[center][img]http://i.imgur.com/b3gPejR.png[/img][/center] This roleplay is currently accepting more players, but it would help if any new characters are created so they may easily join the plot. Character Sheet [b]Name:[/b] What your name is, OR what you want people to call you. If you want people to call you “Raven” because saying that your name is Raymond would attract unwanted attention, then feel free to write “Raven” here. And remember, in Fire Emblem there are no last names. [b]Appearance:[/b] How you look like according to someone seeing you for the first time. Fire Emblem is anime-inspired, so I do not mind at all if you use an image. I mean, I have painstakingly searched for an image for every single named NPC I’ve created so far ([s]except Rioga, because one or more of you might be creating his children (Grado Lords), I don’t want his hair and eye color to be set due to your freedom[/s] (nop! He has image too, now!)), so I would like if you could do the same, but you don’t have to, really… I use safebooru to find images. [b]Apparent Age:[/b] Fire Emblem rarely mentions the age of the characters, it seems like. As such, there is no requirement to state the exact age of your character, “Young adult” or “Elder lady” are acceptable answers. Actually, I never use numbers for the NPCs, so you might be odd if you do. … And yeah, in case of Manaketes, they don’t need to write their real age. Just remember that humans shouldn’t use this to disguise being younger/older than they really are. [b]Gender:[/b] Male or female. … If you’re hiding your gender by whatever reason, you can write the gender you’re trying to be here. Unless it is obvious, in which case I’ll deny it. [b]Nation:[/b] The nation which you consider home. If you’re originally from one nation but grew up in another and consider that other home or any other special circumstances, write that as well. If you’d like to keep it secret, feel free. [b]Class:[/b] The class which you trained to become a part of. Use the class-chart to determine where you want to be. Any complaints or suggestions should be routed directly to me. [b]Weapon Mastery:[/b] Using the skill chart, inform us how good you are with the weapons your class allow you to wield. Don’t even try wielding something that isn’t on it, you’ll hurt yourself. [b]Level:[/b] To give us a sense of how strong you really are. Weapon Mastery does this to a degree, but this is another one. So, 1-20? 1-10 in case of Trainee… And any pre-promoted has to pick 1. Fire Emblem tradition. Since we do not have experience, you will go up a level when I say you do. … But I will be factoring in your performance, so stealing EXP is still extremely possible. [b]Background:[/b] If you want to, write your background into the character sheet here. If you don’t want to, simply write “secret!” here and send me the backstory for approval instead. Feel free to leave loose ends of story which I can abuse later as the GM to strike right back at you with. Possibly using characters mentioned in it. Tihi. You’re also perfectly free to link your story to existing characters that I have mentioned, like kings or such, or even to characters I haven’t created that might be princes or princesses of other nations or other highly esteemed people that I have no idea of. If it isn’t acceptable I’ll say so, otherwise, feel free and I’ll adapt the story to that~ [b]Plot-Susceptive:[/b] “Yes” or “no”. “No” means that you will, except for whatever development you go through in the future, never have been more than what you write in this sheet, you’re simply moving along experiencing the story without me touching you in any inappropriate way. “Yes” means that you open yourself up to be involved in the story in a more significant way than maybe you yourself could imagine. It allows me to consider your backstory and make appropriate twists to surprise you and those around you, but I will of course ask before making any significant development in case you do not agree. For example, if two of you were playing Ephraim and Eirika I might ask “Would you be okay to have been childhood friend with the prince of Grado, Lyon?” and then we’d go develop that… And yeah. If uninterested, simply put “No”, and you’ll have full control of your life yourself, except for what you might be running into. [b]Equipment and Items:[/b] Things you start with. Will probably be changed over time, feel free to make edit here when it happens. Don’t go overboard, normal people don’t carry five axes. And a peasant probably doesn’t have a Silver Sword. Just saying. Optional fields you don’t need to have but can if you want to. [b]Personality:[/b] How your character acts and thinks about the world around him or her and what this individual is likely to be perceived as. I was kind of writing the sheets of a few NPCs when I realized I didn’t have a field like this. [b]Ability Assessment:[/b] This is to go more into detail into the stats of your character. Is the character fast? Strong? Is the defense lacking? Is skill the top priority? … Or how they may otherwise be distributed. Otherwise, details of fighting style or otherwise could be mentioned. Just remember, for every advantage stat you mention you should have weaknesses to compensate. [b]Quirks/Talents/Aspirations/Other:[/b] Is your character secretly a ___ on the side? Hides a hidden hobby of ___-ing? Or maybe that’s actually quite out in the open? Secretly has a crush on ___? Wants to become a ___ when grows up? Acts like a ___ when confronted with ___? Cannot ___ to save his or her life? … Field of development. Really, if you have this field, you can fill it with whatever such amusing quirkiness you desire, or you may leave this field out entirely and just go with it. You’ll be surprised by what fun things can occur to you if you consider what to fill into this field. [b]R-button Summarization:[/b] What it says when you press the R-button on your character’s name. Extremely limited in size. This description is way too long already, but I won’t be holding to the size restrictions either. These will be shown in the “Notable Individuals” fields of the IC if you have one. Do post your character in the OOC first. After I have accepted the character you may go ahead and post it in the Characters Section. Not before that. It is perfectly fine to link your story to existing characters that I have mentioned, like kings or such, or even to characters I haven’t created that might be princes or princesses of other nations or other highly esteemed people that I have no idea of. If it isn’t acceptable I’ll say so, otherwise, feel free and I’ll adapt the story to that~ Of course, anything normal is fine too. It would, though, help if at least one of you is a trusted Grado someone, seeing how King Rioga sees fit to entrust you with the fate of the world. Most appropriated would be if someone was a prince or princess of Grado, seeing how Fire Emblem has a tradition of putting a troubled young Lord in charge in the beginning, but that isn’t a necessity at all. All up to you guys. [hider=Prologue Details]I’d like you take a look at the map in the IC. AT LEAST one of you should be starting in the Throne Room, receiving the mission from Rioga. This of course means at least one of you should be trusted enough to be picked for such a mission, and the rest in there good enough companions with the individual or trusted enough to be chosen to accompany. Your choice if you want to have been called or followed along someone else. This of course would make it very convenient if one/two of you is/are a Grado prince/ss, because Fire Emblem tradition, but I am not going to pressure anyone into making any such because that’s not what a GM should do. You can make whatever kind of character you desire. I also have in mind that any other number of you can be coming in from the left of the Red Fighter in the down left passage there. Your reason for coming in that direction is your own, maybe you found some secret passageway or otherwise and maybe you’re there to ensure the safety of a friend or of the Fire Emblem, who knows? Either case, if you don’t appear in the Throne Room then you’re either there or currently part of Jehannan forces and switches side, somehow, we can easily customize the situation so that it fits with any and all of your characters. If that’s troublesome, we can always put you [url=http://i.imgur.com/MbF8MHi.png]just outside Grado Keep[/url] doing who knows what or [url=http://i.imgur.com/cQpWxL4.png]in a nearby village[/url] under attack that the others will undoubtedly flee through, whatever you feel like. Just make sure to make you joining the troop a likely outcome, would be so troublesome otherwise. I would like everyone to keep in mind that you should all be suitably pathetic considering it is the beginning of a Fire Emblem game and as such there should be considerable room to grow for you guys. It just wouldn’t be suitable if you started out the game capable of matching the leaders of the four major guilds of Jehanna, now, would it? Heck, if you convince me I could probably let you all start your adventure some completely different place than as people from Grado, perhaps just hearing about the invasion and acting on your own from that… But anyway[/hider] About items. [hider][b]Slim[/b] weapons are the lightest of the light, guaranteed to be easy to wield. Widely used among Pegasus Knights for their lightness, anyone else is expected to use at least iron in actual combat. [b]Iron[/b] weapons are easy to use, hold for a long time but hold little striking power. They’re light and easy to obtain, and a great boon to those who don’t intend to kill. The standard in any army. [b]Steel[/b] weapons are heavier, sharper and much more reliable to kill. However, they slow the user down if the user isn’t macho enough and will need skill to get used to. Beginners will fumble. [b]Silver[/b] weapons are impossible wonders, in the hands of a master they can cut through anything while being strangely light. In the hand of someone unworthy, though, they break almost instantly. [b]Killer[/b] weapons feel like they have minds of their own. They are impossibly sharp and can create lethal wounds easily. Those not skilled enough with the weapon risks wounding themselves. [b]Brave[/b] weapons seem to propel themselves as they attacked with, an incredibly natural flight that in the hands of the right person moves twice as fast as a normal. Takes a lot of skill to handle. Those are the natural weapons. For a full list, feel free to examine this place: [url=http://fireemblem.wikia.com/wiki/List_of_weapons_in_Fire_Emblem:_The_Sacred_Stones]All weapons in Sacred Stones.[/url] For the sake of this roleplay, Flux does NOT need D-rank Dark to use. It is basic just like Fire and Lightning. And for other items, there is this place. [url=http://fireemblem.wikia.com/wiki/List_of_items_in_Fire_Emblem:_The_Sacred_Stones]All items in Sacred Stones.[/url] Assume that spells attack the way their animations seem to say that they are, mostly. I may need to go and write a “This is how spells work!” document, but until then, feel free to just look at the animations of the spells and assume that is what really happens. … That is going to become troublesome when you get higher ranking spells. Haha. Well, by the time you get there, hopefully the close-combat fighters have become suitably inhuman as well, so~ If you think you deserve a personal weapon, please inform me of why. Seeing how both those with personal weapons in Sacred Stones are Lords, I will assume it had something to do with amount of money in their cases. I will here assume most of my players are familiar with Fire Emblem items and otherwise use the links above. We’ll also assume most items are a bit more flexible, so an iron sword CAN be an iron kitchen-knife or an iron claymore. Just remember that the hindering weight and potential damage with it will be adjusted accordingly. Any questions are free to be reported to me.[/hider] Picking Class [hider]Now a couple of rules. You may start as either a Trainee or a regular class, depending on what you feel like. By Fire Emblem tradition, if someone by for some reason someone wants to make one I will only allow a single pre-promoted class to begin with, and that one will most likely be frowned on and kept in the back to not steal the other’s EXP. [/joke]. As for lords, I will only allow one or two. If two, then you got to be either siblings or come with a dang good explanation for why a prince/ss of a nation other than Grado is currently travelling with the defenders of the Sacred Stone. Remember, politics wouldn’t like that, and you know what bad guys do to nations that cooperate with their enemies. I have, though, left all leaders of nations child-less for this very reason, and only the newly crowned leader of Rausten, Edan, is too young to have a child yet. I can also allow one Manakete if someone wants to make one, but I put a bit of a limit on those, consider that before deciding. The Manakete will not be with the group at the start, and will need to get some special information from me before appearing in the actual game. Because… Manakete. They're essentially cheating. … I've decided to not allow modification of classes, they are to be played as they're determined by the games to be, with the exception of the Manakete due to an issue of roleplaying amusement which was discussed in the Interest Check. Yeah, that's alright.[/hider] Classes. Warning: lots. [hider] A word on the Trainee classes. Honestly, all Trainee classes I have here I developed simply because I wanted to complete the charts. I have not created a single trainee NPC yet, and I wonder if I will, they're kind of odd to have in a roleplay like this. Haha. Still, if you want to make one, go ahead~ Otherwise, feel free to pick from the existing classes~! Trainee class Regular class Regular class Promoted class Promoted class Promoted class Promoted class Pupil Shaman Mage Druid Summoner Sage Mage Knight [img]http://i.imgur.com/jLkyKPu.png[/img] Pupil – A magic-user in training. They can use anima magic or dark magic to a low degree. After a time they naturally promotes themselves to Shaman or Mage depending on what magic they take preference for. [img]http://i.imgur.com/W3mDSES.png[/img] Mage – A user of anima-magic. Typically dressed in colorful hoods, they fancy many kinds of elemental magic that can have far more varied uses than just in combat. Depending on their choices they can either perfect their skills as a Sage or they can take the more aggressive direction as a Mage Knight. [img]http://i.imgur.com/yPQnN5N.png[/img] Shaman – A word used to describe a user of dark magic. Usually dressed in dark robes, they can terrorize their enemies with their powerful spells. From there, a shaman can choose to perfect his dark arts by becoming a Druid or dabble in the arts of spirits by becoming a Summoner. [img]http://i.imgur.com/vyKOD1a.png[/img] Sage – A magnificent master at the arts of anima magic and are also capable of dabbling in light magic. That along with the ability to use staves makes them one of the most versatile and skilled magic-types around. [img]http://i.imgur.com/nOE4Cs7.png[/img] Mage Knight – A riding anima mage, who also holds the capability to use staves or swords should the need be. By being able to utilize a horse, magic and a physical weapon with skill they become an aggressive force to be reckoned with. Though, the other physical classes likely overcome their swords. [img]http://i.imgur.com/Bjm4r5T.png[/img] Druid – A powerful dark magic-user which phenomenal powers can out-magic most enemies in his or her way. Well versed in the use of dark magic and possibly even staves, it is recommended for any foe to take these powerhouses down before being stuck by their powerful spells. [img]http://i.imgur.com/gPyveuD.png[/img] Summoner – By dabbling in the mysterious arts of spirits, a Shaman becomes a Summoner with the ability to summon phantoms or monsters to do his bidding. While their dark magic or stave-ability pales in comparison to the Druids, summoners are able to summon their own minions to fight for them. Journeyman Pirate Fighter Berserker Warrior Warrior Hero [img]http://i.imgur.com/ovkZmZP.png[/img] Journeyman – A strong-willed newcomer to the arts of war who wields an axe to battle. Inexperienced, they usually need to find their place on the battlefield soon enough. Depending on how they are trained, a journeyman naturally becomes a Pirate or a Fighter. [img]http://i.imgur.com/2LmzKyj.png[/img] Fighter – An experienced axe-fighter on the field of battle, they fight mainly with mobility and the powerful swings of their axes. Skilled at what they do, one does not do well in underestimating them. From there, a Fighter can train himself to become a powerful Warrior or a skilled Hero. [img]http://i.imgur.com/GTtxxaV.png[/img] Pirate – A journeyman who took to the journeying part of his trip and who’s fighting style became more savage because of it. Not called “pirate” because they are pirates, but because pirates are usually of this class due to lack of training. Skilled at traversing terrain and sea and fighting with savage abilities, they are quite capable. May give in to brute strength completely and become a Berserker or refine his/her ability and become a Warrior. [img]http://i.imgur.com/EFU4UqC.png[/img] Hero – A heroic and skilled battler on the battlefield, they are viewed as role-models of the fight. Capable with swords and axes alike, their skill and power combined leaves foes gasping at their ability. Often the leaders of mercenary bands. [img]http://i.imgur.com/PA6M2xV.png[/img] Warrior – A truly powerful, yet oddly skilled, warrior of the battlefield. The pure power outputted by these tremendous people, yet with such undisputable skill, there is nothing one can do but view them with awe. While not quite as skilled or refined as a Hero, the Warrior makes that up with true power combined with their skill and speed. Can wield bows as well as axes. [img]http://i.imgur.com/abfr6Nk.png[/img] Berserker – A term for those who gave up on trained skill long ago and fight purely with instincts, muscle-memory and self-taught abilities, these axe-wielding terrors can cross mountain or ocean alike with ease and still arrive fresh enough to mutilate an opponent with their unmatchable strength. Recruit Knight Cavalier General Great Knight Great Knight Paladin [img]http://i.imgur.com/W3Sp7vW.png[/img] Recruit – An inexperienced lance-wielder relatively new to the field of combat. They do their very best, and one should make sure to keep them alive for the sake of seeing their futures. Many recruits face the decision to either don the heavy armor and become a Knight or step up on a horse and become a cavalier. [img]http://i.imgur.com/ZAtj3Y2.png[/img] Cavalier – A fast and versatile riding soldier with the capability to wield both lances and swords to battle. While rather lightly armored, their quick movements on their horses and fast attacks make them great assets on the battlefield. Later during their carrier they can chose to wear that heavy armor anyway to become a Great Knight or swear to their loyal oaths to become Paladins. [img]http://i.imgur.com/z4m3fuJ.png[/img] Knight – Heavily armored lance-wielding plate-walls that are impeccably hard to kill without the right equipment. While vulnerable to magic, the armor of these beasts deflect most mediocre physical blows aimed their way. They can step up on a horse to become Great Knights, or toughen their armor up further to become Generals. [img]http://i.imgur.com/J3NeRvW.png[/img] Paladin – The ultimate riding warrior, these skilled riders wield both lances and swords with impeccable skill and speed as well as hold up the ideals of their nation under the words of hope. These are often the prides of their respective nations. Often bound to service of the government, they are viewed as great bringers of justice in many places of the world. [img]http://i.imgur.com/8xAxy3n.png[/img] Great Knight – A powerful armored riding knight that has full control of the entire spectrum of the weapon’s triangle. Swords, lances or axes. Their huge armor make them impeccably hard to wound and their versatile skill and great power makes underestimating them due to their relatively slow riding-speed a mistake you won’t have time to regret. [img]http://i.imgur.com/DI8mvYC.png[/img] General – The ultimate armored behemoths of the battlefield, Generals walk powerfully forward covered from head to toe in nothing but heavy heavy armor. Wielding all weapons of the weapon’s triangle, one better hope they have a magician handy to break the low magic-resistance of these beasts lest they have to go toe-to-toe with these monstrous warriors that can hardly be wounded. Squire Myrmidon Mercenary Assassin Swordmaster Hero Ranger [img]http://i.imgur.com/97KwiR5.png[/img] Squire – A sword-wielding person who is new to the arts of wielding this weapon. Often assigned to older and more experienced sword-wielders for teaching, they will soon be able to choose if they want to become a more skilled and fast Myrmidon or a strong respectable Mercenary. [img]http://i.imgur.com/Irr8c6S.png[/img] Mercenary – A skilled and strong sword-user who can overpower most situations s/he is confronted with by sheer experience and prowess. Skilled, strong and generally all-round, they are a dependable addition to any solid team of fighters should a tactician desire it. After a while, they may become an even more dependable Hero or take a horse and become a fast Ranger. [img]http://i.imgur.com/D0G93nx.png[/img] Myrmidon – Very skilled swordsmen that rely on their undeniable ability and skill to dodge and maim any attacker before leaving in time for lunch. Many are dexterous, capable and not to be looked down upon lest you might get a head shorter. They can perfect their swordsman’s arts and become Swordmasters or refine their abilities to kill into deadly Assassins. [img]http://i.imgur.com/PwwYoza.png[/img] Ranger – A strong, fast and undeniably skilled rider that perfects his or her ability with both the sword and the bow. With deadly accuracy with a bow on a distance and great skill with a sword in close, they eliminate the archer’s fear of enemies coming too close without them being able to help it. Their speed and strength along with their versatility make them fearsome opponents. [img]http://i.imgur.com/EFU4UqC.png[/img] Hero – A heroic and skilled battler on the battlefield, they are viewed as role-models of the fight. Capable with swords and axes alike, their skill and power combined leaves foes gasping at their ability. Often the leaders of mercenary bands. [img]http://i.imgur.com/OVFXIm4.png[/img] Swordmaster – The most skilled warriors of the sword. These impossibly skilled masters of the blade can easily pull off seemingly impossible stunts and slay the most dangerous of opponents and dodge exactly as much as needed as if they could read all of the battle around them. They better, as they are usually not well-armored, but if you think that makes them easier to kill you are sorely misled. Their skill is unmatched world-wide, and any swordsman might aspire to match the grace with which they carry their blades. [img]http://i.imgur.com/u8TlucY.png[/img] Assassin – Not as much into the actual battle, Assassins are masters of killing rather than fighting. Their dexterity makes them almost impossible to hit and they know every part of the human body which leads to death. While not as skilled in an actual fight as the rest, an Assassin holds abilities of stealth and picking-skills which allows him to access or steal into anywhere he wants to then commit his murder with unmatched skill before leaving without a trace. Lawless Thief Brigand Assassin Rogue Berserker Warrior [I'll make a sprite if necessary.] Lawless – Petty thieves and beggars on the wrong side of the law that have picked up small swords or axes to defend themselves with. Their style is quite haphazard and their thieving-skills cute at best, but in the future they might refine their thieving arts to become Thieves or decide to simply overpower their victims as Brigands instead. [img]http://i.imgur.com/8uHMBto.png[/img] Brigand – Savage axe-users who travel far and wide often in search for victims to plunder. Often a danger far across the world, brigands are usually kept in check by local militia but that does not make an encounter with them out in the open more pleasant. Their ability to scavenge and plunder is unmatched. If a Brigand lives long enough, he might become an even more dangerous Berserker or find the skill to become a great Warrior in his own right. [img]http://i.imgur.com/1Xkm2mg.png[/img] Thief – Skilled pickers of locks and stealers of possessions, a thief is also a commendable wielder of swords in their own right. Fast and unpredictable, you can expect them to jump around a lot and stab (or steal) when you least expect them to. They might perfect the thieving and backstabbing arts by becoming Rogues or focus entirely on the killing aspect and become Assassins. [img]http://i.imgur.com/PA6M2xV.png[/img] Warrior – A truly powerful, yet oddly skilled, warrior of the battlefield. The pure power outputted by these tremendous people, yet with such undisputable skill, there is nothing one can do but view them with awe. While not quite as skilled or refined as a Hero, the Warrior makes that up with true power combined with their skill and speed. Can wield bows as well as axes. [img]http://i.imgur.com/abfr6Nk.png[/img] Berserker – A term for those who gave up on trained skill long ago and fight purely with instincts, muscle-memory and self-taught abilities, these axe-wielding terrors can cross mountain or ocean alike with ease and still arrive fresh enough to mutilate an opponent with their unmatchable strength. [img]http://i.imgur.com/hOGKLpO.png[/img] Rogue – The ultimate thieves, the rogue is a lightning-fast individual capable of picking through almost any door or stealing away someone’s entire pocket without them even realizing what just happened. While they are fast and deadly in their own right, they lack the extreme combat-skills of an Assassin or otherwise. But they are very skilled, and the capture of such a criminal is difficult as they seem to slip through every trap or restraint imaginable. [img]http://i.imgur.com/u8TlucY.png[/img] Assassin – Not as much into the actual battle, Assassins are masters of killing rather than fighting. Their dexterity makes them almost impossible to hit and they know every part of the human body which leads to death. While not as skilled in an actual fight as the rest, an Assassin holds abilities of stealth and picking-skills which allows him to access or steal into anywhere he wants to then commit his murder with unmatched skill before leaving without a trace. Faithful (Female) Cleric Troubadour Valkyrie Bishop Valkyrie Mage Knight [img]http://i.imgur.com/63mDYQD.png[/img] Faithful – A person of the church that is capable of healing with staves to a limited degree. Should they decide to follow their beliefs, a male Faithful can become either a Priest or a Monk while a female Faithful can become either a Cleric or a Troubadour. [img]http://i.imgur.com/3oUkG13.png[/img] Troubadour – Riding females that travel across the battlefield quickly towards where their ability with the staff is needed. Due to their mobility, they are highly favored by military to bring to a battlefield. Some Troubadours have skills with a sword, but staves are what they are for. After sufficient training, a Troubadour may become a Mage Knight or a Valkyrie. [img]http://i.imgur.com/5uGzrnr.png[/img] Cleric – A female member of the clergy that uses staves to heal the wounded to great effect. They are very revered for their priceless skill with staves to save lives. Often dressed in white robes to show their location to someone seeking to be healed. An experienced enough Cleric might find herself capable of promoting to either a Bishop or a Valkyrie. [img]http://i.imgur.com/N29frw2.png[/img] Bishop – Major clergymen that wields powerful evil-banishing light-magic as well as strong life-saving staves for good use. A symbol for goods combat against evil, Bishops are known for doing their best to support those around them with their powerful magical abilities and great wisdom. Of course, not all Bishops are like that, but the true magical force which backs their actions is undeniable. [img]http://i.imgur.com/pswjXSV.png[/img] Mage Knight – A riding anima mage, who also holds the capability to use staves or swords should the need be. By being able to utilize a horse, magic and a physical weapon with skill they become an aggressive force to be reckoned with. Though, the other physical classes likely overcome their swords. [img]http://i.imgur.com/b0joAWw.png[/img] Valkyrie – Riding sacred maidens of magical powers who wield light magic and anima magic as well as staves to their advantage. The fastest moving light magicians in existence along with staves and anima magic, they can swiftly bring their evil-banishing life-saving powers where needed. While not as magically powerful as a Bishop, they surely can reach places in time when a Bishop might have fallen behind due to lack of horse. Faithful (Male) Priest Monk Sage Bishop Sage Bishop [I'll make a sprite if necessary.] Faithful – A person of the church that is capable of healing with staves to a limited degree. Should they decide to follow their beliefs, a male Faithful can become either a Priest or a Monk while a female Faithful can become either a Cleric or a Troubadour. [img]http://i.imgur.com/2r0fZ9s.png[/img] Monk – Light-magicians that are typically part of the clergy. People in need often call on the Monks to banish monsters or similar creatures of evil, because that is where they excel. A monk can, with the proper training, develop to become a Sage or a Bishop. [img]http://i.imgur.com/RpTdPvn.png[/img] Priest – A staff-wielding individual who excels at healing and using staffs for other purposes. They are valued highly by all nations and therefore spread widely through towns in their respective churches and in many different military divisions in order to always be available to heal when needed. A Priest that has done well can go on to become either a Sage or a Bishop. [img]http://i.imgur.com/3SVAWxa.png[/img] Bishop – Major clergymen that wields powerful evil-banishing light-magic as well as strong life-saving staves for good use. A symbol for goods combat against evil, Bishops are known for doing their best to support those around them with their powerful magical abilities and great wisdom. Of course, not all Bishops are like that, but the true magical force which backs their actions is undeniable. [img]http://i.imgur.com/vyKOD1a.png[/img] Sage – A magnificent master at the arts of anima magic and are also capable of dabbling in light magic. That along with the ability to use staves makes them one of the most versatile and skilled magic-types around. Villager Archer Soldier Sniper Ranger Halberdier Paladin I’ll just mention right here and now, I love Soldiers. … Hence Halberdier. [img]http://i.imgur.com/snNKpda.png[/img] Villager – Term for those who usually do not fight and are fresh to the start. They usually wield normal hunting-spears as lances or bows usually for hunting, as those are the skills they usually gain from home. Should a villager gain in skill, he will sooner or later discard the use of the other weapon to become a full-time Archer or Soldier. [img]http://i.imgur.com/OVn6dmq.png[/img] Soldier – Basic lance-wielding soldiers. Moderately armored, skilled and strong, they are the world’s best balanced soldiers on the battlefield who can easily match most other classes when gathered in a balanced bunch. An experienced soldier may consider being promoted to a stronger Halberdier or stepping up on a horse as a noble Paladin. [img]http://i.imgur.com/uZeS7Dx.png[/img] Archer – Capable men and women wielding bows. These people are well-known for their ability to use bows and crossbows on a distance and can take out skilled enemies before they even have the chance to prove their worth. They are also able to operate Ballistae. A skilled enough archer may be promoted to a Sniper, while others might wish for more mobility as a mounted Ranger. [img]http://i.imgur.com/J3NeRvW.png[/img] Paladin – The ultimate riding warrior, these skilled riders wield both lances and swords with impeccable skill and speed as well as hold up the ideals of their nation under the words of hope. These are often the prides of their respective nations. Often bound to service of the government, they are viewed as great bringers of justice in many places of the world. [img]http://i.imgur.com/1TJdt20.png[/img] Halberdier – Strong, skilled and well-armored foot-soldiers. Just as well-balanced as the Soldier, the Halberdier takes it up a notch with their only weakness being their sole use of lances. Balanced, fast, strong, armored and skilled they give other classes a run for their money when they fail to respect the great masters of all that are the Halberdiers. Those are dependable military men, and they show it. [img]http://i.imgur.com/PwwYoza.png[/img] Ranger – A strong, fast and undeniably skilled rider that perfects his or her ability with both the sword and the bow. With deadly accuracy with a bow on a distance and great skill with a sword in close, they eliminate the archer’s fear of enemies coming too close without them being able to help it. Their speed and strength along with their versatility make them fearsome opponents. [img]http://i.imgur.com/3N3LBCr.png[/img] Sniper – The most skilled archers become Snipers, who’s aim is inescapable. Then can hit improbable targets over long distances, shooting their inexplicably well-aimed arrows with such force it makes viewers gasp in awe. For an enemy facing a Sniper, they better have very good armor or be good at dodging fast, because otherwise those arrows will quickly find every fatal spot on the human body. Pegasus Trainee Pegasus Knight Wyvern Rider Falcon Knight Dark Flier Wyvern Knight Wyvern Lord … Why on Earth can a Pegasus Knight promote to a Wyvern Knight? … I’ll make an exception here and bring in Dark Fliers from Awakening. And make them able to use dark magic if they want to, ‘cause shamans and their promotions are feeling lonely alone as users of it. [I'll make a sprite if necessary.] Pegasus Trainee – A willing rider of flying animals practicing with a lance on a small Pegasus. After receiving enough training the Trainee can continue on to a real combat-Pegasus as a Pegasus Knight or make a bond with a powerful Wyvern to become a Wyvern Rider. [img]http://i.imgur.com/AeZqagW.png[/img] Wyvern Rider – Those who have make bonds with these flying animals become bound to them. As such, a rider of these powerful beasts can traverse the battlefield fast and powerfully with quick and forceful charges which can split lesser men in pieces. After having become a more proficient rider and getting a better bond with his beast the Wyvern Rider can become either a powerful Wyvern Knight or a feared Wyvern Lord. [img]http://i.imgur.com/voD3Ix4.png[/img] Pegasus Knight – Sticking to the Pegasus, the female white riders of these graceful beasts are skilled acrobatics of the air who can quickly and with great maneuverability dodge any attack their way while making it to their destination where they can run their opposition through. They are viewed with envy by those countries that cannot have their own troop. As a rider becomes more experienced she may multi-task by dabbling in magic as a Dark Flier or perfect her skills with the white winged horse and become a legendary Falcon Knight. [img]http://i.imgur.com/4N2LO0M.png[/img] Wyvern Lord – Perfectly synchronizing with his or her bond to the wyvern, the Wyvern Lord can perform almost unimaginable tricks in midair in a way a Wyvern Knight simply cannot. Their wyverns sensing for them, they become aware of everything around them and can react in turn. Wielding both swords and lances, they are well balanced, fast and powerful riders of the sky which upon sight from the ground any sane man would quiver in fear from the power of the individual soaring overhead. They move as a single individual, and they are strong together. [img]http://i.imgur.com/6elh8Gu.png[/img] Wyvern Knight – Personally mastering the art of riding a wyvern without needing to perfect the bond, the Wyvern Knight beats the Wyvern Lord in sheer power. With powerful dives of a strong monster driven to attack, the Wyvern Knights leads their deadly monster to incredible speeds and charges of such force they can blow straight through any armor. These beasts on the battlefield are rightfully feared, because one of these can easily tear you in half. [img]http://i.imgur.com/HGoWofR.png[/img] (I TRIED!) Dark Flier – Choosing to dabble in the latent magical potential of a Pegasus Knight, a Dark Flier commands spells while on top of a Pegasus. The female warriors become exceptionally versatile as the speed of the Pegasus is combined with the power of either Anima or Dark spells depending on the user’s preference in addition to already wielding lances. While learning magic means the Dark Flier cannot match other final promotions of the flying classes physically, those who dismiss their potential are in for a harsh lesson. [img]http://i.imgur.com/uDpMexd.png[/img] Falcon Knight – Flying through the sky with unparalleled speed, the sword or lance wielding female riders of these impressive and beautiful beings mask the unparalleled deadliness these riders bring. With unmatched skill throughout the sky, these masters of flight flow unmatched to their destinations, coordinating their attacks and their movements perfectly while in mid-flight for deadly maneuvers that other fighters in the air can only gawk upon. And all the time, they retain their beauty and their grace. Such perfectness. Other classes [img]http://i.imgur.com/saqHEWX.png[/img] (Just example sprite, they all look different.) Lord/Great Lord – Exclusive though optional choice of class for those who are sons or daughters of royals as well as main characters. Different from the other classes in the game, a Lord can pick for themselves how they wish to look, how their strengths and weaknesses are to be distributed as well as what weapon they wish to use. They have their own promotion in Great Lord which is also picked by the individual themselves. The GM will, of course, survey the choices and pass judgment. Having more than one weapon to start with is a no. Also, your sprite… may be troublesome. Geesh. [img]http://i.imgur.com/iUQg9aW.png[/img] Manakete – A race of dragon-people with wings sticking out of their back. Called “Great Dragons”, they shy away from humans and live on their own, but possess considerable ability to sense demonic energy. Using Dragonstones, they can transform themselves into enormous dragons which are strong, mighty and almost invincible… for a set amount of times. Unlike human weapons, they cannot buy Dragonstones in any nearby shops, so when their stones are worn out, that’s it. Due to the efforts of a certain sage, a few Manaketes dropped in 300 years ago and are currently living in Caer Pelyn with the humans there, reasonably at peace. [img]http://i.imgur.com/Cs26Uys.png[/img] Dancer/Bard/Other kind of entertainer – Using a special kind of technique (or magic) for entertaining the fellow troops, the entertainers of the world are able to bless the warriors of the world with additional speed, morale and overall ease their spirits. … It is hard to get this to work in a roleplay environment, if you have any other ideas of how to make this work and really want to do so, then please contact the nearest GM and sort things out, ‘cause otherwise I won’t waste my time. [img]http://i.imgur.com/O7qNvut.png[/img] Civilian – Those who cannot wield any weapons at all. If you do not fight and do not match in any other class, this is where you end up. Depending on the circumstances, this class might be temporarily renamed (like, Queen, Merchant or Pontifex), but it really doesn’t matter at all because they’re all the same regardless. I apologize if some class was described unfairly or incorrectly. I am only human. You're free to bring this to my attention of you discover anything like that. Thank you very much for reading.[/hider] Weapon Mastery Chart [hider]F – Civilian. Never been trained to use one. Doesn’t know how to properly handle the weapon. Potentially just picked one up. E – Beginner. Good enough to show off in front of friends. Has learned basic handling of weapon and how to stay alive while using it. D – Amateur. Has enough fighting-skill to be a respectable soldier. Average members of military is not expected to achieve higher than this. Usually comes with pure experience. C – Skilled. Capable of advanced battle-strategy and outmatching most average soldiers. Knows all the ins and outs of their weapon of choice by heart. Will know when they are outmatched. B – Pro. Can cripple groups of less skilled enemies by themselves and could contend for titles easily. Good enough to attract attention among higher-ups or create rumors. Amateurs could never keep up. A – Master. Best individuals to walk the land. Strong enough to create legends of their accomplishments. Can swing past even very skilled warriors without effort. Seemingly impossible feats can be performed. S – Legend. Only a few have ever reached this level of skill. These are people who have been recognized by gods and changed history with their influence. Can dominate battlefields by themselves. As you might have noticed, I have scaled up the weapon mastery chart considerably from the game. Starting with anything higher than C without explanation and good reason will award you the GM raised eye-brow of “oh, really”. Explanation and good reason is not the same thing.[/hider] Fighting [hider]We will be fighting using roleplaying when two opposing forces face each other, don’t worry, I won’t use my dice for anything. … Well, I MAY use dice to determine the outcome of if NPCs are fighting, but not against you guys, so do not worry about that. It is rather simple. The larger difference between the ranks and levels of the fighters facing one another, the larger the difference in abilities. The one with the higher number has a greater chance of hitting the opponent, while the other has a smaller chance. The largest impact will be Weapons Mastery. If the two combatants are only a single letter from each other, they may fight as normal but remember that the one with the higher should have advantage even if this doesn’t mean s/he’ll automatically win. If there is a two letters difference then it is possible for the lower person to survive with luck, but will not last if the higher one is serious and it is a one-on-one battle. If the difference is three letters or more, the lower side CANNOT hit (unless allowed to hit) while the one with higher skill may FORCE HITS on the less skilled person. The skill of the opponent is so inferior that the more skilled one can do whatever s/he feels like with them. However, I will allow a point of common sense. Should several people fight the same person, the difference in skill won’t matter as much. As long as there is a single individual with skill high enough not to be auto-hit ready to defend the comrade the higher skilled one cannot force hits. Also, there is difference even if two people of the same rank battle. It will be a closer battle, of course, but one can always be more intelligent than the other. Levels are there as an additional thing for how strong you are. The higher the difference in level, the more you can assume the individual level of capability differs. In cases where one is stronger in level and the other stronger in skill or vice-versa, assume Level is experience and physical strength while mastery is the skill with the weapon, and let it play out accordingly.[/hider] Weapons Triangle [hider]Assume the Fire Emblem Weapons Triangle exists. Axe-users have a harder time hitting sword-users, sword-users feel like lance-users are constantly just a bit out of reach, lance-users consider axe-users destructive monsters to stay away from or whatever you prefer. In any case, the one with the advantageous weapon has an additional advantage which may or may not come to be crucial to who wins a battle if the combatants are otherwise close enough in skill, or how difficult a time a more skilled fighter will have against a weaker opponent. Same goes for the magic triangle, darkness is shone through by the light, light finds anima magic odd because it acts like material weapons and anima fears the dark that can seemingly not be hurt by it, etc, etc. That should be easier to understand considering it is all magic anyway. Haha.[/hider] How we'll play [hider]The idea is that you each take control of a character, and then I provide you a field to play on. Like this. [hider][center][img]http://i.imgur.com/pcjkHJz.png[/img][/center][/hider] I can move and have fun with the beings on the map on my side with relative ease, I have the layered maps. You then come up with the tactics and tell me how you move your characters, and I can of course inform of any special events or conversations which takes place around you. Meanwhile the world will of course be filled with typical Fire Emblem recruitment scenarios and plot as you continue through the game. There won't as many Fire Emblem stats, fighting will be determined by us roleplaying, but the character sheets will give the information needed to proceed. You will only be playing one character each, but your NPC allies will be following your orders, and fun Fire Emblem things can happen as long as we agree on the things and obviously gather more troops and run into scenarios which I prepare for you. I won't be against players creating additional characters that we'll meet as we go along, either, but I believe I will hold main responsibility for creating and playing those. I want it to feel like playing a Fire Emblem game.[/hider] More details about mechanics. Recruiting [hider]As we go along, I am going to be adding more and more characters. They’re obviously not going to be as important as your characters, and can be benched instantly if you don’t want to bring them along, but in true Fire Emblem spirit I will be placing characters here and there with the intentions of you somehow being able to recruit them. These will be easier to recruit. … That said, this is a roleplay, and not a game. It is probably possible to have every single NPC in the entire game join the party at some point or another if you have unnatural persuasive power. If you see a character that you’re like “I WANT THAT GUY” then feel free to attempt, just know that switching sides is kind of an odd thing to do when it isn’t prepared for. Of course, I will be dropping subtle and not-so-subtle hints at who might be possible to recruit and who might be appropriate to recruit a person with, but honestly, you may try with whoever you want. Though, yeah, conversations will probably not pause the game around them, because that would be inconvenient. We’ll see what happens~! It would help if you all aren’t too suspicious of new people, though, because the Fire Emblem rate of unknown people joining is just unnatural anyway! XD[/hider] NPCs [hider]As for the NPC units themselves, you’ll get to pick a limited number of them to come along at any time. They will grow in strength as you allow them to fight, or be left behind if you don’t, just like in the game itself. They will follow the command of anyone who gives them orders, though it most likely makes sense that they follow the orders of the one closest to them. I will, however, be providing you a little tool to help you guys out. Haha. Oh, and in case you’re wondering… if any player drops this roleplay, their character will be reduced to the status of NPC and join the ranks of all the other NPCs. In any case, they can all talk and be talked to should anyone feel like it. You can all equip and control the NPC promotions as you feel like it from the storage, because yeah, you will be buying stuff from armories and the like, too. Or, if you find all that annoying, I’ll can do all that myself. Because I’m flexible.[/hider] Support [hider]Fire Emblem wouldn’t be Fire Emblem without some random shipping going on, eh? Should you repeatedly command two characters to stand next to each other (any characters, including player characters) you will eventually trigger Support Conversations. In case of between NPCs, I’ll be writing them myself. In any other case, Support Conversations are completely separate to actual conversations and should be done in their entity in PMs before the full conversation can be posted somewhere. Because fun. Of course, if a player(s) wants to do it some other way, that is entirely fine, too. I’ll be keeping track of the support-levels you guys have been stacking up, from C to A, and I will have no limit on how many conversations a character can have, and with all likelihood NPCs who reach A may fall in love with their targets, assuming the other is of the opposite gender. This isn’t because I am against same-sex stuff, just… uh… Fire Emblem stuff. Do note, though, it is entirely possible for other players to ship a player character with an NPC by placing the NPC next to them, but the player can simply decide not to trigger the Support Conversation if they don’t want to, so yeah. XD[/hider] If there are any questions or suggestions of change to make this better then please, go ahead.