[center][b]The Algonqun Empire[/b][/center] [hider=Algongun Empire] [B]Demonym:[/B] Most of the People go by Algonguions( Al-gon-gu-ions). [B]Description:[/B] Algongun is a Empire that has sprang up over the last couple centuries. Though the economy is good and food is barely a problem the newest ruler see's a quirk in the empires defenses and is quoted to say she is going to fix that. Algongun is ruled mostly by a queen and her high government officials. Kinda like a beehive in the ruling sense. In the culture women hold the same respect as men, but wemon always are given the title of ruler due to tradition. Tradition also says that the Empress/ Queen can be courted by any suited from noble decent though they are rarely chosen as the newest Empress was chosen by the last as no good man had came. [B]Government:[/B] Monarchy. [B]Economy:[/B] The Algongun empire has a few main industries that helped form the empire as it now stands. Main industries are silk clothing which is valued as a trading material making up 20% of the industry. Perfume coming from the many marsh flowers which make sweat smells another 10% of the industry. They also have a big Salt Industry which takes up 20%. Agriculture in the planting is also a big Industry making up last 50% of the the industry in the Empire. Main Exports include Salt and silk. The Empire imports new tech from surrounding empires when traders can find a good deal. The Nations lack of funds or resources to invest further into the empires economy. [B]Religion:[/B] Cavifum, Like a egyptian gods sort of thing. But no one of them created the world or rules over the entirety of it. Certain Gods/goddesses control different aspects of nature. To respect the gods you have to respect nature. [B]Geography:[/B] Large mountians block the view to the see from more inland but a large river leads straight into the bay. Largely consists of plains which rolls on for a while till you get to the hilly segment. Marshes are common and surround their claim to the ocean and trading there. Fertile land comes in segments, mostly close to the coast in the marshes and plains. With out a a good strong river near by the plains and marshes barely flood allowing farms to build farms in the marsh and raise cattle on the plains close to the marsh. -Picture coming soon,- [B]Population:[/B] 3,000,000 people [B]Demographics[/B] There are around 2 ethnicities in Algongun called Tridycks and Magects. Tridycks have pale skin tones and mostly blue green eyes. This trait coming from the routes of the empire. Magects have a darker skin tone, still fairly light but darker than the Tridycks. Eye color goes from a really dark brown to a drakes green. Ethnic violence is common in cities because of the differences. [B]Notable Locations[/B] [hider=map][img]http://fotos.fotoflexer.com/5be2c4214da7882194b2643f9eb5867a.jpg[/img][/hider] -The Capital city of Matwau, is to say the largest city in Algongun. Holding the Empress's high tower and loyal family mansion. -Military fort at the beach sits next to the 1 mountain range in Algongun over viewing the bay. -Military fort next to the trading city. -The trading city of Belware, the number 1 spot for traders to set up spot if they are traveling to algongun. - The Mastridal Freedom fountain, The fountain was built onto of where the first empress killed her husband to become the one ruler by herself. The fountain is quiet beautiful and is one of the only historical landmarks still taken cared for. [B]Personalities of Note[/B] Empress Victoria, the newest ruler to lead the country. Very impatient on how the last empress had no clue how to further develop the country. She is trying a new system herself. The High General, Apin. Has been in the court for 10 years now serving as the one to tell The empress the militaries plans. Thought to have a crush on the new empress. Princess Noowa, Victoria's little sister who was bumped to be her heir after her mother past on. (Important people in your country; leaders and the such, people that factor heavily into your RP. At the very least, the ruler (de facto and/or de jure, probably other characters such as priests, heirs, rivals, ambassadors, your important generals or administrators.) [B]Institutions:[/B] The main Institution is The Cemona organization, which keeps the algongun's trade center operational and almost free of bandits. [B]Military[/B] Organisation: (professional/militia/levy/..., doctrine, tactics, equipment, though the latter can be put underneath as well, etc.) Troop Total:40,000 men. Women don't fight unless they are generals. Army:Not the best, basically made up of people who barely fallow orders directly. The new empress is out to change that in this time of stability Navy: Fair, but not the best the empress says they are the next to be upgraded after she works on the army. Other: Siege equipment is Outdated but effective, seasoned corps of sappers. (Such as siege equipment, a secret service, internal security, important mercenaries, or paramilitary forces, etc.) [B]Other:[/B] Algongun relies heavily on mercenaries and hired hands. And they are only as loyal as their pay check. The problem with a nation full of mercenaries is what happens when an enemy nation simply decides that they’re going to offer your men more than you do. There is nothing quite so terrible as half of your army packing up and joining the bad guys. Though the Merchants leave aside a little ‘bribe’ money with which to get through those pesky little legal roadblocks and expedite trade, oh nothing illegal of course, just some sharp-edged coin to cut through the red tape, like getting into cities and getting the choicest stalls. You have a lot of money. Grease a couple of palms, for a little coin to grease a few palms can get you preferred status as the chosen customers of more than a few merchants. After all, they’ve all got such incredibly large families to feed. The empire it self is full of corrupt people but since most of them are wealthy themselves from the economy they do stay under the flag of Algongun The algongun empress can still marry a outside suitor but that suitor doesn't get as much political power as the crown herself.[/hider] [hider=Roll] This looks like an economically strong nation, a few wealthy city-states that have banded together for reasons of security and trade. You've got a lot of corrupt people. Your army seemingly consists of some elite troops, militia and mercenaries. ESSENTIALS Regionally Dense Population (Population - 3,000,000) - Considerable amount of manpower for economic and military purposes, but it also means that the social infrastructure is under increasing strain. Educational costs and civic projects tend to be expensive. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are little limitations on the economy that are bottlenecking real growth, such as a lack of funds or resources, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Heavily: Your nation consists of many cities. Community sizes range from a few hundred to several thousands. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - ethnic violence in cities GEOGRAPHY Largely consists of plains and hills, some marshes RESOURCES Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver and salt. Unique Materials - precious stones, textiles (linen, lace, some silks), perfumes Agriculture - crop and cattle based, slight food surplus that is increasing over time MILITARY Military Focus - inferior army, decent navy, bad infantry and cavalry ratio (10:1) Military Recruitment - Rotation system, strong mercenary contingent (4 regulars to 1 merc) Reliability - Levies are of excellent quality, generals play politics Military Size - mid-sized, relative to population: requires reasonable upkeep, harder to equip/supply quickly. Military Technology - Slow Modernisation, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others, but have certain fields of expertise. Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - somewhat competent; Corrupt; Decadent Military Reputation - Popular domestically; considered decently sized but inexperienced Siege Equipment - Outdated but effective, seasoned corps of sappers STRENGTHS & WEAKNESSES (also, come up with one of each your own) Pro: A little money here and there: The Merchants leave aside a little ‘bribe’ money with which to get through those pesky little legal roadblocks and expedite trade, oh nothing illegal of course, just some sharp-edged coin to cut through the red tape, like getting into cities and getting the choicest stalls. You have a lot of money. Grease a couple of palms, for a little coin to grease a few palms can get you preferred status as the chosen customers of more than a few merchants. After all, they’ve all got such incredibly large families to feed. Con: Mercenary Muscle: Your nation relies heavily on mercenaries and hired hands. And they are only as loyal as their pay check. The problem with a nation full of mercenaries is what happens when an enemy nation simply decides that they’re going to offer your men more than you do. There is nothing quite so terrible as half of your army packing up and joining the bad guys. [/hider]