Accepted Characters: -Ashadon: Slayer 30/30 Hp gold: 50 pieces inventory: Greatsword, Longbow,, 25 arrows, Scale Armor powers: none Skills: Intimidation, Dungeoneering, and Nature -Alessandra Rellynn Alchemist 24/24 Hp gold: 15 pieces inventory: Retractable Metal Staff, 5 Firebombs, Potionmaking Kit, Cloth Wear powers: Alchemical Crafting, Transmutation, Can brew one potion a day skills: Potionmaking, Perception, Concentration -Raven Sanguine Necromancer 24/24 Hp gold: 110 pieces inventory: 2 ebony daggers, ebony bow, 20 arrows,, Necronomicon, Cloth Robes powers: Raising the Dead (summons either 4 zombies, unarmed, 6 Hp each or 2 skeletons, one with a longsword and one with a bow and 5 arrows, 10 Hp each) once a day, Invisibilty while heavily shade and partial invisibilty while shaded, Can cast an icy wind or fire 4 ice shards once per battle skills: Sneak, Acrobatics, Thievery -Jacque Marrow Brawler 32/32 Hp gold: 175 pieces inventory: 2 3-ft chains, leather armor powers: none skills: Intimidation, Hand-to-Hand Combat, Acrobatics -Renria Trickster 28/28 Hp gold: 175 pieces inventory: rapier, leather armor, 10 throwing knives powers: Cure Light Wounds (heals 6 Hp, can be used only once during battle and any time out of combat up to 6 times a day), Illusory Wall (can conjure the image of a wall twice a day, although smart beings could see through it, Conjure Dire Rabbit (summons a large Sir Fluff with 12 Hp, 3 times a day) skills: Thievery, Prestidigitation, Perform (song) -Zargo No-Bargslaugh Barbarian 32/32 Hp gold: 13 pieces inventory: Two-handed waraxe, shortspear, chainmail powers: Rage (doubles damage but halfs accuracy) skills: Intimidation, Gambling, Drinking If you have read your character and agree to follow their power limits as well as work with the weapons/ammo you have been given say "Adventure Time!!!" with that exact amount of exclamation points and only that, nothing else with it, if you don't within the week you will be kicked/removed/killed by Mergiks