[hider=The Estucar Imperium WIP] [B]Name:[/B] The Estucar Imperium [B]Flag/emblem:[/B] [img]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSMm-ThsjajsPKdo-AvUUoErOuok6f5ezezNSSiBGk0pA4i6ESFYg[/img] [B]Demonym:[/B] Ecstucarians [B]Description: [/B] A small but very militaristic empire of only 1 million in pop, Estucar uses every man and sometimes also women it can and puts them to work, whether that means to farm, join the army, and many other jobs. Everyone is at work in the nation, to help grow the nations strength, or to help make its leader, Augustus Benedetto the 2nd. All workers who are not in the military are payed the same salary, allowing for very little class growth. Those who join the military, which is most of the people, are payed more the higher they go, with the lowest ranked getting a salary lower then the average on land, and the highest ranked getting payed 10x the amount of an average worker. This though, is not all, there is a secret group in the military, known as Mors Piratae, those who are allowed into this group, get payed 2x higher then a general in the army, and are allowed to keep the riches they steal from raids. Thats right, those who are allowed into this secret group are pirates. The Mors Piratae are used to steal everything they can from trade ships, and most of the time, they steal the ship itself. They are allowed to keep the wealth on the ship, but they must give over anything that can be used to advance the nations military to the king. [B]Government:[/B] Monarchy [B]Economy:[/B] List of Productions and Trade goods: Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt. Unique Materials - textiles (linen, lace, some silks), fish oil, pearls Agriculture - crop based, slight food surplus that is increasing over time [B]Religion:[/B] The Main Religion (Batalism) Type: monotheism (slightly patriarchal) Direction: outwards Focus: harmony with nature Deity: The God of the Wind and Battle Titles: The Leaf-Shaker, The One, The Armor-Smasher Divine Interaction: somewhat uncommon Involves: meditation Afterlife: is incomprehensible to the living and can be reached by the living, with effort Supernatural: malevolent nature spirits, benevolent nature spirits Worship: solemn individual meditation in temples Holidays: very few Holidays Celebrate: martyrs, the harvest Major Holiday(s): happen only once every several years Clergy: both genders Function: inquisitors, spiritual protectors (often via magic) Lifestyle: spartan Family: none (celibacy required) Chosen: raised from birth to be clergy Distinguished By: bound to a certain location Cultural Aspects Symbol: involves repeated shapes and is very stylized Holy Color: crimson Passed Down: via a few holy books with little commentary Creation Myth Type: world-parent Mortals' Origin: grew from the earth Major Myth/Symbol(s): the journey, the river, the resurrection Deadly Sins: despair, indifference, envy, neglect and apostasy High Virtues: temperance and responsibility Associated Artform: poetry/psalms Coming of Age: 16 years old Coming of Age Rite: happens at once for a group of similarly-aged Marriage: happens after prolonged courtship Marriage Rites: begin with several days of seperation Death Rites: last up to a week Major Taboo: bodily functions Prevalence: believed by many Outsiders: are forced into hiding [B]Geography:[/B] The Northern most points on the continent (Sorry cant draw it, I dont have anything to edit pictures atm) Largely consists of hills and jungle [B]Population:[/B] 1,000,000 [B]Demographics[/B] Gender breakdown: 49% Male – 51% Female Ethnic breakdown: 62% Elf – 18% Dwarf – 20% Human Citizenship Breakdown: 88% Citizenship – 12% Indentureship Primary Language Spoken: 97% Estucarian – 3% Other [B]Notable Locations[/B] Estucar City: The Capital city, located at the northern port of the nation. It consists of 50k people and holds the castle of the king. Estuca Mountain: The tallest mountain in the kingdom, reaching a height of 3000 Meters. Kaag River: A river that runs through the nation Horizontally, it holds a large supply inside of it. [B]Personalities of Note[/B] (Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the ruler (de facto and/or de jure, probably other characters such as priests, heirs, rivals, ambassadors, your important generals or administrators.) [B]Institutions:[/B] (Major institutions of the nations, such as legislative bodies, corporate organisations/guilds, families, most importantly, the military.) [B]Military[/B] Organisation: (professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.) Troop Total: (keep reality and upkeep in mind, e.g. 3% of your population as full-time professional soldiers would be a whole lot) Army: Navy: Other: (Such as siege equipment, a secret service, internal security, important mercenaries, or paramilitary forces, etc.)[/indent] [B]Other[/B] Special traits, remarks, boons and flaws [/hider] [hider=Rolls] [b]ESSENTIALS[/b] Regionally Dense Population (Population - 1,000,000) - Small amount of manpower for economic and military purposes, but it also means that the social infrastructure is little strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze products. Domestic Political Stability - Quite stable [b]GEOGRAPHY[/b] Largely consists of hills and jungle [b]RESOURCES[/b] Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt. Unique Materials - textiles (linen, lace, some silks), fish oil, pearls Agriculture - crop based, slight food surplus that is increasing over time [b]MILITARY[/b] Military Focus - inferior army but excellent navy, relatively decent infantry and cavalry ratio (8:1) Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime Reliability - Levies are of decent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise. Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - Competent; Corrupt; Decadent Military Reputation - Popular domestically; considered dangerous by foreigners Siege Equipment - Outdated but effective, seasoned corps of sappers [/hider]