Next post depends on how Kapu and Cops wanna play it. I felt like ending where we did leaves enough ambiguity for Evelina to go do her thing and Bento to wake up and make his way in, that the next post can either start with them interacting, or we can have a few solo posts THEN have them all interacting. Also Ground Zero!? You mean to say we won't get to make that trip to Tas everyone's totally looking forward to??? Edit: Finished Sel [hider=Sel][h2][center][color=steelblue]Sel[/color][/center][/h2] [color=lime]Faction[/color]: Aqueous [color=lime]Classification[/color]: Small town [color=lime]Population [/color]: 125 Est. [color=lime]Production[/color]: Paper, Ink, Art, Culture, Modern Religious scrolls, Geisha training, Southern Shengriantist Monks [color=lime]Notable Areas[/color]: The Maiko quarters, The Temples, Southern Shengriantist Shrines, Sayuri's Grove, Khan's Yurt Shanty Town [color=lime]Description[/color]: If Tas is a testament to the vices of Old World Sino-pacific culture, then Sel serves as it's literal opposite. Less a town and more a gigantic temple dedicated to the cause of preserving the virtues, traditions, practices and culture of the Old World and Dust. Sel also creates art, religious texts and trains those accepted in the ways of the Geisha both Old World and new and serves as a gathering place for Southern Shengriantist Monks. At one point, Sel was an Old World amusement park, miraculously preserved by the Fall, it's transformation into the plastic sacred ground that it is today was done by the first early Shengriantist monks and volunteer help from the Khans. In a 200 year event known now as "The Divine Transformation," the grounds were re-purposed into several traditional temples, shrines, statues dedicated to the gods, meditation grounds, and training groves. The area outside of Sel is generally flat desert dotted with shrubbery and mutated flowers. The closer to Sel one gets, the more flowers one can see-- an attempt to regain the beauty of the land by monks, now forgotten. Technically not part of Sel, would be the extensive community of tents one would have to approach before getting into Sel proper, these are the yurts owned by the Khans of sand-- a nomadic group of men and women dedicated to the days of the Mongolian Empire. The have a spiritual agreement with the Monks of Sel and have a constant garrison of protection surrounding the city. Further away from Sel, are the packs of hollow and corrupted Immortals-- which seem to be increasing by the day. The interior of Sel is the impressive result of 200 years of religious dedication. What was once a mouse themed amusement part, now holds stone shrines and wooden temples and lodgings all in accordance with Heian era Japan. Artisans and Geisha have reworked, over long periods, the 'rides' that once gave praise to capitalism, into testaments to humanity's praise to the Deva, the only true and just Gods. The men are either Southern Shengriantist monks, religious pilgrims, or artisans who seek sanctuary from the harshness of Dust in the protected borders of Sel, the women fall similarly, either being Priestesses, pilgrims, Geisha, Maiko (Prospective Geisha/In training), or artisans. Generally, Sel citizens are a kind and peaceful, if slightly isolated and naive about Dust and the ways of the world. [/hider]