Thanks for pointing out that my picture was broken, I fixed it. I haven't added this to my nation sheet yet, but the Azracs have pretty outdated ships. It is unlikely that they would be the ones going back and forth, when the Drastonians have a larger and better equipped navy to handle piracy. (Or actually haul the trade goods themselves. Using military ships for trading isn't unheard of.) As in for the sunken city full of ghosts, are they really so dangerous and vicious as to actually pose a threat to a fleet a mile or two off the coast? Still, if the sailors were superstitious they could sail just out of sight of the coast for that particular stretch of the way. Terus is in a unique position with its crops being grown in the country several days away from its cities, which leads to high food costs. Any nation really could bring shiploads of food and sell it for several times what it is worth in their cities, especially if they are growing something other than the wheat and barley that Azracs farm. The fact that Terus has several cities with 50,000+ in the population range means that one strength (probably the main strength) of it is the ability to process raw materials and manufacture things on a scale few others can match with their smaller towns and spread out populations. With lots of people to work breweries, dyeries, foundries, carpenter shops, etc. finished goods would probably be the main export, rather than just the dyes, leather, and sugar that are available in abundance as natural resources.