Name: Sinia Dagda Age: 20 Gender: Female Servant: ? Powers/Abilities: Runic Magecraft Magecraft originating in old Scandinavia. It consists of symbols that automatically realize mysteries that their meanings represent. They are drawn with straight stick like lines and function similarly to magic crests. Sinia has high proficiency with this subset of magecraft. General Magecraft The standard fare for anyone who calls themselves a magus. Includes things like locking doors, breaking falls, etc. Uaithne [hider] [img]http://th08.deviantart.net/fs71/PRE/i/2014/007/4/9/the_harp_by_mayagraphic-d62lalp.jpg[/img] Uaithne was the harp of Dagda, an elder god of Celtic mythology. This harp has been passed down to Sinia's family line through service to Dagda incurring his favor and remains as a carried on tradition. Uaithne is capable of manifesting elemental mysteries simply by plucking its strings, mimicking the original capacity of the artifact to alter the weather and incur natural disasters with its playing. Of course, Sinia is incapable of fully utilizing Uaithne and is many leagues away from mastering it. Uaithne has the capacity to heal mental interference and sway the emotions of others depending on the tune it plays. A nervous and staccato tone would make those hearing the harp nervous and fearful, while a slow and melodious tune would cause somnolence and so on. The harp is capable of casting certain spells such as healing and reinforcement with its notes towards an intended target or object if said target hears these notes as well as mental interference. The notes that Uaithne plays enact mystery by themselves, much like divine words. Uaithne as a guardian artifact also increases the physical resistance of its wielder slightly, but provides a powerful inhibitor against magic many times more potent than an amulet. By calling its name, Uaithne can be recalled to its wielder with frightful speed easily capable of smashing through most things to deal considerable damage, a watered down version of Dagda's recalling that killed nine divine spirits with the harp's trajectory. This recalling is the harp's most powerful ability in terms of offense, and will devastate most targets with ease but cannot be directed and will automatically take the shortest linear route to Sinia regardless of blockades. The harp itself is quite large and clumsy, being almost as large as Sinia herself, and thus renders her an immobile "fighter" if she can be apt to be called one. Instead, the harp characterizes Sinia more as a "support" type fighter, as well as being capable of producing music of exceptional other worldly quality. [/hider] Appearance: [hider][img]http://i747.photobucket.com/albums/xx115/Xenon44/Masta_zpsu7afg0s6.jpg[/img][/hider] Personality: Sinia is a rather quirky figure with a joyfully capricious and open minded view of the world. She is rather forgetful and often stumbles down the path of life, but remains cheerful and optimistic under pressure and misfortune she often brings unto herself. She is an empathetic and easily moved individual, but regardless has a capable tact and flavor of pragmatism that allows her to have a surprisingly clairvoyant perception of characters and their motives. Sinia is marked with a distinct gentleness about her that engenders a calm that contrasts with her high energy aura. In consequence, Sinia is rather pacifistic and mentally unfit for high tension and violence situations such as battle. However, her perceptiveness and infectious energy allows her to empathize and connect with others and understand them. Sinia possesses an ardent passion for music in all its forms, and often immerses herself in her playing completely in almost vitrification induced manner. Sinia possesses a rational and insightful side to her also, facilitating her ability to keep track of minutiae and discern slight changes in both physical and emotional atmosphere. Sinia has a keen sense of curiosity and an equally acute will and passion to match, granting her a whimsical method of action based on her own capricious curiosities. Short Biography: Hailing from a secluded family that had serviced the god Daga and had received his cherished harp, Sinia enriched herself with the isolated culture of her homeland. She learnt the foundations of magecraft and imbibed the knowledge of runic magecraft that her family possessed. In unprecedented fashion, she entered the Association but found it unfitting for her specific and niche talents. Instead, in an even more unprecedented fashion, Sinia decided to immerse herself in her music rather than magecraft, which didn't consist of much more than runic knowledge. She put her knowledge of magecraft on dusty shelves and instead took to fostering her musical knowledge in the modern world, causing her to settle down in Ukata university. However certain circumstances led her to pursue the grail war in Ukata, and with resolute determination Sinia brushed away the settled dust from her magecraft knowledge. Other: "Music is a tool more refined, more piercing, and more durable than any sword or gun"