities, it will inflict reduced damage on all airborne enemies (but will do standard damage on ground and sea based units). Also in 1-1 duels the reduced damage is amplified (but having scanned info on an opponent can tip the odds in your favor, I speak from experience!). Also while scanning you cant fire any weapons, the speed of the scan varies based on how rare or powerful the craft is, so against a death mecha in the atlantic ocean it could take a few minuites, but hey thats what your team's for right? [b][color=fff200]The Rabbit[/color](2 Spots Available)[/b] Haha, now this is a class I could never forget, these flashy pilots always made a spectacle whether on my team or against me. This is the class of pilot that can pull off all the crazy somersaults, u-turns, death dives and make it look it easy. The Rabbit has superior agility and is basically a fighting stunt pilot, whos dizzying maneuvers make it a force to be reckoned with on the battlefield. The Rabbit is a cocky bastard and has a special taunt ability which can grab the attention of almost any craft and make them chase the rabbit through any loops and twists it wants by showing off and shooting insults over the intercom. This ability can also pull an enemy out of a duel situation and have him chase the rabbit too! But beware, once actually in a duel the rabbit will not have its same super agility as this class likes to play to a crowd and when in a showdown the pressure throws the pilot off and robs him of his superior skills while the duel is happening. Also the Aircraft of this craft is almost completely built for the air, so the Rabbit will do less damage to ground units, and take more damage from ground and sea units, its a risky class, but thats what you wanted, right Rabbit? [b][color=00aeef]The Fixer[/color](1 spot available)[/b] This is role most knowledgeable about planes, and what it takes to keep them in the air, you are pilot and mechanic hybrid, and your team needs you to stay alive. The Fixer is able to keep his teammates aircraft running after they have sustained damage by offering expert advice over the intercom, this could be anything from how to patch an oil leak, to maintaining altitude after wing damage or diverting power from a faulty engine. Basically a 'healer' of machines and absolute wiz. On top of that the fixer has access to two Nano drones which are steadily repairing the craft after every hit the fixer takes. Keeping him airborne where other craft with the same damage would fail or crash. These Nano drones can be 'given' to other craft in emergencies but the fixer must [b]maintain flight above the craft in need while drone makes the transition[/b]. Though note these drones will be lost forever if they are shot at during these transitions. The other strength of knowing so much about keeping planes flying is knowing how to bring them down! you will do a slight boosted damage to all airborne craft. The weakness is of the fixer is that the reliance on the drones and being healed is that the craft isn't as hardy as normal warplanes and will take more damage from all enemies than a standard craft and this weakness is almost doubled in a duel so be very careful. Also while giving mechanical advice over the intercom the fixer must concentrate so agility and reaction time will be reduced while keeping a teammate afloat. You are the lifeblood of the team. [b][color=662d91]The Hunter[/color](2 spots available)[/b] Back in my day we used to just call these guys 'bombers' but Christ they've become so much more since then.. Scary large planes that can lay waste to and entire city and strike fear into any machine that happens to have the poor fortune of being at the full mercy of gravity. The Hunter is always a somewhat larger plane than its teammates, and has [b]2 forward facing mini-guns[/b] in addition to all of the normal custom weapons the Hunter holds 12 'bunker buster' bombs which will do significant damage to any ground or sea based target. Also the Hunter will do more damage in general to any ground based unit with all of its weapons. Last but not least the Hunter has better armor than any standard warplane and takes a lot of hits before it is brought down. As for the weaknesses it should be the obvious but the armor and weight of the Hunter class aircraft makes it slower and less agile than normal warplanes. That's not to say it cant dogfight but will be susceptible to taking more hits in the fray. In a duel this sluggishness is amplified greatly and your craft will feel like an airborne tank in a showdown. Although your armor may keep an ace distracted for while although this is a last ditch strategy. Lastly Hunter aircraft are usually older models that aren't quite as technologically advanced as most standard planes and are more subsceptiable to emp, computer and other gadget based attacks. So smash enemies the old fashioned way! [b]Sky Warrior (unlimited spots)[/b] So maybe you aren't interested in becoming a fancy class with an extravagant title, maybe you just want to focus on shooting down bad guys, flying your beloved craft and supporting your team. This is the non specialized role which allows you to do normal damage to all enemies and in turn receive normal damage from all enemies you will suffer no penalties in duels and no boosts either. You are just a regular member of the team. But as a small bonus for choosing this less glamorous role you will [b]be allowed 10 custom weapons to your craft instead of the regular 8[/b] because.... why not? [/hider] [b]Southwestern Gangs, Groups and Factions[/b] Okay I'll be honest I'm not a faction encyclopedia, I spent most of my life shooting down bandits for cash in Alberta, but I know the southwest has a few notable groups. [hider=Broken Birds] The [b]Broken Birds[/b] are semi-religious gang of wackjobs from southern california but they were founded in Holland by a dutch-american psychopath named [b]Bram Caspar-Hannes[/b] he has convinced a bunch of equally nutty but very devoted group of pilots that they are reincarnations of birds and need to destroy as much of the human world as possible if they are ever to 'reach the skies again' yeah don't ask me, but they are very dangerous and should be shot down with extreme prejudice. Here is their logo/flag ,if you see it on any machinery, flying or other, then blow it up. [img]https://s-media-cache-ak0.pinimg.com/736x/39/27/ae/3927ae3e93064d9f0d5cc576a99c707a.jpg[/img] [/hider] [hider= Jim's Junkyard] Another gang ran by an ego maniac. [b]James Garvey[/b] is the son of [b]Mac Garvey[/b] who used to run the Junk Centre, a sort of charity that would help fix any sort passing travelers vehicle with whatever scrap parts they had available. But after Mac died, his greedy son turned into into a chop shop where he and his gang of scavenging bandits would shoot down and kill anyone who came past and keep the parts to sell off on the black market. Obviously after a while people started avoiding Junkyard altogether, so now [b]'Jim's Junkyard'[/b] Is a criminal convoy stealing any machinery they can with lethal force. Smash these guys into the junk they love so much when you see this logo. [img]http://www.bergoiata.org/fe/collection1/Digital%20Art%20-%20Cogwheels.jpg[/img] [/hider] [hider=Chain-Gang Chainsaws] Stupid name right? well what do you expect from a bunch of escaped convicts? After a successful jailbreak in Rikers Island Cellmates [b]Daniel Sparks[/b] and [b]Solomon Chavez[/b] managed to get a hold of some aircraft and started blowing up prison walls for more convicts to escape and join them. Nothing very interesting about these guys they are just everyday criminals, scum of the earth. Sparks is a Rapist and Chavez was a drug gang enforcer. Kill them and collect their bounties. Their gang sports this logo. [img]http://www.spirit-of-metal.com/les%20goupes/C/Chainsaw%20(PL)/pics/540030_logo.gif[/img] [/hider] [hider= The Princess Guard] Okay shes not really a princess but when rich girl [b]Cara St-Michaels[/b] decided to leave home to find adventure you best believe her black ops trained bodyguard and assistant [b]Nigel Costworth[/b] was right behind her along with some of the best trained pilots from the local flight school. Cara isn't a criminal or a bully in the conventional sense but her background in fencing has made her viciously competitive and will swiftly attack anyone who she feels could give her even the smallest challenge. She wears her logo proud, this is a smaller gang but they more than make up for it with skill, if you see the Rapier, Beware! [img]http://images.clipartpanda.com/hilt-clipart-gg56147123.jpg[/img] [/hider] [/i] [b] ***************************************************************************************** CHARACTER SHEET [/b] You will have you CS in 2 parts, one for your Pilot and the Other for your Plane. [b]PILOT Name: (Full) Age: (15-65) Height: Weight: Pilot Class: (explained above) Nationality: Appearance: (Text or Pic) Bio: (Paragraph minimum, and I have left details of the world quite basic on purpose to give you more room to give a more freeform description, in short, the game's narrative builds around the players characters) Theme Song: (optional) PLANE: Name: (Factory Names, Nicknames or mix of the Both) Description: (Pic Only with text desrcription) Plane Type: (Biplane,Dogfighter 1940s, Jet, Custom, Hybrid etc) Weapons Descriptions: (Detail which weapons you have and what they do,) All planese have a single forward facing minigun, any extra miniguns you hold will add to the weight of the plane and decrease agility, you may hold up to 8 missile/rocket/special gadget type weapons of any kind, for each one it will add to your weight) Weaknesses: (you must have at least one moderate weakness for your craft) Past Encounter: (Optional, give a description of a note worthy mission/battle/adventure that this Frame has been on) [/b] I will leave an example CS in the characters Tab please don't post there until Ive approved your chracter here in the OOC the 'example' CS I will leave will be a minor charchter in the prolouge of the IC