My own rolls! [b]ESSENTIALS[/b] Regionally Dense Population (Population - 5,000,000) - Adequate amount of manpower for economic and military purposes, but it also means that the social infrastructure is under increasing strain. Educational costs and civic projects tend to be affordable. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Urbanised: There are several towns and cities present, ranging from a few hundred to several thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Quite stable [b]GEOGRAPHY[/b] Largely consists of hills, jungle and swamps [b]RESOURCES[/b] Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately salt. Unique Materials - dyes, incense, timber Agriculture - crop and small livestock based, slight food surplus that is increasing over time [b]MILITARY[/b] Military Focus - decent army but excellent navy, relatively decent infantry and cavalry ratio (9:1) Military Recruitment - All Volunteer Force, forced conscription and levies in wartime Reliability - Levies are of decent quality, generals play politics Military Size - mid-size, relative to population: requires some upkeep, relatively difficult to equip/supply quickly. Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise. Military Training and Morale - Highly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - Competent; Corrupt; Play at politics Military Reputation - Popular domestically; considered rabble by foreigners Siege Equipment - practically non-existent, instead your army relies on grapling hooks and infiltration [b]Strengths and weaknesses[/b] Pro: Sons of the Sea: Masters of travelling on sail-powered vessels, they build their ships better than most when it comes to sailing. Few ships are as fast as a 'Windrider'. The gods of the sea have favoured your people, they will often find the weather suiting their needs and the prayers of sailors seem heard most clearly. Those favoured by the gods rarely get the chance to drown. Con: The Bloody Altars of the Priesthood: The ‘Priesthood’ of your nation that handles all sacrifice and 'magical' power within your realm are a fixture of towns, cities and anywhere your people have gathered in large numbers. As such they can commit the necessary sacrifices anywhere (or unnecessary ones if they feel like it). Human sacrifice is still practiced, and without the proper offerings of blood, flesh and bone your people surely lose the favour of their sanguine gods.