[quote=@duck55223] Uh, the history of the humans comes from the humans in the main RP set in the Milky Way. The Terrans there never invented a Jump Drive, unless this Jump Drive also happened to have caused them to run amok and end up in a entirely different universe. [/quote]...So? When did you plan to tell me any of this? Seriously, background for humans was the one thing I wanted to know so my mini civ/faction could fit into the setting. I directly asked for this and yet you only reveal it to me in such off the hand way. In short, they originate from the Terran Empire or something from the other RP, right? And that RP is set in a different universe (meaning your hyperdrives also accidentally sent you to an alternate reality)? Alright. Anyways, I can't see the problem. Jump drive is effectively a Hyperdrive called differently and requiring a controlled singularity to work. They perhaps abandoned this technology after the catastrophic live test involving Krugstahl. I mean it was an inconveniently big system to begin with and apparently other colonies from later time were using upgraded hyperdrives which could do the same but, as far as they know, with less dangers. Alternatively we can just say this colony originates from the humans indigenous to this universe. Not the Terran Empire but whatever government the humans in this universe's Milky Way have/had. [quote=@ASTA] [b]Oh, Wilson's gone. Sweet.[/b] I've recently garnered some inspiration for a new nation concept. If I don't suddenly vanish again, I'm going to post a WIP within the next day or two. [/quote] Do the two of you have some beef with each other? Anyways, welcome aboard! [quote]Additionally, if you seriously think that modern firearms are somehow incapable of contending with the body armor in this RP, then you might want to revisit contemporary firearm technology (specifically the plethora of cartridge phenotypes that a firearm can be chambered for). For example, your standard FMJ round is not going to have the same penetration values of an APDS cartridge or a round with a tungsten (or depleted uranium) head. If stopping power and penetration are both still an issue, move on to the next little-known stage of firearm engineering: gyrojets, electrothermal-chemical technology and improved propellants (such as bulk-loaded liquid propellants or nano-engineered solid propellants). There's more to infantry weapons than just lasers, railguns, and plasma weapons. To be honest, a modern high-powered anti-material rifle that's chambered for the Russian 14.5×114mm HMG round is capable of destroying light-armored vehicles with relative impunity. Give one to a soldier that's wearing a bog-standard powered exoskeleton, shove a smart sight on it and boon the Russian HMG round with the capacity to correct itself mid-flight (yes, self-guiding bullets do exist: [url]http://www.iflscience.com/technology/darpa-has-created-self-guided-mid-flight-changing-bullets[/url]) and you now have a soldier that has nullified the anti-material rifle's greatest weakness: lack of mobility due to the weapon's innate mass. [/quote]Well, while I agree with sufficient thought behind the chemically powered firearms can be just as powerful as various railguns and sci-fi energy weapons, saying that a modern .50cal would have much use is naive. Sci-Fi genre has their fantastical weapons do massive focused or collateral damage whenever the plot requires it. Disintegrating people, vaporizing metal doors, blowing craters in rock, etc... All of these are far more deadly than what a .50cal could do. Hell, some of these would make them stronger than a battleship cannon, even! Many armors in this RP also include the classic "immune to firearms" sentence thus directly rendering modern infantry weapons useless. Of course to kill people you don't even need .50cals but that's beside the point. That being said you can make chemically powered weapons which use some kind of fantastic or technobabble propulsion and reach the same results as with railguns. Nobody is preventing you. I'd actually love it. [quote]EDIT: Of course, the above ignores logistics, the nature of urban combat and the training needed to operate such a hefty rifle, but meh. [/quote]Don't worry, not many people think about that for a space opera, science fantasy RP. For starters this whole "energy is cheap" crap would be gone. [quote] EDIT 2: Although the RP has a single nation that utilizes particle accelerator weapons that can fling antiparticles at FTL velocities. Which can somehow only be guarded against by employing energy shields or [nanogibberish] armor forged from [nanogibberish] wonder materials.[/quote]Yup, that's me. Albeit I don't think I ever said those beams would penetrate everything. You should also consider that weapons with megaton-scale ship firepower or above are fairly common in this RP. My beams being antimatter only give them a slight boost in comparison. X amount of antimatter can only interact with X amount of matter. So yeah, antimatter or not, you need supermaterials to survive a space fight. Whether you actually spend time to develop a technobabble for this or not, it doesn't change the fact. [quote] [i]>Powerscaling >Duck actually reading apps [/i] Pick one. [/quote]He's surprisingly pedantic about the history/tech of my minor faction, actually.