Trying to do away with that pesky tier system. Here's my proposed replacement so far. [h2]Current Tournaments:[/h2] [b]The Humanoid Blood Crown[/b] [i]Contenders wishing to seek access to this tournament must be humanoid in nature, and are restricted to a certain height and weight. The weapons used in these matches are randomised, and a contender must make do with what they are given - even if it's far from their skill set.[/i] [hider=Blood Crown CS] [i]The Stats and Numbers[/i] [b]Name:[/b] [b]Race:[/b] [b]Age:[/b] [b]Age Group:[/b] Adolescent, Young Adult, Adult, Middle-Aged, Old. [b]Gender:[/b] [b]Appearance:[/b] Include armour. [b]Can Fly:[/b] Yes/No [b]Jump Height:[/b] In feet. [b]Reaction Speed:[/b] Slow, Medium (Average human), Fast, Unnatural, Insane. [b]Strength:[/b] How much weight could you character lift? 61 kilograms is the average human male's. [b]Weight:[/b] Include weight of armour. Average human male wearing ordinary clothes is around 65 kilograms. Maximum: 325 kilograms. [b]Height:[/b] Maximum 12 feet. [b]Speed:[/b] Slow, Medium (Average human), Fast, Unnatural, Insane. [i]Skills and Abilities[/i] [b]Notable Skills:[/b] i.e, Master Swordsmen, Unarmed Mastery, Marksman, Stealth, Gun Specialist, Acrobat etc etc [b]Magic[/b] Here's where it gets a little complicated. List your spells, describe what they do, and more importantly, state how long it takes to prepare. Anything over [b]five seconds[/b] will require a turn to "charge". [b]Abilities:[/b] These are the things your fighter can do without the aid of magic. This covers things like cybernetic implants. If in doubt, ask me. This also covers anything your armour can do, like cloaking. [i]DO NOT POST THE FOLLOWING SECTION. PM IT TO ME INSTEAD.[/i] [b]Known Weaknesses:[/b] An example would be a Vampire beinging scorched by sunlight, or a werewolf being vulnerable to silver. [b]Bone Density:[/b] Low, Medium (Average Human), Hard, Steel-like, Unbreakable (Although not quite) [b]Flesh Toughness:[/b] Weak (Average Human), Medium, Tough, Hard, Rock-like. [b]Armour Type:[/b] What attacks is your armour designed to push aside? Bullets? Slicing actions? Stabbing actions? Magical resistance? Laser resistance? Every armour in the known world was designed with a purpose in mind, and it's unlikely your character's is any different. [b]Combat Experience:[/b] Amateur, Trained, Veteran, Champion, Master.[/hider] If you're wondering about how I'd pair warriors, I would first try to match them judging by their perceived strengths, but would probably fall back to nerfing if needs be. For example, I'd disallow a character from flying, or weaken their armour/skin, or slow them down etc. Though I'm also hoping my randomised weapon plan, will play a part. I intend for a weapon pool to be displayed prior to the match. It might involve a laser blaster, a P90, a chainsaw, a greatsword, a bolter, a light sabre etc. I'd then roll a dice. Would make for an interesting twist, I think. What'd you think?