[hider=The Land of Jukku (wip)] Name: The Land of Jukku [B]Flag/emblem:[/B] Stocks of golden wheat on a beige background [B]Demonym:[/B] Jukkians [B]Description: [/B] [B]Government:[/B] Despot Ascension Laws: The dictator adopts an heir while in office, this adoption is honored after the dictator dies. If there is no heir, the country goes into martial law and the three governing lords figure it out by any means. [B]Economy:[/B] The Land of Jukku has a booming agriculture, providing a food surplus to the citizens in the form of cattle and various crop products. Despite Jukku’s great agriculture, they are known internationally more for their deposits of precious gems, stone, minerals, salt and exports of porcelain and porcelain made crafts. [B]Religion:[/B] The Land of Jukku is home to many very different religions, and as a consequence, houses religious strife. The Major Religions: [B]Geography:[/B] [IMG][/IMG] [B]Population:[/B] 8,000,000 [B]Demographics[/B] 70% Jukkians - world language 30% foreigners - world language [B]Notable Locations[/B] Glazed Palace - capital building The City of Gorra - capital The Pit - giant arena Lunni Marketplace - Largest shopping and selling center in Jukku, it is found in the city of Lunni. [B]Personalities of Note[/B] Despot Pukko Derni, ruler of all - Dictator Kerrak Loo- Marshal of the Military Frakka Jakka - Minister of Economy [B]Institutions:[/B] (Major institutions of the nations, such as legislative bodies, corporate organisations/guilds, families, most importantly, the military.) [B]Military[/B] Organisation: (professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.) Troop Total: (keep reality and upkeep in mind, e.g. 3% of your population as full-time professional soldiers would be a whole lot) Army: Navy: Other: (Such as siege equipment, a secret service, internal security, important mercenaries, or paramilitary forces, etc.) [B]Other[/B] Pro: Bread and Games: Bread for the people to keep them fed, and games to keep them entertained! With these the people are kept happy as they can get easily. But of course they demand bigger and larger spectacles as time goes on. You must keep those people happy! Riots are the penalty for failing to taste the mood of the crowds! Con: Gluttonous Pigs: Your people just can’t keep themselves from eating more than their share. Actually, more than they’re, their neighbour, and the merchant across the streets share too now that we think about it. [/hider] [hider=roll] [b]ESSENTIALS[/b] Population Density (Population - 8,000,000) - Adequately Dense; Lots of manpower for economic, public and military purposes, and social infrastructure (housing, roads, public buildings, sanitation) is only under some pressure. Civic projects are quite affordable. Economy - Rapid Growth - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital, amount of labour or insufficient demand. Urbanisation - highly urbanised: There are several towns and lots of cities present, communities generally range from a few hundred to several thousand individuals. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are slowly becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Religious unrest [b]GEOGRAPHY[/b] No results - based on further rolls I'd say mountainous with some fertile regions. [b]RESOURCES[/b] Mineral Deposits - Moderate deposits of metals and minerals, large stone and salt deposits Valuable Mineral Deposits - Marble Unique Materials - Porcelain, gems Agriculture - crop and cattle based, extensive food surplus [b]MILITARY[/b] Military Focus - inferior navy, strong army, decent infantry and cavalry ratio (6:1) Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime Reliability - Levies are of poor quality, decentralised units Military Size - medium sized core of professional units: requires upkeep, relatively easy to equip/supply quickly, seasonal levies Military Technology - Slow Modernization, your nation does somewhat lags behind the rest of the world, instead holding to traditions and conventions. Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with low morale Military Leadership - Somewhat Competent; Competitive; Corrupt Military Reputation - Popular domestically; considered craven by foreigners Siege Equipment - Outdated, seasoned corps of engineers and sappers; Loyal and capable [/hider]