[quote=@WriterRaven] In the previous version of Indigo, we weren't allowed to build a team composed primarily of one type in particular; no Monotype Challenges, if you will. I feel it makes sense to impose that restriction here as well. [/quote] Now, I'm not going to outlaw Monotype teams entirely. But given the Capture Lists that I have, at least for the first half of the RP, it will be very tough to do without writing yourself into a tough spot. [quote=@lorelei] I actually have a question, too. Are deaths of team members a plausible battle outcome in this role play, or do they simply faint, like in the games? [/quote] They are not plausible as an outcome of battle specifically. I'm not going to have people going around literally stomping Rattatas to death just to traumatize kids. It is possible for Pokemon to die though. In the original RP that inspired Indigo V1 there was a lot of death, some to necessity for writing people out, some due to just needing food. In Indigo V1, there were some deaths, some human deaths, but only one trainer had a Pokemon die and that was from an event outside of battle. So yeah, I'm going to say they faint like in the game/anime.