[IMG]http://fc07.deviantart.net/fs70/f/2011/063/c/a/tel_sherva___tower_of_telvanni_by_magusverus-d3avo07.jpg[/IMG] [h3]Chapter I: The Twin Lanterns[/h3] Smoke rose from the guar hide yurt, chanting is heard. As you approached the yurt grows into a the Red Mountain as smoke grew thicker and the chanting grew louder. You enter in through a cave opening and inside is a child of Velothi, an ashlander. This particular ashlander has as many wrinkles as rings on a tree, yet her violet eyes are youthful and the pools of amethyst pierce your soul. She begins to speak in your native language, [i]Old Powers have risen, a quest taken by the lowest of castes, together they will stop the Old Darkness, from making the land forever crimson and covered in blackness.[/i] As each word finishes you are pulled farther and farther away by an invisible force only to wake up in cold sweats on your mat. Here, under a Telvanni Tower that is nestled in the Grazelands far away from another town. Underneath the tower lies the roots of the great tower with the help of magic and stone rooms were crafted complete with enchanted bars. The security is lackadaisical since there is nowhere to go for miles, the guards often let small commodities go, for a price. All in all its not the worst place to be a slave. Away from your quaint little tower filled with quaint little people lies Morrowind, filled with much more interesting people and places. For example take the West Gash, there lies a multitude of Cities bordered by the Inner Sea and the Ashlands. Its the distance is overwhelming, however there lies so much more opportunity, or so you imagine. Ever since you've been enslaved you can only recall good things about the homeland of the rather too proud Dumner. However there are problems, the Great House Telvanni has seceded from the Imperial Province of Morrowind and has began the United Telvanni Kingdom. The two remaining Great Houses Redoran and Sadras have been left to deal with the Province's problems without the magical superiority of Telvannis. Outside of the Province of Morrowind lays seven other Provinces. Each of them must now deal with the failed Stormcloak uprising by terrorist Jarl Ulfric. The uprising has led with ideas of freedom from the aging and now deteriorating Imperial Empire. In Valenwood the local Bosmer are attacking forts, in Argonia there is total chaos, the Khajit in Elsweyr have remained strangely quiet, Hammerfell is divided in between Redguards and Orcs, in High Rock the Bretons are with the Loyalist as well as Skyrim. The world is changing all while you sit in a little cell.