[CENTER][H1]VIGILANCE[/H1][H3]Memento Mori[/H3][B]| GM: [I][URL=http://www.roleplayerguild.com/users/lord-wraith]Lord Wraith[/URL][/I] | Co-GM: [I][URL=http://www.roleplayerguild.com/users/blacksam3091]BlackSam3091[/URL][/I] | Genre: [I]Superhuman, Modern Fantasy[/I] | Type: [I]Linear, Sandbox[/I] |[/B][/CENTER] [hr][CENTER][B]| [I]PREMISE:[/I] |[/B][/CENTER][hr] [INDENT][I]While unofficially Hyperhumans, individuals with extraordinary gifts unique to them, have been part of the world since the early 1900's, in the year 2014 they received an unofficial outing at the hands of terrorist Yakob Kowalski. Kowalski having lost his family to a young Hypes' developing abilities, had maintained a grudge over the years culminating with a plan to expose Hyperhumans as dangerous individuals. However he was stopped by S.H.I.F.T., the Specialized Hyperhuman Intervention Federal Taskforce. In light of these events, humanity realized they weren't alone. Originally Canadian based, S.H.I.F.T. was part of the Hyperhuman Equality, Logistics and Protection department. In the aftermath of Kowalski's attempts to paint all Hyperhumans as destructive monsters, H.E.L.P. was elevated to an international organization and joined with the United Nations. Now able to work on a global level, H.E.L.P. has discovered they are not the only the only ones interested in Hyperhumans. While there are some who wish to use Hypes to their achieve their own goals or protect their own interests, there are others who wish to see this entire race exterminated.[/I][/INDENT] [hr][CENTER][B]| [I]PLOT:[/I] |[/B][/CENTER][hr] [INDENT][B]PRIMARY PLOT:[/B] [INDENT]A strange illness has begun to befall the city of Toronto. So far the cases are isolated but doctors fear that it will prove to be extremely contagious. All reported cases have only thus far affected Hyperhumans. Symptoms include sneezing, headaches and eventually escalating to shakes, shivers, sweating and high fevers. Most importantly, this illness affects a Hyperhumans' ability to use and control their powers. Loss of control is common as is loss of their abilities altogether. So far there are no leads as to what is causing this illness nor how quickly it will spread. The only clue was an ominous warning from the notorious hacktivist group known as Uroborus.[/INDENT] [B]SUB-PLOTS:[/B] [INDENT][B][I]NATHAN PHILLIPS SQUARE[/I][/B] [INDENT]Having been affected by the weaponized virus, a Hyperhuman with the ability to control and manipulate gravity fields has created a situation at Nathan Phillips Square. Numerous citizens have been injured and at least one death. Police have responded to the scene but are ill equipped to deal with the situation. Intervention is necessary before more lives are lost.[/INDENT][/INDENT][/INDENT] [hr][CENTER][B]| [I]SETTING:[/I] |[/B][/CENTER][hr] [CENTER][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/3/3a/Toronto_panorama.jpg/1800px-Toronto_panorama.jpg[/IMG][/CENTER] [IMG]http://wikitravel.org/upload/shared//1/1c/Cityoftorontosmall.png[/IMG] [URL=http://wikitravel.org/en/Toronto]Toronto, Ontario, Canada[/URL] [url=http://en.wikipedia.org/wiki/Toronto]Overview of Toronto[/url] [url=http://en.wikipedia.org/wiki/List_of_neighbourhoods_in_Toronto]Districts of Toronto[/url] [url=http://en.wikipedia.org/wiki/Crime_in_Toronto]Crime in Toronto[/url] [url=http://en.wikipedia.org/wiki/Category:Gangs_in_Toronto]List of Gangs in Toronto[/url] [INDENT]Canada's commercial capital, Toronto is the most populous city in Canada as well as Ontario's provincial capital. Within the city itself, Toronto has a population around 2.6 million within the city, while the total population of it's metropolitan area known as the Greater Toronto Area or simply GTA is 5.5 million. Its cosmopolitan and international population reflects its role as an important destination for immigrants to Canada. Toronto is one of the world's most diverse cities by percentage of non-native-born residents, with about 49% of the population born outside Canada. The city is home to the Toronto Stock Exchange and the headquarters of Canada's five largest banks. Leading economic sectors in the city include finance, business services, telecommunications, aerospace, transportation, media, arts, publishing, software production, medical research, education, tourism, and engineering. Toronto is considered an alpha world city by the Globalization and World Cities Research Network and is placed among the Global Leaders in the Global Financial Centres Index.[/INDENT] [hr][CENTER][B]| [I]BACKGROUND INFORMATION:[/I] |[/B][/CENTER][hr] [INDENT][B]| HYPER HUMANS: |[/B] [INDENT][I]Homo-Virium "Hype"[/I] Humanity has been constantly evolving and adapting to the world around them for centuries upon centuries. Even now, humanity is undergoing major changes as a new race makes itself known. After millennia of Earth being routinely doused in what is known as coronal mass ejections, the side effects are starting to show. The coronal mass ejections or CMEs, are a massive burst of solar wind and magnetic fields being released into space and often directly at Earth. Carried within these events are high energy particles and it is these particles which have begun to cause humanity to change and develop new and sometimes unfathomable abilities. The resulting effect of the high energy particles is an evolution that was first mistaken for a mutation and coined as the condition 'Viriumosis'. As research continued, it was realized that the mutation was not a temporary condition but the start of a new species as the 'Homo-Virium' was not the result of disease but rather was born with their abilities. The genetic difference became known as the 'Hype-Gene' or 'Hype-Factor' and was most common in families with a long spanning ancestry and history. The 'Hype-Gene' was a culminative result of high energy particles stored within the donating parent's chromosomes which resulted in the creation of the 'Hype-Gene' in their offspring. As such, a human born without a 'Hype-Gene' cannot develop Hyperhuman abilities no matter how many high energy particles they absorb throughout their life, however their offspring may be a Hyperhuman. The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both ensuring that the child of a Hyperhuman will indeed be one themselves. Studies are inconclusive whether powers levels are greater or equal within children who have two Hyperhuman parents. Despite the fact that the 'Hype-Gene' takes a dominant role during the embryo's development, it remains practically undetectable until puberty as it lays in a dormant state until puberty. During puberty, the overwhelming release of hormones awakens the dormant 'Hype-Gene' which then begins to develop super-human abilities within the host. There’s an estimated one Hyperhuman per every million humans on Earth. This is expected to double in the next ten years and continue on this path until eventually make up the majority of the Earth’s population within the next hundred years.[/INDENT][/INDENT] [HIDER=Hyperhuman Classifications] [B]| HYPERHUMAN CLASSIFICATIONS (H-CLASS): |[/B] [INDENT][B]| ATLAS: |[/B] [INDENT]Hyperhumans designated under the 'ATLAS' classifier are those that have abilities that enhance their physical strength and durability. They are often super-strong, invulnerable, or both, but others have heightened reflexes or quickened metabolisms to allow for advanced healing rates - there are even rumours of 'invincible' Atlas-types, Hypes who simply won’t die and/or are durable enough to survive all mortal injuries. Note that ATLAS-types do not include those whose physical enhancements allow them great speed with no strength or durability; these Hyperhumans are designated under the 'MERCURY' classifier. Examples of ATLAS type abilities include: [INDENT]-Enhanced Muscular Structures -Enhanced Skeletal Structure -Hardened Dermal Layer -Increased Rate of Healing[/INDENT][/INDENT] [B]| CUPID: |[/B] [INDENT]Hyperhumans designated under the 'CUPID' classifer are those that have abilities that allow them to influence, produce, or otherwise manipulate emotions in both themselves and others. Often, CUPID-types achieve this through the use of pheromone production, manipulating the hormone levels in the body to stimulate feelings of anger, lust, joy, etc. Most CUPID-types are skilled in manipulating one or two explicit emotions while unable to influence others, but there are stories of CUPID-types with a control over emotions so proficient that it borders on mind control. Examples of CUPID type abilities include: [INDENT]-Pheromone Manipulation -Enhanced Pheromone Production -Emotion Empathy -Emotion Manipulation[/INDENT][/INDENT] [B]| FORTUNA: |[/B] [INDENT]Hyperhumans designated under the 'FORTUNA' classifier are those that have abilities that influence synchronicity; in laymans terms, FORTUNA-types tend to be able to subtly push reality one way or another, affecting things, people, or events in a manner many would liken to luck, good or bad. Whether they cause a simple equipment malfunction, quietly set-up an improbable fortune, or set into motion a wide-spanning chain of events, FORTUNA-types that master their abilities often find themselves living extremely easy lives. Examples of FORTUNA type abilities include: [INDENT]-Probablity Manipulation -Chaos Inducement -Luck Bestowal -Luck Absorption[/INDENT][/INDENT] [B]| JUNO: |[/B] [INDENT]Hyperhumans designated under the 'JUNO' classifer are those that can directly tap into the base genetic code of life and alter or even revitalize biological matter as far as their mastery allows. Most JUNO-types are either healers, able to stimulate the body and knit wounds together, or influence their own bodily form to a small degree - but a true, powerful JUNO-type would be able to split skin, incubate horrible plagues, or have complete control over bone and muscle. Examples of JUNO type abilities include: [INDENT]-Biological Regeneration -Biological Manipulation -Bone Manipulation -Blood Manipulation[/INDENT][/INDENT] [B]| MARS: |[/B] [INDENT]Hyperhumans designated under the 'MARS' classifer are perhaps the most diverse. While all MARS-types are energy manipulators, their abilities vary wildly from Hype to Hype - simply because of the sheer amount of energy forms there are in the universe. Some MARS-types can bend light, making themselves invisible to the naked eye, while others have access to electromagnetic or radioactive energy. While some MARS-types are paltry in terms of power, it is widely regarded that they have the most sheer potential. Examples of MARS type abilities include: [INDENT]-Gravity Manipulation -Magnetism Manipulation -Light Manipulation -Sound Manipulation[/INDENT][/INDENT] [B]| MERCURY: |[/B] [INDENT]Hyperhumans designated under the 'MERCURY' classifer are those that possess extra-normal means of travel from wherever they are to wherever they want to be. The more common MERCURY-types have forms of superspeed or flight, often able to move at speeds unmatched by even the fastest forms of vehicular transport. In addition to unrivaled speed, many Mercury types are able to pass through solid objects so as to remain unhindered by obstacles in their path. Lastly, most if not all Mercury types have a degree of control over friction allowing whether to reduce it to accelerate or increase it when slowing down. The power level of a MERCURY-type is often gauged by their ingenuity - or by the number they can transport. Examples of MERCURY type abilities include: [INDENT]-Enhanced Speed -Intangibility -Flash Step -Flight[/INDENT][/INDENT] [B]| MINERVA: |[/B] [INDENT]Hyperhumans designated under the 'MINERVA' classifer are often the easiest to label - their abilities deal explicitly with the mind, MINERVA-types being pure psychics. While some read minds, others implant suggestions or project thoughts, and the stronger MINVERA-types can move matter with their thoughts, or simply assume direct control of another person's mind and actions. Examples of MINERVA type abilities include: [INDENT]-Telepathy -Telekinesis -Prophetic Vision -Astral Projection[/INDENT][/INDENT] [B]| NEPTUNE: |[/B] [INDENT]Hyperhumans designated under the 'NEPTUNE' classifer are, in their ways, similar to MARS-types. However, NEPTUNE-types do not possess the sheer scope of a MARS-type - instead, their abilities usually focus on one of the four primal elements (Fire, Water, Air, and Earth), or the secondary offshoots (Ice, Lightning, Nature, etc.). Most NEPTUNE-types weave fire or bring forth boulders, while others manipulate the weather or coax life from the smallest withered seed. NEPTUNE-types with absolute mastery often wield all four elements like they were limbs, and bring the wrath of the most basic components of the universe down upon their enemies. Examples of NEPTUNE type abilities include: [INDENT]-Fire Manipulation -Nature Manipulation -Electric Manipulation -Water Manipulation[/INDENT][/INDENT] [B]| ORCUS: |[/B] [INDENT]Hyperhumans designated under the 'ORCUS' classifier are, quite often, the most paranoia-inducing of Hypes. Most are chameleons, able to change their face and become whomever they desire - but others can change more monstrously, taking on bestial aspects, or alien ones. Whatever an ORCUS-type is capable of doing, it is usually safe to refuse what they initially present themselves as. Examples of ORCUS type abilities include: [INDENT]-Animal Mimicry -Shape Shifting -Invisibility -Transfiguration[/INDENT][/INDENT] [B]| SATURN: |[/B] [INDENT]Hyperhumans designated under the 'SATURN' classifer are, by default, the most powerful, most feared, and most scarce. Their abilities are not as specific as other Hypes, nor are they as wonderful or flashy. Instead, SATURN-types manipulate the very fabric of the cosmos, dipping their hands into the Space/Time Continuum, and molding it to a shape they see favourable. Some SATURN-types bend time, speeding, slowing, and stopping it to their desire, while others simply create matter from thin air, or remove displeasing matter from existence. More commonly, SATURN-types take the form of teleporters, capable of folding space together to travel instantly from one location to another, others creating rips in space to bridge two locations using portals. SATURN-types are few and far between, but given their reputation, most see this as a blessing. Examples of SATURN type abilities include: [INDENT]-Teleportation -Portal Creation -Reality Manipulation -Time Manipulation[/INDENT][/INDENT] [B]| VULCAN: |[/B] [INDENT]Hyperhumans designated under the 'VULCAN' classifer are often thought to be a mash of many other Hype classification, but all of them are creators, far more than simple artists or sculptors. They compress matter or manipulate energy to form ethereal shapes and objects that they then manipulate either bodily or mentally, throwing up ghostly walls as solid as the thickest steel, or forming fists that hit almost as hard as an ATLAS-type could. Most VULCAN-types are limited only by the scope of their own imagination, and the strongest create what they believe the world is missing. Examples of VULCAN type abilities include: [INDENT]-Ferrous Constructs -Energy Constructs -Telekinetic Constructs -Non-Sentient Animation[/INDENT][/INDENT][/INDENT][/HIDER] [hr][CENTER][B]| [I]GLOBAL ORGANIZATIONS:[/I] |[/B][/CENTER][hr] [INDENT][B]The Alexandria Foundation:[/B] [INDENT]Originating out of the Middle East, the Alexandria Foundation masquerades as an international oil giant but is actually a preservation force looking for assets to benefit its countries of origins. As such agents of the Alexandria Foundation often find themselves in conflict with the Black Lotus Society and S.H.I.F.T. It is believed that the Alexandria Foundation has discovered and is hoarding an alternate means of power. This new power source could revolutionize the world but the Alexandria Foundation continues to use oil as its main product due to the economic gain black gold brings in.[/INDENT] [B]The Black Lotus Society:[/B] [INDENT]An elite secret society of professional assassins and terrorists. The Black Lotus Society originated out of China but primarily operates out of Central Europe in modern times. Available for hire only for the extremely wealthy, the Black Lotus Society seeks to widen the gap between the economic classes and eliminate the middle class in order to create a ruling class to control. Furthermore, the Black Lotus Society also operates as a collector of ‘Unique’ assets. Actively seeking out anything extraordinary or not of this world, the Black Lotus Society takes a high interest in all matters Hyperhuman, Magni and Celestial. Using these assets to move towards its goals.[/INDENT] [B]Constantine’s Guard:[/B] [INDENT]A fragment of the Knight’s Templar, Constantine’s Guard are a group of extremists dedicated to exterminating anything on Earth that is not human. Despite being small in numbers, the Constantine’s Guard are highly efficient at taking down beings much more powerful than themselves using stolen prototype technologies. Constantine’s Guard has been linked to numerous biomedical organizations over the years and it’s theorized that they may be experimenting with bioweapons to diminish the growing Hyperhuman population.[/INDENT] [B]H.E.L.P.:[/B] [INDENT]The Hyperhuman Equality, Logistics and Protection Department was a former Canadian initiative that was expanded into part of the United Nations after a terrorist by the name of Yakob Kowalski tried to paint all Hyperhumans as dangerous. The department is organized into three divisions. The first of these divisions, Equality and Research deals with the social issues that plague Hyperhumans. The Logistics and Research Division focuses on further understanding the genetics and development of the Hype-Gene along with numerous technologies which help to protect the average citizen from Hyperhumans who choose to abuse their abilities. Lastly there's the Protection and Enforcement Division who track down and contain those who do in fact abuse their abilities. On the other side of the coin, the Protection and Enforcement Division protect Hyperhumans from those who wish to persecute them. H.E.L.P. runs the Pacific Royal Collegiate and University on an island just off the western coast of British Columbia where they bring those who either wish to enroll or who those society have shunned and need a place of acceptance.[/INDENT] [B]S.H.I.F.T:[/B] [INDENT]The Specialized Hyperhuman Intervention Federal Taskforce is a specific team affiliated under H.E.L.P.'s Protection and Enforcement Division. Equipped with specialized gear members of S.H.I.F.T. are dispatched when situations become far too dangerous for the military or H.E.L.P. agents to handle directly. S.H.I.F.T. members are trained to resist and avoid even some of the most dangerous Hyperhuman attacks and about 95% are Hyperhumans themselves. S.H.I.F.T. was first established in response to a rising number of vigilantes who were abusing their Hyperhuman abilities S.H.I.F.T. was created to intervene and contain the situation to prevent the loss of life on both sides. As such, standard armament for S.H.I.F.T. agents includes both lethal and non-lethal weapons such as tasers and tranquilizers. S.H.I.F.T. exclusively recruits agents from P.R.C.U., the H.E.L.P. run academy that shares the same island as their main headquarters. Non-Hyperhuman members are recruited from various military organizations generally those in specialized divisions.[/INDENT] [B]Uroboros:[/B] [INDENT]A ‘hacktivist’ group, Uroboros is a networked group of likeminded hackers dedicated to uncovering and exposing every dirty little secret behind every government and corporation out there. Using various IPs, pseudonyms, Uroboros manages to remain in the shadows and keeps its members secret. Anyone who tries to infiltrate Uroboros is generally found out immediately and made an example of. It is not known what the goal of Uroboros’ activity is or if they even have one, many law enforcement agencies simply dismiss them as anarchists.[/INDENT][/INDENT] [hr][CENTER][B]| [I]RULES AND REGULATIONS:[/I] |[/B][/CENTER][hr] [HIDER=2. Out Of Character Rules:] [B]2. OUT OF CHARACTER RULES:[/B] [INDENT][b][2.01][/b] Respect the Game Masters. The GM's words are to be adhered, don't argue or disregard them unnecessarily. If a GM asks you to stop doing something please do it. Likewise if a GM asks you to change something in your post please do it. Failure to adhere to any GM or Moderator requests will result in expulsion from the game. [b][2.02][/b] Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like the way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem. If you feel that there is a problem, then contact a GM directly. [b][2.03][/b] Likewise any quarrels will be dealt with by the GMs. Don't take them out in the OOC, arguments should be dealt with between the two parties through private messaging. If the involved parties truly can't solve their issues a GM can act as an arbiter upon request. [b][2.04][/b] No GIF Wars. This is a thread for discussion of the roleplay, its characters and plots. This is not a Spam Thread. Chat is allowed and encouraged but within reason, please try not to fill the OOC with numerous pages that have little to nothing to do with the roleplay itself. An active OOC generally means an active roleplay so feel free to chat up your fellow players about characters and events in the RP.[/INDENT][/HIDER] [HIDER=Sexual Conduct:] [B]SEXUAL CONDUCT:[/B] [INDENT]This is an open world RP and I realize that relationships are a part of this. While I have no problem with this I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. I implore you to keep within the age restrictions set up already by administration. As such, let’s keep it simple, ages 14-17 can have relationships with each other and likewise for 18-22. Obviously there's some grey area in there and I'd understand 16-18 should also be a range but please just use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules.[/INDENT][/HIDER] [HIDER=Commitment And Consistency:] [B]COMMITMENT AND CONSISTENCY:[/B] [INDENT]If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.[/INDENT][/HIDER] [hr][CENTER][B]| [I]PLAYER ROSTER:[/I] |[/B][/CENTER][hr] [hider=Alive And Active] [INDENT]Lord Wraith [GM] as [url=http://www.roleplayerguild.com/topics/77920-vigilance-memento-mori/char#post-2472675]Grey[/URL] BlackSam3091 [Co-GM] as [url=http://www.roleplayerguild.com/topics/77920-vigilance-memento-mori/char#post-2472679]T.B.A.[/URL] Mr Allen J as [url=http://www.roleplayerguild.com/topics/77920-vigilance-memento-mori/char#post-2475953]Glass Angel[/url] t2wave as [url=http://www.roleplayerguild.com/topics/77920-vigilance-memento-mori/char#post-2482168]Ruth Staton[/url][/INDENT] DJAtomika as [url=http://www.roleplayerguild.com/topics/77920-vigilance-memento-mori/char#post-2487354]Trigger[/url][/hider] [hider=Inactive Or M.I.A.] ~None Yet~[/hider] [hider=Dead Or Departed] ~None Yet~[/hider] [hr][CENTER][B]| [I]PLAYER PLOT SUBMISSIONS:[/I] |[/B][/CENTER][hr] [HIDER=Plot Submission Form][NOPARSE][B]| PLAYER NAME: |[/B] [INDENT]Your Name[/INDENT] [B]| PLOT NAME: |[/B] [INDENT]I use song titles, you don’t have to stick with that though[/INDENT] [B]| PLOT LOCATION: |[/B] [INDENT]Which of the three Urban Centers is this happening in?[/INDENT] [B]| PLOT SYNOPSIS: |[/B] [INDENT]The summary of the plot that will appear under the Secondary Plot Section[/INDENT] [B]| DETAILED PLOT: |[/B] [INDENT]This is a more detailed outlining of your plot so I can understand exactly what your intent is, what enemies are involved and what the overall goals are.[/INDENT] [B]| DESIRED NUMBER OF PLAYERS: |[/B] [INDENT]How many players do you want or need for this plot to work?[/INDENT][/NOPARSE][/HIDER] [hr][CENTER][B]| [I]F.A.Q.:[/I] |[/B][/CENTER][hr] [HIDER=Frequently Asked Questions] [B]Is this an original universe superhero RP?[/B] [INDENT][I]Yes it is.[/I][/INDENT] [B]Can I make an original character?[/B] [INDENT][I]Yes you may.[/I][/INDENT] [B]How many players are you looking for?[/B] [INDENT][I]My original intention is to have an always open RP keeping in mind that players tend to come and go. That said if at any one time, the player counts gets over 20 I will temporarily close acceptances until I have inactive players to remove from the roster.​[/I][/INDENT] [B]What kind of powers am I allowed to use?[/B] [INDENT][I]Preferably powers which fit into one of the above listed 'Hyperhuman Classifications.' Almost any power will work for this RP but note there's an emphasis on choosing one power as opposed to choosing a powerset in the vein of 'Superman'. Since this is a group RP you need to realize you'll have allies to make up for your short comings so don't try to be well rounded, let yourself have weaknesses and take damage.[/I][/INDENT] [B]Can my character use magic, be a vampire/werewolf/god/alien etc?[/B] [INDENT][I]No. The characters for this RP are all to be humans who have the 'Hype-Gene'. A regular human using gadgets or tech is allowed but within this universe superpowers only come from the 'Hype-Gene'.[/I][/INDENT] [B]Can I have more than one character?[/B] [INDENT][I]It is requested that you start with one character and make several posts before creating another. That said the answer is yes just not immediately.​[/I][/INDENT] [B]Can my character be bad/evil?[/B] [INDENT][I]As VIGILANCE provides an open world environment, your character may be of whatever alignment that you wish. That said, if you plan to wreak havoc upon the city, you will need to submit a plot to a GM for approval first. If you simply wish to rob a store you may go ahead or if you wish to team up with another evil character’s plot then you need to ask the player in charge of it. Likewise good players are free to roam the city and stop petty crime but if you wish to stop a crime ring you need to submit a plot or join a plot that otherwise satisfies your needs.​[/I][/INDENT] [B]Can my secondary character be evil?[/B] [INDENT][I]See above point.[/I][/INDENT] [B]What's the plot going to be like?[/B] [INDENT][I]There is going to be multiple plots at all time. The GM will provide the primary overarching plot which will firstly follow recovering the city before working into a much larger plot. However there will be numerous secondary plots going on at all time. To begin with the GM has provided a couple however after the first ‘chapter’, secondary plots will be able to be player submitted. If a player submitted plot is approved it will be posted in that section detailing how many players the submitter is looking for a general summary of that plot. These plots will be able to range in variety as they are up to you the player to design. Players are also encouraged to have personal character plots to follow in order to develop their characters. While you don't have to always participate in subplots every 'chapter' it is encouraged that you intertwine your personal plot with these subplots and the main plot in order to involve yourself with other players. Even expand your personal plot to a subplot submission to involve other players for an arc or two.[/I][/INDENT][/HIDER]