[@TomeBinder] Ah. I can't say that I'm familiar with that forum, but it's interesting to hear that a bunch of people from this site moved over there during the downtime. We had a second, super-unstable time period of about two-three months that is the main reason there's less activity around here than it would normally be. People got kind of sick of not being able to load a page, post, and so on. Happened frequently, but got fixed with the rework. [quote=@TomeBinder]Anyways, I'm going over the Tier system at the moment. It hikes a bit, I've found. Maybe that mult-layered Tier system you were talking about would be better, it makes more sense to me anyway. [/quote] Pretty much any tier list will be, at least to some degree, flawed/wonky. That's why we generally perceive them as loose guidelines to create our characters by, and then the gm has the final say in what goes. It's good to have for the early stages of a thread, but shouldn't be held up as the biblical code of the roleplay's existence. If that makes sense. A common problem with having a tier system at all, is that some people tend to (sometimes rightly so) perceive other people's characters as more powerful than their tier suggest, therefore 'Overpowered' - But I feel that would probably happen anyway, regardless of a tier list. Assumptions, assumptions.