[b]Arcanist’s Name:[/b] Farrus Luminus Venten [b]Arcanist’s Title:[/b] Farrus, the Wind Caller [b]Gender:[/b] Male [b]Age:[/b] 17 [b]Arcanist’s Magus:[/b] Air elementalist [b]Description of Magus:[/b] Farrus can control the currents of air within a medium-sized area around him. This entails closing doors behind him with harsh gusts, [i]breezing[/i] (pun intended) through books, pushing against people with wind, sweeping leaves, and controlling the flow of smoke (provided the smoke was already present). He cannot lift heavy objects but he may impede or manipulate their movement against a surface—pushing people back with the wind, as said before, or rolling a ball along the floor. [b]Amplifier:[/b] Strong force winds make a lot of tasks much easier. With gale-force or tornado-force winds, he can achieve the lifting of heavy objects into the air and control a larger area. Farrus, using these high winds, can float easily. [b]Nuller:[/b] Still air, unmoving and calm, makes it easier for fine manipulation of current and difficult maneuvering but harder to control heavy objects. Being completely winded or asphyxiated or suffocating strains his abilities to cruel minimums. [b]Description of appearance:[/b] Farrus, before he turned 16, had dark brown hair, but after his 16th birthday, it began to turn gray prematurely in the same manner that his mother's hair changed early in her life. Coupled with fair skin and dim cobalt eyes, Venten looks almost fit to bear the title "Wind Caller." Farrus is rather short, at around five and a half feet, and the structure of his face is sharp and angular. He has an average but thin build. Normally he wears a brown tunic, fastened around his waist, over a long-sleeved tan shirt with open wrists and over baggy pants made of cow's leather. [b]A short biography:[/b] Farrus was raised in a diligent family of average income, characteristic of neither the wealthy nor the poor but of the class of merchants. He came of age under the guidance of a compassionate mother of many talks and a pragmatic father of few words, parents who prioritized education in respected studies before any lower work, opulence, or relaxation. "School first, then you can do what you want," they always told him. Nestled in Anthora, one of the bustling cities in a hilly, elevated part of the Crepuscular Kingdoms, this son of a water elementalist mother and a fire elementalist came to honor his ancestors as their stunning amalgamation, for the water thrown on fire erupted in smoke, wafting against the air he now commands. He could fan the fire and move the waters. So he dazzled his peers with his element. He took to scholarship and sciences early in his educational career, and he became an air elementalist of a unique kind. Farrus, however, went largely unnoticed until the winds of change smiled on him, and he, on a terribly windy and stormy day, slowed the fall of a suicidal man with his magus enough to catch him. Farrus still fell as he caught the man, of course, but the tale of the man's rescue made conversations for weeks before the uproar died down, and Farrus was noted in public memory as the "Wind Caller." While not wildly popular after the incident, his reputation gave him many opportunities for work and study in the city as he enriched his knowledge. The humble boy had new grounds to lift his family to new prosperity. Farrus had begun studying higher academic courses—the philosophies, the sciences, the language. Very rich in knowledge, he now also works closely with scholars and librarians, and regularly Farrus does small jobs for townspeople in the neighborhood. [b]Text Colour:[/b] [color=7094DB][i]A deep sea blue[/i][/color].