[quote=@PlatinumSkink] [@ruler710] Marwood appears to have moved twelve squares and straight past any individuals who may or may not otherwise have been in the way, too. I think I may need to speed up the NPCs too if that's the pace you're setting. All of that is up to the individual, of course. Haha. [/quote] I pressumed the whole time we moved on the speed of our classes! Here I was counting fIVe squares. :>. That Bishop thing was my mistake, changed to priest! [quote=@ruler710]"Woops!" Well sorry haha. But good thing it was only a goodbye. Glad I didn't get him to run along and kill everyone in our way, kidding ofcourse. But I'll be careful of that in the future. And if we're actually doing the movements like the games wouldn't it be easier to use a grid or something so we can see it better? Maybe do that for the next map since it might be a pain to do it for this one now. [/quote] There are grids. the tiles do have regular spaces and lines to indicate that, I've been using them as reference. I have to disagree about them being troublesome, I don't think it's a pain at all to use them alongside our allocated movement personally. I think There's alot of effort put into making the map and I'm not keen on entirely skipping it's function. [hider=My Hider] edit: Moved my post to you about kalte's post to pm, the automatic hit and fastforward kind of ruined things abit since a few of us were actually much, much nearer (and reacting) to said fighters. I didn't want it to accidently sour OOC with the details anyway, If we could resolve it through pms. :>. [/hider]